1. We have added the ability to collapse/expand forum categories and widgets on forum home.
    Dismiss Notice
  2. Photobucket has changed its policy concerning hotlinking images and now requires an account with a $399.00 annual fee to allow hotlink. More information is available at: this link.
    Dismiss Notice
  3. All Civ avatars are brought back and available for selection in the Avatar Gallery! There are 945 avatars total.
    Dismiss Notice
  4. To make the site more secure, we have installed SSL certificates and enabled HTTPS for both the main site and forums.
    Dismiss Notice
  5. Civ6 is released! Order now! (Amazon US | Amazon UK | Amazon CA | Amazon DE | Amazon FR)
    Dismiss Notice
  6. Dismiss Notice
  7. Forum account upgrades are available for ad-free browsing.
    Dismiss Notice

Curse of the mongols

Discussion in 'CivRev - Strategy & Tips' started by REDAF, Jun 23, 2009.

  1. MorteEterna

    MorteEterna Chieftain

    Joined:
    Nov 10, 2008
    Messages:
    332
    It is not possible to destroy cities. NO WAY. Switching to republic/other governement doesn't work
     
  2. davesol

    davesol Chieftain

    Joined:
    Feb 2, 2009
    Messages:
    6
    I wonder what happens if your capital city is 1 turn away from building a settler and then gets nuked taking it down to size 1. Would the settler still build or not?
     
  3. elthrasher

    elthrasher Revcaster

    Joined:
    Sep 11, 2009
    Messages:
    712
    You can simulate this easily, even in the first couple of turns of the game. Start a game as the Romans, put both your workers on trees and set your city to build a settler. The turn before your settler would be finished, change government to despotism. You'll notice that you even though it says you can rush the settler for 0 gold (maybe a turn later), you can't do it until you get up to 3 pop.

    Note that this is a horrifically bad strategy and should only be used to demonstrate how you can't destroy a city by building a settler. You can destroy a city by letting barbarians eat it though.

    The Mongols are difficult to play, but they can be extremely powerful. I've been playing them a lot in H2H lately and I win pretty regularly as long as I'm not pressed too early. The key is not to play them with the intent of making every one of your barb towns into a great and self-sufficient city. Instead think of your empire as the sum of its parts. A 1 population city is useful if it contributes to the overall science or gold your empire can accumulate. It is useless if it has to build its own armies.

    The +50% trade (not gold, but trade, so science or gold) bonus is one of the best bonuses in the game. It can be somewhat difficult to leverage in a FFA game as well as on Deity (it's doable, but requires some practice). In H2H it really shines because the AI is so weak and you should always be able to get a couple AI cities. I've had at least two games in which I was able to quickly take over a 3-population Thebes with the Colossus of Rhodes which means that I could instantly do 18 science or gold from that one city early in the game. That's not easy to compete with.
     
  4. davesol

    davesol Chieftain

    Joined:
    Feb 2, 2009
    Messages:
    6
    Agreed. I quite like playing as the mongols because i find that they offer a completely different challenge to the other civs. If you can survive the early stages where you will have a large number of potentially weak cities then once you get into the 2nd half of the game you can reallly become a powerhouse.
     

Share This Page