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As for the Civ, you could search for tier lists on the forum, which will give you some idea of the strengths and weaknesses of each Civ (though opinions sometimes vary). It is important to know what to expect from competing Civs, not just the one you are playing. For example, if one of your neighbours is the Huns, expect to spend most of your time fighting them off. They are programmed to act extremely aggressively. Others, like India, will be more peaceful.
Just play your usual game and capture “places we like to visit” later on. Winning a cultural victory on immortal+ is tricky as AI is far ahead, and will be building all the good wonders.
Usually Dehli and Paris are good capitals to capture. So you could cheat a bit by includinh Gandhi and Bonaparte in your game Although you should focus on culture and external trade early on to get a fair amount of tourism later on. Once you capture those capitals, your tourism should skyrocket, while your opponents’ should stagnate.
And slow down the opponents space ship manufacturing by eliminating their SS Booster transport vehicles (use your spies).
Actually, to achieve a cultural victory, you should war constantly. Ironic, isn’t it?
Culture victory is mostly a race against culture accumulation. The better you are at science/tech the better you ll be at culture victory. The only real split is in the end game where you have to add archaeologist spam + hotels to your builds.
So keep focusing on growth and science. Simply addin the culture buildings (amphi etc) and the aesthetics tree (in between first tree and rationalism and after investing 4/6 in rationalism/ideology).
Early tourism is irrelevant unless you want a quick win with say sacred sites. The only tourism that really matters is in the end game thanks to the last 2 techs. This is why a culture victory is mostly a teching strategy. End the game with a few big tourism bomb from musicians (bought with faith + natural musicians) with international games bonus if necessary.
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