[45044.992] columns StrategicViewType, TileType are not unique
[45044.992] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[45047.878] no such table: ContentPackage.LocalizedText
[45047.878] no such table: ContentPackage.LocalizedText
[45047.878] no such table: ContentPackage.LocalizedText
[45048.720] no such table: ContentPackage.LocalizedText
[45051.809] columns StrategicViewType, TileType are not unique
[45051.809] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[45052.683] no such table: ContentPackage.LocalizedText
[45052.683] no such table: ContentPackage.LocalizedText
[45052.683] no such table: ContentPackage.LocalizedText
[45056.458] Validating Foreign Key Constraints...
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45056.458] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.611] Failed Validation.
[45058.954]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6231504 75793872
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5816496 62888952
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[45058.985] Validating Foreign Key Constraints...
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45058.985] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45061.122] Failed Validation.
[45061.497]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 6232680 75793872
PageCache: 6 12
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 5817672 62888952
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 6
------------------------------
[45097.845] no such table: Language_zh_CN
[45097.845] In Query - insert into Language_zh_CN('Tag', 'Text') values (?, ?);
[45097.845] In XMLSerializer while updating table Language_zh_CN from file Localization/IGE_ZH_CN.xml.
[45111.464] Validating Foreign Key Constraints...
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45111.464] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[45112.353] Invalid Reference on Technologies.Help - "Help" does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "Harmony rewards a more defensive playstyle, which is completely in tune with the Transcendence victory. Fortify your lands, build up your technology until you construct the Mind Flower, and then defend it until you achieve the Cognitive link!" does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "With a wide range of LEV vehicle chassis to choose from, terrain isn't your problem while defending. It's recommended to settle down around a non-LEV accessible area that forces your enemy of either other affinity to lose their flanking bonus. Form a defensive line of Battlesuits, then pummel everything else to ashes with your ranged strength." does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "They develop sophisticated AI, make widespread use of autonomous and semi-autonomous robotic systems, and in general go the way of bionics, augmentation and merging human and machine. They employ this philosophy not only in their armies, but also in civilian matters, improving their everyday life with devices such as bionic organs, augmented limbs and interface links which allow them to merge their consciousness into an advanced collective intelligence." does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "Harmony rewards a more defensive playstyle, which is completely in tune with the Transcendence victory. Fortify your lands, build up your technology until you construct the Mind Flower, and then defend it until you achieve the Cognitive link!" does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "With a wide range of LEV vehicle chassis to choose from, terrain isn't your problem while defending. It's recommended to settle down around a non-LEV accessible area that forces your enemy of either other affinity to lose their flanking bonus. Form a defensive line of Battlesuits, then pummel everything else to ashes with your ranged strength." does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "They develop sophisticated AI, make widespread use of autonomous and semi-autonomous robotic systems, and in general go the way of bionics, augmentation and merging human and machine. They employ this philosophy not only in their armies, but also in civilian matters, improving their everyday life with devices such as bionic organs, augmented limbs and interface links which allow them to merge their consciousness into an advanced collective intelligence." does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "Harmony rewards a more defensive playstyle, which is completely in tune with the Transcendence victory. Fortify your lands, build up your technology until you construct the Mind Flower, and then defend it until you achieve the Cognitive link!" does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "With a wide range of LEV vehicle chassis to choose from, terrain isn't your problem while defending. It's recommended to settle down around a non-LEV accessible area that forces your enemy of either other affinity to lose their flanking bonus. Form a defensive line of Battlesuits, then pummel everything else to ashes with your ranged strength." does not exist in Language_en_US
[45112.353] Invalid Reference on Technologies.Help - "They develop sophisticated AI, make widespread use of autonomous and semi-autonomous robotic systems, and in general go the way of bionics, augmentation and merging human and machine. They employ this philosophy not only in their armies, but also in civilian matters, improving their everyday life with devices such as bionic organs, augmented limbs and interface links which allow them to merge their consciousness into an advanced collective intelligence." does not exist in Language_en_US
[45112.384]
