ChrTh
Happy Yule!
I'm gauging interest first; if there's enough I'll start this one up.
Here's the idea:
Standard Map, Random Geography, Random Opponents, Roaming Barbarians, Regent or Monarch level (we'll decide amongst ourselves)
We're playing the Babylonians. Our mission is to make the world a Utopia of Song and Knowledge.
That's right, we're going for CULTURE.
Here are the 'variant' rules:
Only Cultural Victory will be enabled
To win the game, we need to have every 'High Culture' Wonder (we'll figure out the list together), including Small Wonders such as Heroic Epic (so we may be Dandies, but we have to be Fighting Dandies as well). Even if we 'win' via culture victory, we'll 'lose' if the Romans (for example) have Shakespeare's Theater.
Temples/Cathedrals/Libraries/Universities/Research Labs are the priority buildings. Temples should be built before Barracks. Libraries should be built before Marketplaces. Cathedrals should be built before Banks.
In any given age, we must concentrate on the 'Cultural' Techs first. We'll figure those out.
Cultural Wonders must be emphasized. If Great Library is available to build, then we should be building it before other wonders. Again, we'll figure out which ones qualify (you can tell I'm at work and my guides are at home
)
Major Variant:
We can never MPP/Ally with a Civ that has less culture than the target Civ (check the Culture Rankings frequently to know where everybody ranks). We are culture-lovers, and our enemies are those who do not embrace culture. Note that this will make it harder to do a 100,000 point victory.
Questionable Variant:
Going along with the above thoughts, I'm tempted to stipulate that we MUST trade any Cultural Tech we discover/acquire (again, list TBD) with any Civ we're in contact with the same turn we get it. This fits nicely with our "Culture for all" motive...but at the same time, it'll make it much harder for us to acquire the Cultural Wonders. We'll vote on this.
This SG is open to everybody interested, although since I'm planning Regent or higher, you should be competent at Warlord. Rookies are welcome, as are those in the Training Day games.
Turns will be 20/15/10/10/etc. If one of the SG "experts" decide to play, I'll gladly hand 1st turn duties to them, otherwise I will go first. I'm thinking 5 players total on the roster.
Also, if we want this to become a pseudo-Training Day game, I will oblige, although I don't recommend shadowing for this one.
Sign up if interested

Here's the idea:
Standard Map, Random Geography, Random Opponents, Roaming Barbarians, Regent or Monarch level (we'll decide amongst ourselves)
We're playing the Babylonians. Our mission is to make the world a Utopia of Song and Knowledge.
That's right, we're going for CULTURE.
Here are the 'variant' rules:
Only Cultural Victory will be enabled
To win the game, we need to have every 'High Culture' Wonder (we'll figure out the list together), including Small Wonders such as Heroic Epic (so we may be Dandies, but we have to be Fighting Dandies as well). Even if we 'win' via culture victory, we'll 'lose' if the Romans (for example) have Shakespeare's Theater.
Temples/Cathedrals/Libraries/Universities/Research Labs are the priority buildings. Temples should be built before Barracks. Libraries should be built before Marketplaces. Cathedrals should be built before Banks.
In any given age, we must concentrate on the 'Cultural' Techs first. We'll figure those out.
Cultural Wonders must be emphasized. If Great Library is available to build, then we should be building it before other wonders. Again, we'll figure out which ones qualify (you can tell I'm at work and my guides are at home

Major Variant:
We can never MPP/Ally with a Civ that has less culture than the target Civ (check the Culture Rankings frequently to know where everybody ranks). We are culture-lovers, and our enemies are those who do not embrace culture. Note that this will make it harder to do a 100,000 point victory.
Questionable Variant:
Going along with the above thoughts, I'm tempted to stipulate that we MUST trade any Cultural Tech we discover/acquire (again, list TBD) with any Civ we're in contact with the same turn we get it. This fits nicely with our "Culture for all" motive...but at the same time, it'll make it much harder for us to acquire the Cultural Wonders. We'll vote on this.
This SG is open to everybody interested, although since I'm planning Regent or higher, you should be competent at Warlord. Rookies are welcome, as are those in the Training Day games.
Turns will be 20/15/10/10/etc. If one of the SG "experts" decide to play, I'll gladly hand 1st turn duties to them, otherwise I will go first. I'm thinking 5 players total on the roster.
Also, if we want this to become a pseudo-Training Day game, I will oblige, although I don't recommend shadowing for this one.
Sign up if interested
