I'm always confused with custom game options "no city flipping from culture" and "city flipping after conquest". Are they really different? If it is so how do they work exactly? I think these two options are at least not orthogonal.
One can tell subjectively from circumstances, that this is gradual cultural assimilation and that is civil revolt caused by forced occupation. Their inner workings are however essentially same to me. The latter happens normally after conquering a good old city or one surrounded by huge cultural influence of compatriots. If you take an isolated city or a newly built coastal one, flipping hardly occurs. My guess is that flip after conquest are somehow more affected by ethnicity but not sure..
The rules concerning when flipping may occur are the same, but the circumstances differ. In the case of a flip due to cultural spread, the city then shares cultural unity with the surrounding tiles and has no motivation to flip again, but a captured city retains much of its original cultural influence and may well be adjacent to other tiles where that same influence predominates, which thus renders it liable to flip back. This is why captured isolated cities do not flip back; they are not influenced by adjacent tiles.
What I understand is "No city flipping from culture" means that your cities or any cities will not flip because of the opponent having a lot more culture.
And "City flipping after conquest" means. If a city is conquered, it has a chance to flip BACK to its original owner.
The difference is, if you check both No City Flipping and City Flipping after conquest you are guaranteed that your cities will not flip because your opponent has more culture. Also, IF he happens to attack you, there's a chance of your cities to FLIP back to you depends on your culture.
i'm not really sure of how the "city flipping after conquest" works since i don't think i've ever had it turned on. the definition is not quite clear to me, even the definition of "Original Owner" isn't clear to me; does it mean "the person that made the settler that founded the city" or does it mean "the person that owned the city when it was captured"? but anyway...
cities captured in conquest can flip by culture even without that box turned on. but they're limited in who they can flip to, and it might be only in weird funky circumstances. according to this thread, "[A city] won't flip back to someone who has previously owned it, regardless of reason for ownership change, unless the game option "city flipping after conquest" is enabled." the only time i've seen a city flip after conquest was in an SG. India founded Bombay, India gifted away to Germany, India captured from Germany much much later, and then it flipped to Persia. Persia wasn't somebody who had previously owned it, so it did follow that rule. it was captured in conquest, and the box wasn't checked. but, it had not originally been lost by "the Owner who founded it using their settler" in conquest, it had been gifted away. so it may just be that added twist, i don't know.
"The rules concerning when flipping may occur are the same, but the circumstances differ. In the case of a flip due to cultural spread, the city then shares cultural unity with the surrounding tiles and has no motivation to flip again, but a captured city retains much of its original cultural influence and may well be adjacent to other tiles where that same influence predominates, which thus renders it liable to flip back."
that makes sense to me. i have seen over and over a city that's captured but their old homeland keeps the cities nearby. sometimes those cities are next to worthless for ages, because the AI doesn't spend the effort to get enough culture/troops in there to make it stop revolting! even cities that cannot legally flip will revolt if they're facing enough pressure and they fail their "chance to revolt roll". over and over and over!
in a recent game, i was aiming for cultural victory. george washington had beat me to a nice city location early on, and later in the game the city flipped to me. i think it was atlanta, i'll call it that. it was a nice size by then, 12 or so, and i decided to keep it, since it might have nice infrastructure. it had too much infrastructure. he had built his national epic there, i hadn't finished mine yet. because it was a cultural takeover and not a military capture, his national wonder came with it since i didn't have my own version done. i was really ! i came to the boards for advice and found out that if i gifted atlanta back to him, then i'd be allowed to build my own national epic. national wonders aren't a "one-chance-only" thing, they're a "one-at-a-time" thing; i hadn't wanted to try that since i wasn't sure. i knew that if i gifted the city back i wouldn't be able to flip it again, even after i had my NE built and wanted atlanta to be mine not his, but oh well, you do what you have to do.