[45112.384] Invalid Reference on Technologies.Civilopedia - "Instead of changing an alien world to suit them, the followers of this Affinity alter their own DNA with various traits from the local wildlife in order to be able to survive there. Ultimately, most Harmony purists seek to build a biotechnological construct which will, through the use of specialized nanites, eventually link all organisms with brains on the planet into one massive compound intelligence on par with a god. They are able to have alien creatures as units and specialize in rapid movement and the use of the planet's terrain and natural features in their military affairs." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "The Purity affinity desires to preserve and improve upon mankind as they are and seeks to convert the planet into a state similar to Old Earth before the Great Mistake, regardless of what happens to the local wildlife. The ultimate goal of a Purity purist is to eventually resettle much of the Earth's diaspora onto the planet and save that world from overpopulation and resource depletion. Purity military forces concentrate mostly on mechanical exoskeletons, energy weapons, and amphibious attacks, thanks to their armadas of LEV vehicles." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "They focus on improving technology and improving themselves with cybernetics in order to be able to survive the harshest of environments on the new planet regardless of outside conditions. The ultimate goal of pure Supremacists is to eventually ascend into a massive digital consciousness and return to Earth in order to free the humans there from their organic bodies and bring about a new age of digital and mechanical immortality." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "Instead of changing an alien world to suit them, the followers of this Affinity alter their own DNA with various traits from the local wildlife in order to be able to survive there. Ultimately, most Harmony purists seek to build a biotechnological construct which will, through the use of specialized nanites, eventually link all organisms with brains on the planet into one massive compound intelligence on par with a god. They are able to have alien creatures as units and specialize in rapid movement and the use of the planet's terrain and natural features in their military affairs." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "The Purity affinity desires to preserve and improve upon mankind as they are and seeks to convert the planet into a state similar to Old Earth before the Great Mistake, regardless of what happens to the local wildlife. The ultimate goal of a Purity purist is to eventually resettle much of the Earth's diaspora onto the planet and save that world from overpopulation and resource depletion. Purity military forces concentrate mostly on mechanical exoskeletons, energy weapons, and amphibious attacks, thanks to their armadas of LEV vehicles." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "They focus on improving technology and improving themselves with cybernetics in order to be able to survive the harshest of environments on the new planet regardless of outside conditions. The ultimate goal of pure Supremacists is to eventually ascend into a massive digital consciousness and return to Earth in order to free the humans there from their organic bodies and bring about a new age of digital and mechanical immortality." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "Instead of changing an alien world to suit them, the followers of this Affinity alter their own DNA with various traits from the local wildlife in order to be able to survive there. Ultimately, most Harmony purists seek to build a biotechnological construct which will, through the use of specialized nanites, eventually link all organisms with brains on the planet into one massive compound intelligence on par with a god. They are able to have alien creatures as units and specialize in rapid movement and the use of the planet's terrain and natural features in their military affairs." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "The Purity affinity desires to preserve and improve upon mankind as they are and seeks to convert the planet into a state similar to Old Earth before the Great Mistake, regardless of what happens to the local wildlife. The ultimate goal of a Purity purist is to eventually resettle much of the Earth's diaspora onto the planet and save that world from overpopulation and resource depletion. Purity military forces concentrate mostly on mechanical exoskeletons, energy weapons, and amphibious attacks, thanks to their armadas of LEV vehicles." does not exist in Language_en_US
[45112.384] Invalid Reference on Technologies.Civilopedia - "They focus on improving technology and improving themselves with cybernetics in order to be able to survive the harshest of environments on the new planet regardless of outside conditions. The ultimate goal of pure Supremacists is to eventually ascend into a massive digital consciousness and return to Earth in order to free the humans there from their organic bodies and bring about a new age of digital and mechanical immortality." does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Remilitarization" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Hamony - Tier 1" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Purity - Tier 1" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Supremacy - Tier 1" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Hamony - Tier 2" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Purity - Tier 2" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Supremacy - Tier 2" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Hamony - Tier 3" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Purity - Tier 3" does not exist in Language_en_US
[45112.415] Invalid Reference on Technologies.Description - "Human Supremacy - Tier 3" does not exist in Language_en_US
[45112.915] Invalid Reference on Units.PrereqTech - "TECH_PURITY" does not exist in Technologies
[45112.915] Invalid Reference on Units.Capture - "UNITCLASS_EXPLORERBE" does not exist in UnitClasses
[45112.915] Invalid Reference on Units.Class - "UNITCLASS_EXPLORERBE" does not exist in UnitClasses
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_AITypes.UnitAIType - "UNITAI_MISSILE CARRIER_SEA" does not exist in UnitAIInfos
[45113.055] Invalid Reference on Unit_ClassUpgrades.UnitClassType - "UNITCLASS_EXPLORERBE" does not exist in UnitClasses
[45113.617] Failed Validation.
[45114.007]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 7952024 75793872
PageCache: 7 13
LookAside: 0 0
Scratch: 0 1
Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 7498176 62888952
Scratch: 0 0
Largest Allocations:
Malloc: 262144
PageCache: 1172
Scratch: 6640
Prepared Statements:
Current: 12
------------------------------