aeldrik
from CIV1 to infinity
Have a look at history, let's take spain, the UK, France, Tibet, Russia, US....
all this countries show us what happens when smaller areas are occupied. Does the cultural assimilation work as it does in CIV3?
why is it that the basques and catalans still (or again) have they cultural identity and are not spanish.... Why is corsica still not feeling french after centuries of belonging to France, why did Ireland want its independende... all this doesn't fit what we see in the game, meaning for me the game should be adapted...
Now let's look at Russia and China, what was they way for cultural assimilation? Stalin had an effective method (effective sure doesn't mean good): move the people, replace them with russians. What are the chinese doing in Tibet? sending in as many of they own people to mix and replace the tibetan...
The US however is different, it is in my oppinion the only country where cultural assimilation really worked in the past, however I don't know how well it is and will be working now with the newer massive groups of immigrant from South America (someone from LA region there?) but as far As I know, speaking spanish is quite usefull around there....
Now this was for history and reality, so how should it look like in the game?
Maybe this way:
1/Newly added citizens in a city shouldn't have the culture of the nation it belongs to, the culture should be determined by the people living in the city. (for example, if they were 10 pop. in a city, 9 foreign, 1 to the nation, then they should be a 90% chance the new citizen should be foreign)
2/Assimilation should be much much slower (if at all), and also dependent on the form of goverment.
I think they should only be cultural assimilation of citizens if at least 60 % or 70% of the citizens where of one culture, meaning they would be a chance for a citizen of the occupying nation to be assimilated by the "opressed" culture....
3/ When building settlers or workers, one should be able to choose, if they are built from a multicultural city, what culture the worker/settler has (relocation, which might then be forbidden in Democracy and Republic...)
I know the game isn't all about realism, but still, they are no flying cars in it, so I guess it does orientate to reality...
PS: if you want the perfect historical exemple, look at the jews, they distinct culture survived over allmost 1500 years without a country of their own.
all this countries show us what happens when smaller areas are occupied. Does the cultural assimilation work as it does in CIV3?
why is it that the basques and catalans still (or again) have they cultural identity and are not spanish.... Why is corsica still not feeling french after centuries of belonging to France, why did Ireland want its independende... all this doesn't fit what we see in the game, meaning for me the game should be adapted...
Now let's look at Russia and China, what was they way for cultural assimilation? Stalin had an effective method (effective sure doesn't mean good): move the people, replace them with russians. What are the chinese doing in Tibet? sending in as many of they own people to mix and replace the tibetan...
The US however is different, it is in my oppinion the only country where cultural assimilation really worked in the past, however I don't know how well it is and will be working now with the newer massive groups of immigrant from South America (someone from LA region there?) but as far As I know, speaking spanish is quite usefull around there....
Now this was for history and reality, so how should it look like in the game?
Maybe this way:
1/Newly added citizens in a city shouldn't have the culture of the nation it belongs to, the culture should be determined by the people living in the city. (for example, if they were 10 pop. in a city, 9 foreign, 1 to the nation, then they should be a 90% chance the new citizen should be foreign)
2/Assimilation should be much much slower (if at all), and also dependent on the form of goverment.
I think they should only be cultural assimilation of citizens if at least 60 % or 70% of the citizens where of one culture, meaning they would be a chance for a citizen of the occupying nation to be assimilated by the "opressed" culture....
3/ When building settlers or workers, one should be able to choose, if they are built from a multicultural city, what culture the worker/settler has (relocation, which might then be forbidden in Democracy and Republic...)
I know the game isn't all about realism, but still, they are no flying cars in it, so I guess it does orientate to reality...
PS: if you want the perfect historical exemple, look at the jews, they distinct culture survived over allmost 1500 years without a country of their own.