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[BNW] Help in modding Civ BE Units in Civ V

Discussion in 'Civ5 - Creation & Customization' started by Electric_Gamers, Oct 15, 2018.

?

With or without Aliens?

  1. With

    69.2%
  2. Without

    7.7%
  3. Without, but replace the Harmony Special Units with the GDR and/or the XCOM

    7.7%
  4. With but call them Mutants

    15.4%
  1. Electric_Gamers

    Electric_Gamers Chieftain

    Joined:
    Oct 15, 2018
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    Alright, current progress so far:
    Spoiler Show Progress :
    upload_2018-10-25_18-46-53.png


    some some units are a bit larger than others (for instance the marauder compared with the striker, but I already scaled it down a bit and it's not very noticeable)
     
    Troller0001 and PabloX like this.
  2. Electric_Gamers

    Electric_Gamers Chieftain

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    Male
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    Portugal
    Thanks!
     
    PabloX likes this.
  3. PabloX

    PabloX Chieftain

    Joined:
    Sep 29, 2018
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    Male
    I think Im will use those units from Beyond Earth to my HUGE mod project in future era or another era:) btw @Electric_Gamers you doing great job, keep up good work sir :thumbsup:
     
  4. Electric_Gamers

    Electric_Gamers Chieftain

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    Male
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    Portugal
    Okay, just need to sort some things on the destroyer (purity) it's looping without firing the missiles.
    Spoiler :
    upload_2018-10-25_22-43-43.png
     
    Troller0001 likes this.
  5. Electric_Gamers

    Electric_Gamers Chieftain

    Joined:
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    Uhm so this happened again on the Destroyer, but I don't seem to remember what I did to fix it... Any help?

    Spoiler Here's the original ftsxml: :

    <trigger_system type="FGrannyTimedTriggerSystem">
    <event_tracks>
    <event_track ec="1160">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1800">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1580">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2220">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
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    </event_track>
    <event_track ec="1200">
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    <track id="3" name="Transfer" />
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    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1520">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
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    </event_track>
    <event_track ec="2160">
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    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1620">
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    <track id="3" name="Transfer" />
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    </event_track>
    <event_track ec="1400">
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    </event_track>
    <event_track ec="2040">
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    <event_track ec="1002">
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    </event_track>
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    <event_track ec="1120">
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    <trigger type="FTimedTriggerEffect" id="62" time="0" duration="0.6666667" repeat="0" ec="1280" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="77" time="0" duration="0.6666667" repeat="0" ec="1580" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="122" time="0" duration="0.6666667" repeat="0" ec="1600" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
    </triggers>
    </trigger_system>


    Spoiler Here's the edited version, with civ v effects :

