Thanks doo, yep you're right, I was trying to Open

That's got it now.
Also, the other post answered my other question - yep, I need to delete/rename/move the original FPKs so the game doesn't try to use them. Double thanks then
BTW, I also changed this setting:
; Don't skip frames if falling behind
BinkNoSkip = 1
to 0, in an attempt to approximate the "snap to" I was worried about. I can only guess that this means "don't worry about skipping frames". Anyway, it does seem to have helped. The game is now working at an "adequate" speed, if not a good one - but I was always after the gameplay, not the graphics, anyway, so that's ok. At least it's playable now. YAY!!

BTW - another 6 hours of play, and not a single long freeze. There were a few times where it froze for 5 or 10 seconds, but this is bumpkiss compared to before. Triple Yay!
Liq, wish I could help, but I'm a brand n00b to this, too. Did you move/rename the original FPKs? If they're still there, they could be confusing the game. That's the only thought I have - it may not apply. I hear for ya, bud! As you can see, the gameplay itself looks great... but grinding through all the freezes is awful!
I am still looking to anyone, for a couple of questions:
1) Is there an Ini setting that will enforce "snap to" of units, instead of the current "glide the window to it"? This will save my slow graphics card some time (and me some playing time)
2) New question: In drachasor's original post, he listed a half dozen Ini settings to change. Can Ini settings be "stated again" at the end of the Ini, and will this over-ride all the previous Ini statements (above it in the Ini file)? The reason I ask is that, if this is so, it will be real helpful to us n00bs to put together a set of Ini settings that they can simply "tack onto the end of the Ini file", which performs all of drachasor's changes. I'll be happy to put this together, along with my "expanded" explanation of point #4. If somebody could let me know?
Thanks! - MK