CT1: The Dandy Game SG

ChrTh

Happy Yule!
Joined
Oct 13, 2001
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Piedmont Triad, North Carolina
I'm gauging interest first; if there's enough I'll start this one up.

Here's the idea:
Standard Map, Random Geography, Random Opponents, Roaming Barbarians, Regent or Monarch level (we'll decide amongst ourselves)

We're playing the Babylonians. Our mission is to make the world a Utopia of Song and Knowledge.

That's right, we're going for CULTURE.

Here are the 'variant' rules:
Only Cultural Victory will be enabled
To win the game, we need to have every 'High Culture' Wonder (we'll figure out the list together), including Small Wonders such as Heroic Epic (so we may be Dandies, but we have to be Fighting Dandies as well). Even if we 'win' via culture victory, we'll 'lose' if the Romans (for example) have Shakespeare's Theater.
Temples/Cathedrals/Libraries/Universities/Research Labs are the priority buildings. Temples should be built before Barracks. Libraries should be built before Marketplaces. Cathedrals should be built before Banks.
In any given age, we must concentrate on the 'Cultural' Techs first. We'll figure those out.
Cultural Wonders must be emphasized. If Great Library is available to build, then we should be building it before other wonders. Again, we'll figure out which ones qualify (you can tell I'm at work and my guides are at home :) )

Major Variant:
We can never MPP/Ally with a Civ that has less culture than the target Civ (check the Culture Rankings frequently to know where everybody ranks). We are culture-lovers, and our enemies are those who do not embrace culture. Note that this will make it harder to do a 100,000 point victory.

Questionable Variant:
Going along with the above thoughts, I'm tempted to stipulate that we MUST trade any Cultural Tech we discover/acquire (again, list TBD) with any Civ we're in contact with the same turn we get it. This fits nicely with our "Culture for all" motive...but at the same time, it'll make it much harder for us to acquire the Cultural Wonders. We'll vote on this.

This SG is open to everybody interested, although since I'm planning Regent or higher, you should be competent at Warlord. Rookies are welcome, as are those in the Training Day games.

Turns will be 20/15/10/10/etc. If one of the SG "experts" decide to play, I'll gladly hand 1st turn duties to them, otherwise I will go first. I'm thinking 5 players total on the roster.

Also, if we want this to become a pseudo-Training Day game, I will oblige, although I don't recommend shadowing for this one.

Sign up if interested
:sheep:
 
So here I was thinking I'd have some free time...
and Arathorn reinstated me in his Training Day game! :rolleyes: :)

However, I'd like to do this game as well, so if you're interested please sign up...I'll just have to buy my wife nicer things for awhile :)
 
I'll sign up.

When you say that we cannot ally/MPP with a weaker culture does that mean we also constantly war them or do we just plain ignore them?

I think 20,000 city will be easier on standard map.

Level, I would prefer regent, but monarch's okay with me.

On the culture wonders I would say: one's that give 4 or 5 culture.

That would mean: Copernicus, Cure for Cancer, bach's, Sistine, Newtons, Shakespeare's, Great Libary, Hanging Garderns, Oracle, Pyramids, UN, Universal Suffrage.

That makes a tough early game, since we need Pyramid, Oracle and GL. Maybe limit it to 5 culture wonders.
 
Originally posted by God
I'll sign up.

When you say that we cannot ally/MPP with a weaker culture does that mean we also constantly war them or do we just plain ignore them?

I think 20,000 city will be easier on standard map.

Level, I would prefer regent, but monarch's okay with me.

On the culture wonders I would say: one's that give 4 or 5 culture.

That would mean: Copernicus, Cure for Cancer, bach's, Sistine, Newtons, Shakespeare's, Great Libary, Hanging Garderns, Oracle, Pyramids, UN, Universal Suffrage.

That makes a tough early game, since we need Pyramid, Oracle and GL. Maybe limit it to 5 culture wonders.

We can ignore them...but we can't unite with them against a more advanced opponent.

If I have time tonight, I'll work out a list of Wonders "required"...I would aim for the more religious/scientific/literary ones, so Pyramids, UN, Cure for Cancer, eg I would tend to not require (although getting them would be good).
 