    <trigger_system type="FGrannyTimedTriggerSystem">
    <event_tracks>
    <event_track ec="1160">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1800">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1580">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2220">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1200">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1520">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2160">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1620">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1400">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2040">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1002">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1130">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1180">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1500">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1120">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1440">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1220">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1540">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2180">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1000">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1640">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1100">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1420">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1040">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2000">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1003">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1140">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2100">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    <track id="5" name="Effect" />
    <track id="6" name="Effect" />
    </event_track>
    <event_track ec="1560">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2200">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1290">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1020">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1285">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1710">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1280">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1600">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1705">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="1700">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    <event_track ec="2020">
    <track id="1" name="Sound" />
    <track id="2" name="Effect" />
    <track id="3" name="Transfer" />
    <track id="4" name="Action" />
    </event_track>
    </event_tracks>
    <triggers>
    <trigger type="FTimedTriggerAction" id="24" time="0.244444147" duration="0" repeat="0" ec="1100" track="4" action="1" />
    <trigger type="FTimedTriggerEffect" id="17" time="0.0172043052" duration="0" repeat="0" ec="1200" track="2" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="30" time="0.236558735" duration="0" repeat="0" ec="1200" track="2" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="AIM_MisslesB_DR" />
    <trigger type="FTimedTriggerEffect" id="29" time="0.140741" duration="1" repeat="0" ec="1200" track="2" event="ART_DEF_VEFFECT_BOAT_SINKING_LONG_DESTROYER" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="28" time="0.342891544" duration="0.6" repeat="0" ec="2200" track="2" event="ART_DEF_VEFFECT_BOAT_SINKING_LONG_DESTROYER" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="18" time="0.009259259" duration="0" repeat="0" ec="2200" track="2" event="ART_DEF_VEFFECT_TANK_DEATH_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="27" time="0" duration="0" repeat="0" ec="2200" track="2" event="ART_DEF_VEFFECT_WATER_DEATH_MD_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="26" time="0" duration="0" repeat="0" ec="1200" track="2" event="ART_DEF_VEFFECT_WATER_DEATH_MD_01" bone="World_Center" />
    <trigger type="FTimedTriggerSound" id="57" time="0.0451613" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_SPRAY" bone="" tier="-1" />
    <trigger type="FTimedTriggerTransfer" id="123" time="0.64724" duration="0" repeat="0" ec="1100" track="3" refid="190" speed="0" tangent.x="0.0118614472" tangent.y="-0.8232305" tangent.z="0.567583263" />
    <trigger type="FTimedTriggerAction" id="126" time="0.08518519" duration="0" repeat="0" ec="1100" track="4" action="1" />
    <trigger type="FTimedTriggerEffect" id="171" time="0" duration="4.666667" repeat="0" ec="2040" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerSound" id="114" time="0" duration="0.67" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="217" time="0" duration="0.67" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_RUN" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="218" time="0" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="255" time="0.12777783" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_HYDRAULIC_SHORT" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="257" time="0.692831337" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET_END" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="225" time="0.616427541" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_METAL_LARGE_RATTLE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="230" time="1.0333333" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="254" time="1.29444468" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_HYDRAULIC" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="232" time="0.179629639" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_SPRAY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="233" time="0.00555555569" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_STOP" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="240" time="0.8407407" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET_END" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="241" time="0.8018519" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="242" time="0.08148154" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="111" time="0.355555624" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_UNDERWATER" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="52" time="0.135244474" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_CARAVEL_SINK" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="51" time="0.0101553136" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_DEATH" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="105" time="0" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_IMPACT_$(WEAPON)" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="112" time="0.00185185182" duration="0" repeat="0" ec="1280" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="116" time="0" duration="0.67" repeat="0" ec="1400" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="39" time="0" duration="0.67" repeat="0" ec="1400" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_RUN" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="68" time="0.00370370341" duration="0" repeat="0" ec="1440" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_STOP" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="55" time="0.0657706559" duration="0" repeat="0" ec="1440" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="113" time="0.00370370364" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="248" time="0.125925928" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="251" time="0.055555556" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_HYDRAULIC_SHORT" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="54" time="0.08148149" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_MECH_RAILGUN_FIRE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="261" time="0.179629669" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_MECH_RAILGUN_FIRE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="263" time="0.3240741" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_MECH_RAILGUN_FIRE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="238" time="0.4351852" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="265" time="0.490740776" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET_END" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="106" time="0.00555502158" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_IMPACT_$(WEAPON)" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="64" time="0.02281958" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_DEATH" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="67" time="0.249462" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_CARAVEL_SINK" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="119" time="0.342592657" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_UNDERWATER" bone="" tier="-1" />
    <trigger type="FTimedTriggerEffect" id="32" time="0" duration="1.33333337" repeat="0" ec="1180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="43" time="0" duration="1.33333337" repeat="0" ec="1160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="44" time="0" duration="1.33333337" repeat="0" ec="2160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="45" time="0" duration="1.33333337" repeat="0" ec="2160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="37" time="0" duration="0.533333361" repeat="0" ec="1140" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="38" time="0" duration="1.33333337" repeat="0" ec="1130" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="40" time="0" duration="0.6666667" repeat="0" ec="1120" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="9" time="0" duration="1.33333337" repeat="0" ec="1100" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="19" time="0" duration="4.5" repeat="0" ec="1040" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="3" time="0" duration="0.6666667" repeat="0" ec="1020" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="1" time="0" duration="3.33333349" repeat="0" ec="1000" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="11" time="0" duration="0.6666667" repeat="0" ec="1280" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="12" time="0" duration="3.00000024" repeat="0" ec="1285" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="13" time="0" duration="1" repeat="0" ec="1290" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="23" time="0" duration="0.6666667" repeat="0" ec="1400" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="61" time="0" duration="0.6666667" repeat="0" ec="1120" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
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    <trigger type="FTimedTriggerSound" id="131" time="0.109259263" duration="0" repeat="0" ec="1640" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="134" time="0.109259263" duration="0" repeat="0" ec="1800" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="137" time="0.712963" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="212" time="0.305555552" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="213" time="0.711111069" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="214" time="0.305555552" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="215" time="0.111111112" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_EXPLOSION" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="216" time="0.174074069" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_METAL_LARGE_RATTLE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="219" time="0.305555552" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="220" time="0.305555552" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="221" time="0.0537037" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="222" time="0" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="223" time="0.25" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="224" time="0.1574074" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="226" time="0.148148149" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="227" time="0.055555556" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_HYDRAULIC_SHORT" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="228" time="0.109259263" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="229" time="0.125925928" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="231" time="0.244444445" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="234" time="0" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_LOAD" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="235" time="0.201851845" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_MOVE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="236" time="0.0777777955" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_POWER_DOWN" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="237" time="0.0777777955" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_POWER_DOWN" bone="" tier="0" />
    </triggers>
    </trigger_system>
     