from then until the end of the game, atlanta wanted to be in my empire. it was like it had entered a "who can revolt the most often" contest. spend turns in revolt, finally get out of revolt and work the few tiles in the cross that you still own for a while, go back into revolt within 15 or 20 turns, repeat the process over and over.
so i learned two lessons from that: look at the outside of the cities when they do their first warning revolt, to help you decide whether you want to keep them. if they contain national wonders you haven't built, you'll get stuck with them! if you do not want a city because of that, but you do want the land, raze it and resettle. if you accept it and then have to gift it back, you can't flip it again, your only second chance at that land is to go to war.
also, be very very careful what cities you accept in gifts/peace treaties/whatever. i definitely do not want to ever be stuck with a city that is in atlanta's situation. i of course would fix it since i'm better at culture than george is, but it was still an eye-opener. i never realized how easy it was to cripple the AI that way, in at least one city. and that city could have been a very nice city for him, it had food terrain and his national epic. instead, it was a piece of junk, due to citizens who hated him, and my culture owning most of the terrain.
i did get my revenge:
Spoiler:
if you look closely, you might recognize chichen itza in philly. i captured philly with culture, i never went to war, trust me--those are SAMs in his cities and archers/longbows in mine. in that game i got longbows got free in flips, and i built a total of 7 warriors and 1 archer. 28 hindu missionaries tho, so you can see i was busy .
yeah it's a worthless wonder, but he spent the hammers, i didn't. and i got to gloat. a lot. "memo to george: you screw up with a woman's GA farm plans, she will find a way to undermine your defenses. EVERYWHERE. don't mess with me, buddy." i neener neener'd a bunch of pixels, how silly am i?
The rules concerning when flipping may occur are the same, but the circumstances differ. In the case of a flip due to cultural spread, the city then shares cultural unity with the surrounding tiles and has no motivation to flip again, but a captured city retains much of its original cultural influence and may well be adjacent to other tiles where that same influence predominates, which thus renders it liable to flip back. This is why captured isolated cities do not flip back; they are not influenced by adjacent tiles.
No, I think they are no different situations. Cultural unity you mentioned in regards to peaceful flip is what happens AFTER flip, whereas opponent's cultural influence after conquest is BEFORE flip. *Both* essentially occur in peacetime as well as after conquest.
KMadCandy, you must have played a whole lot of games so far! How come you got so many interesting cases (including ones in another thread of mine on vassal states)
And another Oh Oh Oh.. why didn't I took a close look at enemy city before making a decision to raze it?? (building graphics often aren't easy to recognize though) How stupid I am!!! Thanks.
yeah i totally didn't ever think of that about the accepting cities thing and national wonders, that's why i shared it. better you learn from my mistake than do it yourself. the graphics are hard to recognize. the civilopedia shows a picture of what they each look like. of course there, they're shown by themselves out in the wilderness, but on the map they're mixed in with the rest of the mess so they don't always stick out, but it's a start!
i do have a lot of free time! and i like to play some games that are pretty different than some people's normal games ... for example, i've never once played as rome *giggle*. so i have plenty of weird stories to share. and have this addiction to typing, so i share waaaaaay too many of 'em . but i'm glad some help you with things you hadn't thought of !
No, I think they are no different situations. Cultural unity you mentioned in regards to peaceful flip is what happens AFTER flip, whereas opponent's cultural influence after conquest is BEFORE flip. *Both* essentially occur in peacetime as well as after conquest.
I specifically said that the circumstances differ, and they do. You influence a city, it flips and stays flipped, be it in peacetime or war: you capture a city,which can happen only in wartime, and if it is influenced by its old culture more than yours it may flip back, a condition which can only exist after a capture. It is probably needless to say that exactly the same things can happen if the city is flipped or captured by the opposition.
EDIT: I have found the thread in which the "flip" calculation is explained. It's called "Help, unable to flip enemy city within my boarders" (sp. by the OP) and the latest post was on June 4 2006. If I knew how to make a link, I would have done so. To get the full explanation you'll have to read almost the whole thread.
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