IAmOzymandias
Warlord
First off, I most often play a standard or large game with standard timer on a continents map. I can often win on King but sometimes can succeed on Emperor I'd like to move up to Emperor/Immortal so i'm looking for some tips on my strategy that I use.
Now, this is sort of my all-around general early game strategy, not necessarily what I do every game, but the general plan going in. Obviously I can't play the same way due to neighbours, lack of resources, somebody else getting certain key wonders first, or other factors.
First, i'll settle my city (duh) I might move one tile if it's in my interests, such as away from deserts, towards mountains, ETC. I will almost always move to settle on a river tile.
Next i'll start building my first unit. This is nearly always a worker. I'll beeline writing to try for GL first. I often send my warrior in a circle around my city. This occasionally leads to him going off on an adventure, but most of the time i'll reveal a 3 tile circle from the fog around my CC and return him to defend my worker by the time it builds. I'll often try to build farms on my river tile first. I also put priority on any resources (lux or strategic) I'll sort of play this by ear as to what tech I have, what can be improved, what needs to be improved and what my empire needs.
I always forego building a monument in my CC, as I always go for tradition to maintain my empire (I rarely find myself with an empire larger than 3, maybe 4 cities due to the slow start I often get in expansion. If I have time, i'll build, or start building a granary to boost pop/sci. In GaK I sometimes take to building a shrine to get a pantheon and Fertility Rites instead.
So long as I don't have one or maybe two turns to finsih whatever i'm building, i'll often switch over ASAP to the great library as soon as I hit writing. I'll let my worker finish whatever he's doing and build mines/chop forest to expedite the GL. If I miss GL it's often only by a few turns and i'm pretty boned. I'll often build a library instead and then weigh my options from there.
If I DO get the GL (oftentimes I do on king, sometimes on Emperor) I'll often have Calendar researched by now and bunnyhop to the NC. By this time i'm set for science (which I consider to be the most important, although not only, part of building your Civ for success)
Other Notes.
I'll buy a scout when I get 140 gold and use him to explore.
Unless I find an upgrade with my scout, or manage to befriend a militaristic CS, i'm often woefully underpowered unit-wise by the time i get the NC
Playing on standard or smaller maps, Most of the good land is often taken by the time I get NC
Although this strategy has quite a few early game flaws, such as those listed above, It sets you up with a powerful mid-game scientific (and therefore militaristic if need be) advantage. I've seen that it's a fairly common tactic to rush GL early game, and I know that i've beaten or been beaten to the punch by only a couple of turns a number of times in online games with competative players.
I know everybody plays differently, and hopefully you guys can let me know if i'm doing anything blatantly wrong, or if you know any tricks that are useful early game!
Now, this is sort of my all-around general early game strategy, not necessarily what I do every game, but the general plan going in. Obviously I can't play the same way due to neighbours, lack of resources, somebody else getting certain key wonders first, or other factors.
First, i'll settle my city (duh) I might move one tile if it's in my interests, such as away from deserts, towards mountains, ETC. I will almost always move to settle on a river tile.
Next i'll start building my first unit. This is nearly always a worker. I'll beeline writing to try for GL first. I often send my warrior in a circle around my city. This occasionally leads to him going off on an adventure, but most of the time i'll reveal a 3 tile circle from the fog around my CC and return him to defend my worker by the time it builds. I'll often try to build farms on my river tile first. I also put priority on any resources (lux or strategic) I'll sort of play this by ear as to what tech I have, what can be improved, what needs to be improved and what my empire needs.
I always forego building a monument in my CC, as I always go for tradition to maintain my empire (I rarely find myself with an empire larger than 3, maybe 4 cities due to the slow start I often get in expansion. If I have time, i'll build, or start building a granary to boost pop/sci. In GaK I sometimes take to building a shrine to get a pantheon and Fertility Rites instead.
So long as I don't have one or maybe two turns to finsih whatever i'm building, i'll often switch over ASAP to the great library as soon as I hit writing. I'll let my worker finish whatever he's doing and build mines/chop forest to expedite the GL. If I miss GL it's often only by a few turns and i'm pretty boned. I'll often build a library instead and then weigh my options from there.
If I DO get the GL (oftentimes I do on king, sometimes on Emperor) I'll often have Calendar researched by now and bunnyhop to the NC. By this time i'm set for science (which I consider to be the most important, although not only, part of building your Civ for success)
Other Notes.
I'll buy a scout when I get 140 gold and use him to explore.
Unless I find an upgrade with my scout, or manage to befriend a militaristic CS, i'm often woefully underpowered unit-wise by the time i get the NC
Playing on standard or smaller maps, Most of the good land is often taken by the time I get NC
Although this strategy has quite a few early game flaws, such as those listed above, It sets you up with a powerful mid-game scientific (and therefore militaristic if need be) advantage. I've seen that it's a fairly common tactic to rush GL early game, and I know that i've beaten or been beaten to the punch by only a couple of turns a number of times in online games with competative players.
I know everybody plays differently, and hopefully you guys can let me know if i'm doing anything blatantly wrong, or if you know any tricks that are useful early game!