  6. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,643
    Location:
    London, UK
    @Electric_Gamers If you have Nexus Buddy 2 running there is action in there called "Reorder FTSXML Triggers" which makes working with Sounds/Effects triggers much easier. It will sort the entries by ec (event code) with headings so that you can see what is going on better. There is more info in the NB2 2.2.4 release description.
     
  7. Electric_Gamers

    Electric_Gamers Chieftain

    Joined:
    Oct 15, 2018
    Messages:
    61
    Gender:
    Male
    Location:
    Portugal
    Oh great! Thanks for the tip! Going to test it out.
     
  8. Electric_Gamers

    Electric_Gamers Chieftain

    Joined:
    Oct 15, 2018
    Messages:
    61
    Gender:
    Male
    Location:
    Portugal
    So I replaced every effect/sound with civ ones and still nothing, even after sorted out. I then used the supremacy's ftsxml files as a copy for this one, but some effects are glitched. Here's the trigger part of the ordered ftsxml:
    Spoiler see :

    <triggers>
    <trigger type="FTimedTriggerEffect" id="0" time="0" duration="3.33333349" repeat="0" ec="1000" track="2" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="1" time="0" duration="4.5" repeat="0" ec="1040" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerSound" id="2" time="0.2678789" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="3" time="0.259560078" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="4" time="0.35824573" duration="0" repeat="0" ec="1100" track="1" event="ART_DEF_PEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="5" time="0.389935672" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="6" time="0.449195176" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="7" time="0.5038383" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="8" time="0.6824243" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="9" time="0.126700372" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="10" time="0.7229966" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="11" time="0.262154579" duration="0.085" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_R_01" />
    <trigger type="FTimedTriggerEffect" id="12" time="0.391279042" duration="0.085" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_R_02" />
    <trigger type="FTimedTriggerTransfer" id="13" time="0.463603735" duration="0" repeat="0" ec="1100" track="3" refid="12" speed="0" tangent.x="-0.9349147" tangent.y="-1.73535142E-07" tangent.z="0.354872435" />
    <trigger type="FTimedTriggerTransfer" id="14" time="0.33814925" duration="0" repeat="0" ec="1100" track="3" refid="13" speed="0" tangent.x="-0.934914649" tangent.y="-2.35601348E-07" tangent.z="0.354872644" />
    <trigger type="FTimedTriggerEffect" id="15" time="0" duration="1.33333337" repeat="0" ec="1100" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerAction" id="16" time="0.168821543" duration="0" repeat="0" ec="1100" track="4" action="1" />
    <trigger type="FTimedTriggerAction" id="17" time="0.541245759" duration="0" repeat="0" ec="1100" track="4" action="1" />
    <trigger type="FTimedTriggerAction" id="18" time="0.7231649" duration="0" repeat="0" ec="1100" track="4" action="1" />
    <trigger type="FTimedTriggerAction" id="19" time="0.306262285" duration="0" repeat="0" ec="1100" track="4" action="1" />
    <trigger type="FTimedTriggerEffect" id="20" time="0.2734427" duration="0.025" repeat="0" ec="1100" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_R_01" />
    <trigger type="FTimedTriggerEffect" id="21" time="0.398743" duration="0.025" repeat="0" ec="1100" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_R_02" />
    <trigger type="FTimedTriggerEffect" id="22" time="0.1296294" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_01" />
    <trigger type="FTimedTriggerEffect" id="23" time="0.6803365" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_02" />
    <trigger type="FTimedTriggerEffect" id="24" time="0.5078112" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_01" />
    <trigger type="FTimedTriggerEffect" id="25" time="0.2597304" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_02" />
    <trigger type="FTimedTriggerSound" id="26" time="0" duration="0.67" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="27" time="0" duration="0.67" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_RUN" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="28" time="0.194444433" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_SPRAY_RUN" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="29" time="0" duration="0.6666667" repeat="0" ec="1120" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="30" time="0" duration="0.6666667" repeat="0" ec="1120" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerSound" id="31" time="0" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="32" time="0.542233" duration="0" repeat="0" ec="1130" track="1" event="ART_DEF_PEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="33" time="1.0018518" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="34" time="1.29444468" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="35" time="0.12777783" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="36" time="0.6354239" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="37" time="0.43353197" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="38" time="0.2698201" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="39" time="0.399157673" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="40" time="0.598353148" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="41" time="0.264006436" duration="0.085" repeat="0" ec="1130" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_R_03" />
