Culture-territory

MaxRiga

Emperor
Joined
Feb 1, 2004
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1,274
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Riga/Montreal
any1 knows how to add territory-culture to the different nations without building any cities close to it? I found such option in "world builder" but when i save scenario all added cultural territories disappears and territory stays only around cultural cities. Any ideas how to do it right way

P.S. for example countries like Canada or Russia has lot of unpopulated territories and it's unbalance scenarios in civ4 if u build up cities everywhere just to make geographically correct borders/territories of the countries :(
 
I was thinking the worldbuilder has the possibility to assign territory (i think one of the tabs in the 'edit map' toolbox). I do not use the WB often tho... so not sure how it will work out.
 
I have experienced the same problem, MaxRiga. I know of no way to do it "correctly"--this is just like the unit renaming problem: if you rename your units in the WB to have custom names, and then save it, all the names are lost.

Look at it this way: it's probably a good thing, anyway; I tested it and the way the territory system works, when you capture a city surrounded by lots of territory, only a small portion of that territory actually flips to the new owner. It can actually be more trouble than it's worth.

This does not address the problem, though. :crazyeye:
 
I wonder if it would be possible to create a system which assigned territory based on who owned a particular city. That way your one city out in the middle of Siberia, if captured, would turn over to the new owner a significant swath of territory.

I'm picturing something perhaps similar to how in Rhye's MOD map tiles/regions have city names associated with them for when you settle there. I don't know why, but I can see them being related.

Really disappointing to hear that it doesn't really work, I got really excited when I saw the new (is it new?) option in the World Builder.

Also, isn't there an option somewhere that allows you to make it so that culture remains even after the capture of a city (i.e. no shrinking back down to a 3x3 square)?
 
Well in python, sure!

In FFH there is a cult that gives negative culture. Unopposed it will collapse the city down to just it's own plot. So negative culture does work.

In RFRE some of the defeated civs culture gets transferred to Barbarian culture (ie non-Romans were barbarians!). It would be easy enough to just convert the old culture to the new owner so the borders would be whatever they were before, but what about revolts?
 
Culture Borders are removed, recalculated, and reapplyed every turn. So if you want them to be different then what the DLL sets then you are going to have to do every turn. For example, Final Frontier puts Borders around its Starbases each turn.
 
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