Custom art define doesn't load

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ScoopJohn

Chieftain
Joined
Oct 30, 2015
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47
I've attempted to create a unique unit with a custom art define model, which is the bear from Civilization 4 i'm using. However, this is the art define i typed down:
Code:
<GameData>
	<UnitArtInfos>
		<Row>
			<UnitArtInfo>
				<Type>ART_DEF_UNIT_POLARBEARGUARD</Type>
				<Formation>Phalanx</Formation>
				<DamageStates>1</DamageStates>
				<UnitMemberArt>
					<MemberType>ART_DEF_UNIT_MEMBER_POLARBEARGUARD</MemberType>
					<MemberCount>10</MemberCount>
				</UnitMemberArt>
			</UnitArtInfo>
		</Row>
	</UnitArtInfos>

	<UnitMemberArtInfos>
		<Row>
			<UnitMemberArtInfo>
				<Type>ART_DEF_UNIT_MEMBER_POLARBEARGUARD</Type>
				<fScale>0.15</fScale>
				<Granny>Art/Units/bear.fxsxml</Granny>
				<Combat>
					<Defaults>ART_DEF_TEMPLATE_SOLDIER</Defaults>
					<Weapon>
						<WeaponTypeTag>BLUNT</WeaponTypeTag>
						<WeaponTypeSoundOverrideTag>BLUNT</WeaponTypeSoundOverrideTag>
					</Weapon>
				</Combat>
				<MaterialTypeTag>CLOTH</MaterialTypeTag>
				<MaterialTypeSoundOverrideTag>FLESH</MaterialTypeSoundOverrideTag>
			</UnitMemberArtInfo>
		</Row>
	</UnitMemberArtInfos>
</GameData>

and the changes don't take effect, instead it keeps the warrior unit model:
930yEdb.jpg


In my opinion the art define looked easy to put in Civilization 4, unlike that, it looks quite confusing.
 
Moderator Action: Thread closed; you've already set up another thread and asked the question there. Please don't have two lines of enquiry for the same question.
 
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