    <trigger type="FTimedTriggerEffect" id="42" time="0.389306664" duration="0.085" repeat="0" ec="1130" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_01" />
    <trigger type="FTimedTriggerTransfer" id="43" time="0.328949243" duration="0" repeat="0" ec="1130" track="3" refid="42" speed="0" tangent.x="-0.743063748" tangent.y="-7.9757956E-05" tangent.z="0.6692206" />
    <trigger type="FTimedTriggerTransfer" id="44" time="0.45953396" duration="0" repeat="0" ec="1130" track="3" refid="43" speed="0" tangent.x="0.795255959" tangent.y="-3.89992529E-05" tangent.z="0.60627383" />
    <trigger type="FTimedTriggerTransfer" id="45" time="0.5143305" duration="0" repeat="0" ec="1130" track="3" refid="44" speed="0" tangent.x="-0.9040775" tangent.y="-0.002192168" tangent.z="0.427363127" />
    <trigger type="FTimedTriggerEffect" id="46" time="0" duration="1.33333337" repeat="0" ec="1130" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerTransfer" id="47" time="0.651610732" duration="0" repeat="0" ec="1130" track="3" refid="46" speed="0" tangent.x="0.7959109" tangent.y="-5.3394735E-05" tangent.z="0.605413854" />
    <trigger type="FTimedTriggerEffect" id="48" time="0.602831244" duration="0.025" repeat="0" ec="1130" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_04" />
    <trigger type="FTimedTriggerEffect" id="49" time="0.4421356" duration="0.025" repeat="0" ec="1130" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_02" />
    <trigger type="FTimedTriggerEffect" id="50" time="0.2714703" duration="0.025" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_R_03" />
    <trigger type="FTimedTriggerEffect" id="51" time="0.396770626" duration="0.025" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_01" />
    <trigger type="FTimedTriggerEffect" id="52" time="0.5933949" duration="0.077" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_04" />
    <trigger type="FTimedTriggerEffect" id="53" time="0.4346715" duration="0.095" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_02" />
    <trigger type="FTimedTriggerSound" id="54" time="0.179629639" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_SPRAY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="55" time="0.00185185194" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_STOP" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="56" time="0.0574074052" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="57" time="0" duration="0.533333361" repeat="0" ec="1140" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerSound" id="58" time="1.05370367" duration="0" repeat="0" ec="1160" track="1" event="AS3D_IMPACT_LASERLG_CITY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="59" time="0" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="60" time="0.238888979" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="61" time="0.429629773" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="62" time="0.642592669" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="63" time="0.8518518" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="64" time="0.0629629642" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="65" time="0.8425926" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="66" time="0.231481537" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="67" time="1.11851859" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="68" time="0.2351847" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
    <trigger type="FTimedTriggerEffect" id="69" time="0.6462958" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
    <trigger type="FTimedTriggerEffect" id="70" time="0.4289862" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
    <trigger type="FTimedTriggerEffect" id="71" time="0.8493566" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
    <trigger type="FTimedTriggerEffect" id="72" time="0" duration="1.33333337" repeat="0" ec="1160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="73" time="0" duration="1.33333337" repeat="0" ec="1160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="74" time="0" duration="0.13" repeat="0" ec="1160" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerAction" id="75" time="0.6814815" duration="0" repeat="0" ec="1160" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="76" time="0.890740752" duration="0" repeat="0" ec="1160" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="77" time="0.2689665" duration="0" repeat="0" ec="1160" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="78" time="0.4668138" duration="0" repeat="0" ec="1160" track="4" action="2" />
    <trigger type="FTimedTriggerEffect" id="79" time="0.545133" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
    <trigger type="FTimedTriggerEffect" id="80" time="0.7496778" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerEffect" id="81" time="0.132170171" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
