Culture will effect how you play.

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rmsjazz

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Culture will effect how you play your game, or will it?

The previous thread talked about who had it easiest and that led me to thinking who had it the hardest. And so the question leans to who has the hardest. And two names inevitably enter the discussion (on the Earth Map): German and English. The obvious problem is a lack of room for expansion. Before we had two routes to combat that, War or Prevention (get there before they do.) Now with Civ 3 culture adds a new dimension to that lion in a bird cage scenario, especially with the English. So maybe as the English you decide to culture culture (pardon the pun) as your primary way of becoming the dominate power. This is assuming of course that the effect of culture is not inhibited by water. If it is, then once more the English are beat by the Firaxis' Billy Club.

It makes me wonder where your culture rating must be before you begin assimilating cities. And then do you really want to do that intentionally. Now we have this nationality problem. And if culture is your primary way of subduing and even conquering thine enemies, it seems that one would be especially prone to disorder given the mutt of a civilization you end up with. Even if your concentrating on your culture it's not as if the other is twiddling his culture thumbs. He's building at least what's necessary to keep his cities sane and under control, requiring the same culture culturing improvements that your building trying to assimilate him. So what says that by building all the temples, cathedrals, libraries, and improvements you can stomach, let alone afford, that you will conquer your neighboring oaf, the war monger constantly pecking at your borders, and taking your culture laden cities, while you lay your pacifist culture bricks.

I'm not a war monger but I will wage a full-scale, long-term war for the right cause. The right cause being vindication, resources, or strategic value among others. I'd rather boy-cott a war monger with a trade embargo than smite him. I think it's more painful and ironic, and therefore, suiting.

I leave the fate of culture in Sid Meier's proven hands to produce something that we will be more satisfied with that the other crap that clogs the toilet, that is the computer game market of the current, which will leave Civ 3 in a class all by its distinguished lonesome.

As a fan of the culture concept I must say it appears things will become most complex. I welcome it although one can only reach a conclusion after October 16th. And not to wrench your hearts any further, it probably won't be until at least the 17th before we actually get the game because they ship from the publisher on the 16th they seem to hit stores the day after.

Until then, here's to the quick passing of time.
 
that's quite a post. As you said the English and Germans lack the necessary room for expansion since they are both standing on Europe, but what about the French? Anyway, if land mass of the earth is a problem you could always customize it or just play the original, which they say, is "bigger" than the one for old civ2.

As for culture I don't think it's really a plausible alternative to aggressive conquest, as you pointed out. Since the gap between the cities must surpass a certain no small amount for annihilation to take place. Plus the ruler of that weaker city would very easily erect couple of soldiers to keep the greedy, unfaithful civilians in place.

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