Crop Yield & Mfg Goods????

Mike47

Chieftain
Joined
Jan 15, 2006
Messages
16
I am getting KILLED in these two scoring categories! What are they and how do I increase them? I'm only a few pts out of 1st and I'm doing great in the other categories. I've built plenty of farms and cottages/towns etc. Is this what this score is for?
 
Crop yield = how much food resources your pulling from tiles.

Manufactured goods = how many hammers your pulling off your tiles

solution = tile improvements and higher population in short
 
From what I understand Mfg Goods represents all the hammers you produce in your civ, whereas Crop Yield represents all the food you produce in your civ.

I'm always way behind in those 2 categories too, even though my population is usually large and I have decent production.. so maybe there's another factor.
 
I wonder if tiles outside your city radius also count. Like if you have a farm outside of any city radius, but within your cultural borders (this can happen if you put workers on automated).

I suppose they don't count, but if they do, it might help explain why the AI civs get high values in crop yield/production although they have only few cities...
 
Strange... I almost always end up about three times higher in mfg goods than my next rival and 6ish times higher than the average. (I currently play on Prince by the way). I have more crop yield too which I guess is logical since I need that to power all my mines.

While doing this I am usually on tech par or 1-3 techs behind some of the other civs. Perhaps I should try building even more cottages...
 
I'm usually 1st in crop yield, as i'm usually an expansionist builder, and close to top in Mfg Goods. Basically lots of farms and mines/workshops will do it. I believe its only worked tiles though, having 5 unworked farm tiles in your city radius isnt going to contribute to this rating.

Always way below 1st in troop numbers, but its not how many u have, its how u use them :)

One thing that annoys me is the approval rating, actually. I'm very often last in this rating, although almost all my cities have no unhappy faces and i've built lots of happiness improvements. Anyone know what this rating is derived from?
 
kommie said:
One thing that annoys me is the approval rating, actually. I'm very often last in this rating, although almost all my cities have no unhappy faces and i've built lots of happiness improvements. Anyone know what this rating is derived from?

I think approval rating is how approved/popular you are among the other civs... like annoyed of pleased and such.
 
No, I imagine its more like the sum of your happiness numbers (in your city screen, the :) 10 > 9 thing) divided by the sum of your happiness numbers plus the sum of your unhappiness numbers. So, barring conscription, war weariness, slave rushing, and the like, if two cities have the same happiness improvements, the smaller one will have a higher PAR.
 
Also couple of minor notes:

Your city may have 3.5 times the population of another civ but have the same population of that same civ. For example, you have one size 10 city with 630K people and they have two size 5 cities with 90K eack.

On the city screen, hold the cursor over the city name and a pop-up will display the population, date founded and the option to rename the city.

That creates discrepencies with the numbers from demograpics and actual in-game play.
 
As I've said in another thread, the so-called information on the Statistics screen is almost worthless. I have had negative GNPs shown while at the same time I was top in food and mfg. goods: if you are in last place in any category then the value for 'opponent worst' is exactly the same as yours: and none of the figures shown on that screen have any bearing on your score - which, as is well known, depends far more on how early you win at a given level than on anything else.
 
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