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    <trigger type="FTimedTriggerSound" id="187" time="0.268518478" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="188" time="0.4" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="189" time="0.194444522" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="190" time="0.553703964" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="191" time="0.6537038" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="192" time="0.09629627" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="193" time="0.435959637" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="194" time="0.264006436" duration="0.085" repeat="0" ec="2100" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_03" />
    <trigger type="FTimedTriggerEffect" id="195" time="0.391279042" duration="0.085" repeat="0" ec="2100" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_04" />
    <trigger type="FTimedTriggerEffect" id="196" time="0" duration="1.33333337" repeat="0" ec="2100" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerTransfer" id="197" time="0.3314815" duration="0" repeat="0" ec="2100" track="3" refid="196" speed="0" tangent.x="0.934250832" tangent.y="-3.00890775E-07" tangent.z="0.356616557" />
    <trigger type="FTimedTriggerTransfer" id="198" time="0.4648148" duration="0" repeat="0" ec="2100" track="3" refid="197" speed="0" tangent.x="0.9342509" tangent.y="0" tangent.z="0.356616557" />
    <trigger type="FTimedTriggerAction" id="199" time="0.125925913" duration="0" repeat="0" ec="2100" track="4" action="1" />
    <trigger type="FTimedTriggerAction" id="200" time="0.24814786" duration="0" repeat="0" ec="2100" track="4" action="1" />
    <trigger type="FTimedTriggerAction" id="201" time="0.466666818" duration="0" repeat="0" ec="2100" track="4" action="1" />
    <trigger type="FTimedTriggerAction" id="202" time="0.5962963" duration="0" repeat="0" ec="2100" track="4" action="1" />
    <trigger type="FTimedTriggerEffect" id="203" time="0.2734427" duration="0.025" repeat="0" ec="2100" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_03" />
    <trigger type="FTimedTriggerEffect" id="204" time="0.398743" duration="0.025" repeat="0" ec="2100" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_04" />
    <trigger type="FTimedTriggerEffect" id="205" time="0.09444422" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_L_01" />
    <trigger type="FTimedTriggerEffect" id="206" time="0.1912119" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_L_02" />
    <trigger type="FTimedTriggerEffect" id="207" time="0.4300334" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_L_01" />
    <trigger type="FTimedTriggerEffect" id="208" time="0.5562624" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_L_02" />
    <trigger type="FTimedTriggerSound" id="209" time="0" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="210" time="0.0629629642" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="211" time="0.220370457" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="212" time="0.233333439" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="213" time="0.43148154" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="214" time="0.6462964" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="215" time="0.838888943" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="216" time="0.849999964" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="217" time="1.05370367" duration="0" repeat="0" ec="2160" track="1" event="AS3D_IMPACT_LASERLG_CITY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="218" time="1.11851859" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="219" time="0.75555557" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="220" time="1.21296287" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="221" time="0.0759258941" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="222" time="0.2351847" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
    <trigger type="FTimedTriggerEffect" id="223" time="0.4289862" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
    <trigger type="FTimedTriggerEffect" id="224" time="0.6462958" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
    <trigger type="FTimedTriggerEffect" id="225" time="0.8493566" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
    <trigger type="FTimedTriggerEffect" id="226" time="0" duration="1.33333337" repeat="0" ec="2160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="227" time="0" duration="1.33333337" repeat="0" ec="2160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerAction" id="228" time="0.2689665" duration="0" repeat="0" ec="2160" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="229" time="0.4668138" duration="0" repeat="0" ec="2160" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="230" time="0.6814815" duration="0" repeat="0" ec="2160" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="231" time="0.890740752" duration="0" repeat="0" ec="2160" track="4" action="2" />
    <trigger type="FTimedTriggerEffect" id="232" time="0" duration="0.13" repeat="0" ec="2160" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
