CT2: Peace Love and Understanding

2150BC (0): Switched Paris to Settler ( I want to secure the Iron as fast as possible).

2110BC (1): Worker in Orlean moves to Bonusgrass to mine/road
Southern Warrior moves on Mountain (1NE); EasternWarrior heals, Northern Warrior moves 1SW and since he is back to full health our brave Warrior north of Paris tries to take out the Camp and .... fails :(

2070BC (2): Eastern and Southern Warrior are healing, Northern moves 1SW; Worker near Lyon is sent to the wood NW of Lyon

2030BC (3): NWarrior 1S; EWarrior 1S; SWarrior 1NW; Lyons worker starts to chop some wood;

Paris finish Settler starts Granary
Orlean fin Worker starts Barrack( we need some Vets)
Lyon fin Warrior starts Temple(we are near the Aztec capital)

1990BC (4): Settler + 1Warriorescort moves 1N; EWarrior 1SWNWarrior 1W; SWarrior 1N;
Orleans newly build worker moves 1NE to chop wood;

1950BC (5): Settler/Warrior 1NE; EWarrior: 1S; SWarrior 1NE; NWarrior 1SW;

1910BC (6): Settler/Warrior 1N; All our Warrior move 1West

A Barb marches bold in the direction of our Settler;

1870BC (7): Settler/Warrior 1N Worker near Orlean is ready with mining/roading and sent to wood east of Orleans; EW: 1SW; NW: 1W; SW: 1NW;

1830BC (8): Iroquois warrior kills the Barb and stand now where i want to settle so the Settler stays where he is; SWarrior: 1W; NWarrior: 1NW: EWarrior: 1S;

Iro Warrior kills another Bab and moves on

1790BC (9): Since the Spot is free Settler/Warrior moves 1 NW; EWarrior 1S; NWarrior 1N; SWarrior 1S;

1750BC (10): Rheims founded; Worker ordered; SWarrior 1S; EWarrior: 1W; NWarrior 1W;

Diplo: Iro lacks Horsebackriding
Aztec knows Writing and lacks Horsebackriding; They have no contact with each other:
Monty would trade Writing for 170 gold (He would prefer contact and Horsebackriding); So shall we trade for Writing ?(we have 180 gold);


File:
http://www.civfanatics.net/uploads/CT2-1750BC.zip

Rowain
 
ChrTh
Zed-F
Architect
Rowain deWolf
Hotrod0823 << UP NOW
Mystery13 < On Deck

Guys, I have a favor to ask: When you post your turn report, if possible, include a map. Most of my Forum posting happens at work, where I don't have the game, so it's tough for me to follow the game. Thanks
 
1750 BC(0): Increase research to 90% Math in 14 with +0 gold
MM Lyons to grow in 2, temple still in 41 turns. The extra shield was lost to corruption
Veto Granary, Not sure if it is :smoke: but with the wheat there we should grow very quickly anyway
change Paris to settler, want to get that last city site on the dot map to slow the aztec progress. Waiting for the granary will take too long I think.

1725 BC(1): Nothing to report, Aztecs still want too much for writing.

1700 BC(2); More of the same Lyons grows to 2 temple in 39 turns, can slow growth to get temple in 20 however.

1675 BC(3): Bonus grassland at Orleans, ten shields harvested, start mine and roads

1650 Bc(4): Paris finish settler, return to granary production, grow to 2 in 5 turns.
Orleans finish barracks and starts spearman.

1625 BC(5); Barbs approach from the south, elite warrior defeats them but loses 2 hp. will go hunting after heals

1600 Bc(6): Found Tours, some overlap but should be okay, very close to aztec city temple will need to be built shortly.
Find Barb camp in the ice to the south, bringing exploring warrior closer to home for barb protection. Very kindly pass through the aztec territory, continue past without incident,
price for writing is on the rise, still holding out.

1575 BC(7): More warrior movement, new Iriqouis city to the NE of Rheims, New Aztec settler moving to south of their capital

1550 BC(8): Barbs dispersed for 25 gold, move worker to bring new city online.
MM at paris to grow in 1 granary in 19.

1525 BC(9): Barb approach Paris from the East, Orleans builds vet spear heading to paris, starts another.

1500 BC(10): Rheims builds worker starts a Temple, Math in 2 turns
Aztecs may be ready to trade for Writing.

Founded ONE city and moved some warriors around, the barbs are here to the South and South East. Vet Spears should be pumped out of Orleans and soon the Granary will be done in Paris for more Settlers.

Hotrod

Here is the File and a screenie!


CT2 - 1500 BC
 
On vetoing Granary...

A good (but not always perfect) rule-of-thumb is that if one of your early cities has a Wheat or Cow, you don't need a Granary for it. If they don't, then they should build one (especially if Pyramids isn't on the horizon...although in this game, it probably should be).

For posting images: upload the jpg, and put <img> </img> tags around it (but use '[', not '<')
 
CT2-1500BC.zip


or maybe not!! :(
 
Since Mystery13 isn't back until tomorrow at the earliest, I'll bump him back to his original position.

I have it, and I'll play after I wash this paint off.

ChrTh << Now UP
Zed-F << On Deck
Architect
Mystery13
Rowain deWolf
Hotrod0823
 
Turn 0 -- 1500 BC
Everything looks good...need to get that more Settlers out, although it looks like we have a monopoly on the SE.

Turn 1 -- 1475 BC
Barbarian dies on our spearman
Tours produces Warrior, orders up Warrior
Our cultural influence expands!
I MM Rheims to build the Temple faster...the slowdown in growth will be more than compensated for when that Wheat is online.
Drop science to 50%...Mathematics must be out there.
I review the foreign situation...
I trade Communications with the Iroquois and 28 Gold to Monty for Writing.

