Currencies, Inflation, and deflation.

EdelweissT.S.L

Chieftain
Joined
Mar 12, 2015
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2
I think it would add some spice to the late game if after a certain point Civs started using different currencies, and they had exchange rates based on their overall economic power measures at first by the Gold Standard and later by whoever had the largest economy for the baseline.

You could build Mints and use them to print more money, which would cause inflation but in some circumstances that might be a good thing, and acquire foreign currencies or gold reserves to strengthen your own.

This would allow Civs to conduct economic warfare on each other by buying and selling reserves to wreck their foes' economy.
 
It would probably be too much detail forvdifferent currencies, but economic warfare would be good. (Settings that have an effect on both you and your trade partners)
 
I think if they expanded on the Corporations System a tiny bit I'd be quite a fun, but you'd have to minimize micromanagement as well with it.
 
It might be fun, but as you describe the system with different currencies, I think it'd be a turn off to a lot of players (which simply means it might be a great idea for a mod). I think the trick to making the system widely appealing (if you want that) would be to model that economic interaction without requiring different currencies and printing money.
 
I think it would add some spice to the late game if after a certain point Civs started using different currencies, and they had exchange rates based on their overall economic power measures at first by the Gold Standard and later by whoever had the largest economy for the baseline.

You could build Mints and use them to print more money, which would cause inflation but in some circumstances that might be a good thing, and acquire foreign currencies or gold reserves to strengthen your own.

This would allow Civs to conduct economic warfare on each other by buying and selling reserves to wreck their foes' economy.

No, for two obvious reasons:


1) Currency crises only affect tinpot dictatorships, not established nation states or empires.
2) Managing actual economic resources (land, factories, etc.) is already difficult enough. Adding monetary policy needlessly complicates the game.
 
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