    <trigger type="FTimedTriggerEffect" id="233" time="0.3311592" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerEffect" id="234" time="0.545133" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
    <trigger type="FTimedTriggerEffect" id="235" time="0.7496778" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerEffect" id="236" time="0.132170171" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
    <trigger type="FTimedTriggerEffect" id="237" time="0" duration="0.13" repeat="0" ec="2160" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerSound" id="238" time="0.9314814" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="239" time="0.848148167" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="240" time="0.774074137" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="241" time="0.6074077" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="242" time="0.598148346" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="243" time="0.349999964" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="244" time="0.385185331" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="245" time="0.377777874" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="246" time="0.0629629642" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="247" time="0" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="248" time="0.382689863" duration="0.05" repeat="0" ec="2180" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
    <trigger type="FTimedTriggerEffect" id="249" time="0.6111106" duration="0.05" repeat="0" ec="2180" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
    <trigger type="FTimedTriggerEffect" id="250" time="0" duration="1.33333" repeat="0" ec="2180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerEffect" id="251" time="0" duration="1.33333" repeat="0" ec="2180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
    <trigger type="FTimedTriggerAction" id="252" time="0.416666657" duration="0" repeat="0" ec="2180" track="4" action="2" />
    <trigger type="FTimedTriggerAction" id="253" time="0.65" duration="0" repeat="0" ec="2180" track="4" action="2" />
    <trigger type="FTimedTriggerEffect" id="254" time="0.511799634" duration="0.15" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
    <trigger type="FTimedTriggerEffect" id="255" time="0.08216994" duration="0.2" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
    <trigger type="FTimedTriggerEffect" id="256" time="0.284862816" duration="0.15" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerEffect" id="257" time="0.0848628059" duration="0.2" repeat="0" ec="2180" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
    <trigger type="FTimedTriggerSound" id="258" time="0.00740687363" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_IMPACT_$(WEAPON)" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="259" time="0.342592657" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_UNDERWATER" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="260" time="0.111111112" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_EXPLODE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="261" time="0.0537037" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="262" time="0.0777777955" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="263" time="0.02281958" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_EXPLODE" bone="" tier="-1" />
    <trigger type="FTimedTriggerSound" id="264" time="0.249462" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_CARAVEL_SINK" bone="" tier="-1" />
    <trigger type="FTimedTriggerEffect" id="265" time="0.009259259" duration="0" repeat="0" ec="2200" track="2" event="ART_DEF_PEFFECT_EXP_METAL_SHIP_DEATH_MD_01" bone="Bone_Root" />
    <trigger type="FTimedTriggerEffect" id="266" time="0.205854326" duration="0.75" repeat="0" ec="2200" track="2" event="ART_DEF_VEFFECT_BOAT_SINKING_LONG_DESTROYER" bone="Bone_Root" />
    <trigger type="FTimedTriggerEffect" id="267" time="0.283264965" duration="0.2" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Explosion_03" />
    <trigger type="FTimedTriggerEffect" id="268" time="0.0574075133" duration="0.05" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="Bone_Cannon_R_02" />
    <trigger type="FTimedTriggerEffect" id="269" time="0.4698909" duration="0.03" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="AIM_MisslesB_DR" />
    <trigger type="FTimedTriggerEffect" id="270" time="0.1818402" duration="0.15" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Explosion_03" />
    <trigger type="FTimedTriggerEffect" id="271" time="0.087036714" duration="0" repeat="0" ec="2200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="Bone_Cannon_R_02" />
    <trigger type="FTimedTriggerEffect" id="272" time="0.5461745" duration="0" repeat="0" ec="2200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="FX_Explosion_00" />
    <trigger type="FTimedTriggerEffect" id="273" time="0.151851758" duration="0" repeat="0" ec="2200" track="6" event="ART_DEF_VEFFECT_MECHINFANTRY_EXPLOSION_DEATH" bone="Bone_LeftTurrent_Rot02" />
    <trigger type="FTimedTriggerEffect" id="274" time="0.4007073" duration="0" repeat="0" ec="2200" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_EXPLOSION_DEATH" bone="FX_Explosion_02" />
    </triggers>
     