Ok, here are the Wonders we are required to build/acquire:

Great Library
Heroic Epic
JS Bach's Cathedral
Newton's University
Copernicus' Observatory
Oracle
Shakespeare's Theatre
Sistine Chapel
SETI Program is optional, as it's possible to win before the Modern Age (albeit unlikely)

Unfortunately, since they're early tech-wise, it may be tough. But I'm always up for a challenge :)

As for the Techs themselves:
The following techs must be learned as soon as possible:
Alphabet
Writing
Mysticism
Literature
Philosophy
Polytheism
Map Making

Monotheism
Theology
Education
Astronomy
Music Theory
Printing Press
Free Artistry
Theory of Gravity

Scientific Method
Atomic Theory

Computers
 
Keep in mind that if you play on Monarch, it will be essentially impossible to build all of these wonders. You can only prebuild so many at a time too...

Let me put it this way, from someone who has played a lot of Monarch games: if you play on that difficulty level under these rules, YOU WILL LOSE. Getting both the Oracle and Great Library will be difficult. Nailing JS Bach's Cathedral, Newton's University, Copernicus' Observatory, Shakespeare's Theatre, and Sistine Chapel, which come in rapid-fire succession, without the AI getting even ONE of them from cascade is too much to ask.

I suggest going down in difficulty (Regent would be possible, but still hard) or better yet requring fewer wonders. Also, if you expect to get the Heroic Epic, you will have to fight a war at some point in time - and that will only make the game harder.

Keep in mind this may be harder than you thought :)
 
I like the idea..

Sounds a bit like my B3 Literary English game, except I had no variant rules..

One similar thing was the list of desired wonders. I suggested that if we don't build them, we 'aquire' them through other means..

:ninja:

:D
 
Originally posted by Sullla
Keep in mind that if you play on Monarch, it will be essentially impossible to build all of these wonders. You can only prebuild so many at a time too...

Let me put it this way, from someone who has played a lot of Monarch games: if you play on that difficulty level under these rules, YOU WILL LOSE. Getting both the Oracle and Great Library will be difficult. Nailing JS Bach's Cathedral, Newton's University, Copernicus' Observatory, Shakespeare's Theatre, and Sistine Chapel, which come in rapid-fire succession, without the AI getting even ONE of them from cascade is too much to ask.

I suggest going down in difficulty (Regent would be possible, but still hard) or better yet requring fewer wonders. Also, if you expect to get the Heroic Epic, you will have to fight a war at some point in time - and that will only make the game harder.

Keep in mind this may be harder than you thought :)

Honestly, I have been leaning towards Regent...the only reason I threw out Monarch was in case a lot of SG vets decided to get involved, and Regent was 'beneath' them.

From the very beginning, I knew that "War against the Unwashed Heathens" was inevitable...in a way, the game setup encourages war, especially later in the game (if another Civ grabs one of the Wonders...great! Two birds with one stone)

I'm also quite flexible. If the playaz decide that winning with the Wonders restriction is nigh-impossible, I'd rather drop the restriction rather than the game...but that's a game time decision. :)
 
I'd join in on a Monarch level game :rolleyes: Cultural has been done on regent (LKxx, IIRC), so this would be a bit more challenging.

No point in playing when you know you're gonna win.

Also, while I'd prefer a no variant game, the victory type and major variants are cool, but not the questionable one (if we decide on Monarch). Trading techs is probably what we'll be doing anyway to stay in touch for awhile (if I recall Monarch) and we want to keep any tech lead we get later on. Also, the AIs probably won't have the same attitude so it wouldn't be Culture For All after all :D
 
Originally posted by Lovro
I'd join in on a Monarch level game :rolleyes: Cultural has been done on regent (LKxx, IIRC), so this would be a bit more challenging.

No point in playing when you know you're gonna win.

Also, while I'd prefer a no variant game, the victory type and major variants are cool, but not the questionable one (if we decide on Monarch). Trading techs is probably what we'll be doing anyway to stay in touch for awhile (if I recall Monarch) and we want to keep any tech lead we get later on. Also, the AIs probably won't have the same attitude so it wouldn't be Culture For All after all :D

The issue seems to be Monarch/No Wonder Requirements (it'd be more of a guideline)...or Regent/Wonder Requirements.
What would y'all prefer?
 
On monarch I have yet to get the Oracle. Iroquois get it really quickly in all my games. On regent i can get sistine, bachs, copernicus and all but usally one takes a leader. i usuall get sistine from prebuilding and Bach from short prebuilding and hoping AI does not discoer Music Theory.

I think go with monarch/no wonders.
 
Ditto.

Although the regent and monarch versions are obvously different, as I have said, the former (stacking wonders) has been done.
 
Due to both lack of interest, and the fact that I don't have time to play 3 SGs at once...sorry guys
 
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