Turn 2 -- 1450 BC
Barbarian stomping action

Turn 3 -- 1425 BC
We get Mathematics. I order up Polytheism: I think we should get out of Despotism asap to boost the growth of our cities to spawn as many Settlers as possible. Due in 19 turns.

Turn 4 -- 1400 BC
Orleans completes Spearman, begins Settler. Spearman sent to Lyons.
Ouch, that Barbarian camp in the mountains is brutal! I lose a Warrior :(

Turn 5 -- 1375 BC
ZzzZzz

Turn 6 -- 1350 BC
Tours builds Warrior, orders up Settler. Will complete when Tours grows to 3. I send Warrior north for Fog-lifting.

Turn 7 -- 1325 BC
ZzzZzz

Turn 8 -- 1300 BC
ZzzZzz

Turn 9 -- 1275 BC
Lyons completes Temple, orders up Settler
Paris is about to riot. I raise Luxuries to 10%. Order up Settler once Granary is done.

Turn 10 -- 1250 BC
Montezuma wants to start a War! He wants Mathematics. Dammit.
I give it to him...it's probably a bluff, but we can't risk War yet.

Barbarian at the gate of Orleans. I move the Warrior out of Lyons to guard the workers.

Not much happened, getting Settlers ready. That Settler out of Tours definitely needs to head North when done. Settlers out of Orleans and Tours should both head SE of their current cities, grabbing Wine.

Here's our land:
CT2-1250BC.jpg


Here's the save:
http://www.civfanatics.net/uploads/CT2-1250BC.zip


ChrTh
Zed-F << Now UP
Architect << On Deck
Mystery13
Rowain deWolf
Hotrod0823
 
On the Granary-issue:

I played a bit longer with the game and let the Granary finish. with it Paris cranks out a Settler every 5 turns with pop alternating between 4 and 2 .


Rowain
 
I don't dispute the need for a granary just the timing. I thought that it was more critical to get a settler out to the last DOT to the NE then start the Granary.

The Granary is almost finished now and settlers will be pumped out quickly now.

Hotrod
 
I can't grab the game today, and I'm not sure whether I'll be able to play tomorrow either. If Architect can grab the game today, then skip me; I'd rather see the game keep moving.
 
Originally posted by hotrod0823
I don't dispute the need for a granary just the timing. I thought that it was more critical to get a settler out to the last DOT to the NE then start the Granary.

The Granary is almost finished now and settlers will be pumped out quickly now.

Hotrod

My reply was more meant to ChrTh statement that a city with wheat don't need a granary. I myself did the same thing and changed Paris to Settler on my turn to settle Rheims ;)


Rowain
 
Originally posted by Rowain deWolf


My reply was more meant to ChrTh statement that a city with wheat don't need a granary. I myself did the same thing and changed Paris to Settler on my turn to settle Rheims ;)


Rowain

Well, a large portion of the problem is that the Wheats were being mined; gentlemen, the advantage of Wheat and Cows in despotism is if you Irrigate them. If you mine the Wheat, then yeah, you might as well build a Granary because you're crippling the advantage of having the Wheat.
 
You should mine cows. They give alot of shields. And I don't think you can get the extra food from the wheats in despotism.

Mining is the way to go early in the game.
 
Originally posted by God
You should mine cows. They give alot of shields. And I don't think you can get the extra food from the wheats in despotism.

Mining is the way to go early in the game.

Incorrect. Here's the full 411 (thanks to T-Hawk for correcting me).

Grassland: 2F 0S. With Cow: 3F 1S. Irrigated: 4F 1S. Mined: 3F 2S.
Plain: 1F 1S. With Cow: 2F 2S. Irrigated: 3F 2S. Mined: 2F 2S (same as if you hadn't mined it).

Grassland: 2F 0S. With Wheat: 3F 0S. Irrigated: 4F 0S. Mined: 3F 1S.
Plain: 1F 1S. With Wheat: 2F 1S. Irrigated: 3F 1S. Mined 2F 2S.

(If someone sees a mistake in my math please let me know)
To sum up, Irrigating a Wheat/Cow resource tile ALWAYS provides a food bonus in Despotism.

EDIT: Removed Shielded Grassland since it can't happen with Wheat or Cow (Thanks Zed-F!)
 
Nope - the bonuses are applied before the despotism restriction. A wheat or cattle on grassland, under despotism, produces 2 + 2 - 1 = 3 food. If you Irrigate it, it produces 2 + 2 + 1 - 1 = 4 food.

As for the granary, the BEST place to build one is in a city with a food bonus. You get the synergy of BOTH the granary effect and the extra food working together, and that city can almost always pump a settler every 6 turns.
 
Originally posted by T-hawk
Nope - the bonuses are applied before the despotism restriction. A wheat or cattle on grassland, under despotism, produces 2 + 2 - 1 = 3 food. If you Irrigate it, it produces 2 + 2 + 1 - 1 = 4 food.

As for the granary, the BEST place to build one is in a city with a food bonus. You get the synergy of BOTH the granary effect and the extra food working together, and that city can almost always pump a settler every 6 turns.

I'm sorry: you're right on the first point, which strengthens the argument for irrigating (my example above is backwards and will be edited shortly).

As for Granary, well, that's up for debate: is it worth the time spent building a Granary, or are there other priorities that should come first? I've seen arguments both ways.
 
Originally posted by ChrTh


Well, a large portion of the problem is that the Wheats were being mined; gentlemen, the advantage of Wheat and Cows in despotism is if you Irrigate them. If you mine the Wheat, then yeah, you might as well build a Granary because you're crippling the advantage of having the Wheat.

I was speaking about PAris with an irrigated Game If the Wheat near Orleans has been mined that would be :smoke:

Rowain
 
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