    Last edited: Oct 26, 2018
  9. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,643
    Location:
    London, UK
    Have you also replaced the Bone names with bones that actually exist in the Beyond Earth model?

    Edit: Ignore this - I didn't appreciate that you've taken the BE .ftsxml and replaced all the values with Civ 5 VFX.
     
  10. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,643
    Location:
    London, UK
    Also is there a file where you have installed Nexus Buddy 2 called animCodes.txt? Because the ordered .ftsxml should have headings above each section with the name of the animation.
     
  11. Electric_Gamers

    Electric_Gamers Chieftain

    Joined:
    Oct 15, 2018
    Messages:
    61
    Gender:
    Male
    Location:
    Portugal
    Yes, I have the code file, containing all descriptions, but the thing is that I have to see which code corresponds to what manually. It will be best explained if I post here a video, stay tuned for edits...

    EDIT:
    Spoiler SHOW VIDEO :
     
    Last edited: Oct 26, 2018
  12. Deliverator

    Deliverator Graphical Hackificator

    Joined:
    Feb 12, 2008
    Messages:
    4,643
    Location:
    London, UK
    Nexus Buddy 2 should output them in this format but I think there may be a few animation codes missing from animCodes.txt:

    Code:
        <!-- ec="1100" AttackA -->
        <trigger type="FTimedTriggerSound" id="0" time="0.142592549" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLEMAN_RIFLE" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="1" time="0.04074121" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="2" time="0.142592534" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLE_FIRE_T1" bone="" tier="1" />
        <trigger type="FTimedTriggerSound" id="3" time="0.1444444" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLE_FIRE_T2" bone="" tier="2" />
        <trigger type="FTimedTriggerEffect" id="4" time="0.1422222" duration="0" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_CAROLEAN_RIFLE_SMOKE" bone="gun_bone" />
        <trigger type="FTimedTriggerAction" id="5" time="0.177777737" duration="0" repeat="0" ec="1100" track="4" action="1" />
    
        <!-- ec="1120" Charge_Run -->
        <trigger type="FTimedTriggerSound" id="6" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="7" time="0.311111" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="8" time="0.022222" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="9" time="0.333333" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="10" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RUN_CHRG_VOX_T1" bone="" tier="1" />
        <trigger type="FTimedTriggerSound" id="11" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RUN_CHRG_VOX_T2" bone="" tier="2" />
    
        <!-- ec="1140" Charge_Attack -->
        <trigger type="FTimedTriggerSound" id="12" time="0.6" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLEMAN_RIFLE" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="13" time="0.447037" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="14" time="0.303704" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
        <trigger type="FTimedTriggerSound" id="15" time="0.022223" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
        <trigger type="FTimedTriggerEffect" id="16" time="0.6" duration="0" repeat="0" ec="1140" track="2" event="ART_DEF_VEFFECT_CAROLEAN_RIFLE_SMOKE" bone="gun_bone" />
        <trigger type="FTimedTriggerAction" id="17" time="0.651852" duration="0" repeat="0" ec="1140" track="4" action="1" />
    
     
  13. Electric_Gamers

    Electric_Gamers Chieftain

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    Oh, yeah, mine didn't do that, for some reason, and instead gave me an unhandled exception... But it still ordered the id's

    "System.Collections.Generic.KeyNotFoundException in System.Collections.Generic.Dictionary`2.get_Item"
     
  14. Deliverator

    Deliverator Graphical Hackificator

    Joined:
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    Yeah the exception is because it doesn't have missing animation codes elegantly.

    Copy paste this updated list into your animCodes.txt and it might resolve it as I've added some more codes in there.

    Code:
    1000 IdleA   
    1020 IdleA_Trans_IdleB   
    1040 FidgetA   
    1100 AttackA   
    1120 Charge_Run   
    1140 Charge_Attack   
    1160 Attack_City 
    1180 Bombardment
    1195 Unknown
    1200 Death_A   
    1220 Death_A_Idle   
    1280 Bombard_Defense   
    1285 Bombard_Defense_Idle   
    1290 Bombard_Defense_Trans_IdleA   
    1400 Run
    1420 Unknown
    1440 Stop_Run   
    1450 Shuffle   
    1460 TurnRunRight
    1480 TurnRunLeft
    1500 Fortify   
    1520 Fortify_Idle   
    1540 Fortify_Idle_Fidget   
    1560 Fortify_Idle_Trans_Combat_Ready_Idle   
    1580 Fortify_Idle_Trans_IdleA   
    1600 Combat_Ready   
    1620 Combat_Ready_Idle   
    1640 Combat_Ready_Idle_Trans_IdleA   
    1800 Victory   
    1990 Build
    1995 Build_Activate_Idle
    2000 IdleB   
    2020 IdleB_Trans_IdleA   
    2040 FidgetB   
    2100 AttackB   
    2200 Death_B   
    2220 Death_B_Idle 
    2440 Run_Stop_IdleB
    3200 Unknown
    
     
  15. Electric_Gamers

    Electric_Gamers Chieftain

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    Welp, I guess I'm a bit unlucky, as it still shows the exception.
    I'm going to paste here the exception in portuguese (windows language) but the paths are in english:

    Spoiler here :

    Consulte o fim desta mensagem para obter detalhes sobre como invocar a depuração
    JIT (just-in-time) em vez desta caixa de diálogo.

