Custom Alerts Framework implements a manager to intercept calls to Game. Notifications allowing for mods to implement custom alerts.
Custom Alerts Framework:
Framework only - provides the ability for other mods to implement custom alerts. Dependency for all sub-mods.
Purchase Alerts:
Set reminders for when you're able to afford purchasing buildings/units or beginning diplomatic interactions.
First Settler Alert
Proof of concept with a simple alert when you're first able to produce a settler at 5 population in Antiquity.
Notes:
I've currently only tested this in the antiquity age. It's possible there are bugs with any number of existing alerts or other code. There are some calls to Game.Notifications in the tutorials that I didn't intercept; I believe those should still work fine but haven't tested that either.
Custom Alerts Framework:
Framework only - provides the ability for other mods to implement custom alerts. Dependency for all sub-mods.
Resource icon
K
Creates a framework for implementing custom alerts in mods.
Purchase Alerts:
Set reminders for when you're able to afford purchasing buildings/units or beginning diplomatic interactions.
Set reminders for when you can purchase items or start diplomatic interactions.
- KayleeR
- alert notes reminder
- Civ 7 - UI Mods
First Settler Alert
Proof of concept with a simple alert when you're first able to produce a settler at 5 population in Antiquity.
Resource icon
K
Provides an alert when you are able to train your first settler in Antiquity.
Notes:
I've currently only tested this in the antiquity age. It's possible there are bugs with any number of existing alerts or other code. There are some calls to Game.Notifications in the tutorials that I didn't intercept; I believe those should still work fine but haven't tested that either.
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