    ************** Texto da excepção **************
    System.Collections.Generic.KeyNotFoundException: A chave indicada não estava presente no dicionário.
    em System.Collections.Generic.Dictionary`2.get_Item(TKey key)
    em NexusBuddy.NexusBuddyApplicationForm.cleanFTSXMLButtonClick(Object sender, EventArgs e) em C:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\NexusBuddyApplicationForm.cs:line 1113
    em System.Windows.Forms.Control.OnClick(EventArgs e)
    em System.Windows.Forms.Button.OnClick(EventArgs e)
    em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
    em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    em System.Windows.Forms.Control.WndProc(Message& m)
    em System.Windows.Forms.ButtonBase.WndProc(Message& m)
    em System.Windows.Forms.Button.WndProc(Message& m)
    em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Assemblagens carregadas **************
    mscorlib
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    NexusBuddy2.3.3
    Versão da assemblagem: 0.0.0.0
    Versão Win32: 0.0.0.0
    CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/NexusBuddy2.3.3.exe
    ----------------------------------------
    System.Windows.Forms
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    Firaxis.Framework.Granny
    Versão da assemblagem: 1.0.0.0
    Versão Win32: 1.0.0.0
    CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.Granny.DLL
    ----------------------------------------
    System.Core
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3081.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
    ----------------------------------------
    Firaxis.Framework
    Versão da assemblagem: 1.0.0.0
    Versão Win32: 1.0.0.0
    CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.DLL
    ----------------------------------------
    System.Configuration
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    System.Windows.Forms.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.2053.0 built by: NET47REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.Windows.Forms.resources.dll
    ----------------------------------------
    System.DirectoryServices
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.DirectoryServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.DirectoryServices.dll
    ----------------------------------------
    System.DirectoryServices.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.2053.0 built by: NET47REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.DirectoryServices.resources/v4.0_4.0.0.0_pt_b03f5f7f11d50a3a/System.DirectoryServices.resources.dll
    ----------------------------------------
    Firaxis.Framework.Granny.ImplWin32
    Versão da assemblagem: 1.0.0.0
    Versão Win32:
    CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.Granny.ImplWin32.DLL
    ----------------------------------------
    Firaxis.Framework.FirePlace
    Versão da assemblagem: 1.0.0.0
    Versão Win32: 1.0.0.0
    CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.FirePlace.DLL
    ----------------------------------------
    msvcm90
    Versão da assemblagem: 9.0.30729.6161
    Versão Win32: 9.00.30729.6161
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
    ----------------------------------------
    System.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.2053.0 built by: NET47REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.resources.dll
    ----------------------------------------
    Microsoft.GeneratedCode
    Versão da assemblagem: 1.0.0.0
    Versão Win32: 4.7.3062.0 built by: NET472REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------
    mscorlib.resources
    Versão da assemblagem: 4.0.0.0
    Versão Win32: 4.7.2053.0 built by: NET47REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/mscorlib.resources.dll
    ----------------------------------------

    ************** Depuração JIT **************
    Para activar a depuração just-in-time (JIT), o ficheiro .config para esta
    aplicação ou computador (machine.config) tem de ter o
    valor jitDebugging definido na secção system.windows.forms.
    A aplicação também tem de ser compilada com a depuração
    activada.

    Por exemplo:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    Quando a depuração JIT está activada, qualquer excepção não processada
    será enviada para o depurador JIT registado no computador
    em vez de ser processada por esta caixa de diálogo.


     
    Last edited: Oct 26, 2018
  16. Electric_Gamers

    Electric_Gamers Chieftain

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    Quick Update, so that animation issue seems to be a purity problem, because the Dreadnought also has it. Besides,
    Remember this? Well those were also units that fired purity rockets, that one didn't loop, but the rocket animation wasn't shown. So far, the only purity thing with rockets that worked was the artillery...
     
  17. Electric_Gamers

    Electric_Gamers Chieftain

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    Total line-Up
    Spoiler Ahoy Matey1 :
    upload_2018-10-26_23-16-29.png
     
    Troller0001 and Enginseer like this.
  18. Electric_Gamers

    Electric_Gamers Chieftain

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    Thought I was done for the day?
    Guess what, you're wrong!
    Spoiler Ahoy Matey2 :
    upload_2018-10-27_1-5-17.png
     
    Troller0001 and Enginseer like this.
  19. Electric_Gamers

    Electric_Gamers Chieftain

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    Say hello to my little friends!
    Spoiler show :
    upload_2018-10-27_17-41-10.png upload_2018-10-27_17-36-28.png
     
    YINGCHENG, Troller0001 and Enginseer like this.
  20. Electric_Gamers

    Electric_Gamers Chieftain

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    Tried to add the explorer and this happened:
    Spoiler show :
    upload_2018-10-27_19-25-38.png

    Anybody got any tips?
     
    Last edited: Oct 27, 2018

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