[BNW] Help in modding Civ BE Units in Civ V

With or without Aliens?


  • Total voters
    13
Alright, current progress so far:
Spoiler Show Progress :
upload_2018-10-25_18-46-53.png


some some units are a bit larger than others (for instance the marauder compared with the striker, but I already scaled it down a bit and it's not very noticeable)
 
I think Im will use those units from Beyond Earth to my HUGE mod project in future era or another era:) btw @Electric_Gamers you doing great job, keep up good work sir :thumbsup:
 
Going for the Siege Units, so far...
Spoiler First Test, no effects, no sound, just models, textures and anims. :

Although I cannot Understand why the Siege isn't showing any rockets. I'm going to peek inside the fxsxml file to see what's missing...

Edit 1: So, as I thought, the missiles are vfx. However I tried replacing them with the ones from the rocket artillery and they got perpendicular to the slots and the firing animation just kept on looping and no explosions sound/effects occured...
Shown Below:
Spoiler Video :

This bug does not occur only when attacking other Missile Rovers, but also other units. I tested it in an artillery piece before publishing this.

Uhm so this happened again on the Destroyer, but I don't seem to remember what I did to fix it... Any help?

Spoiler Here's the original ftsxml: :

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<track id="6" name="Effect" />
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<event_track ec="1520">
<track id="1" name="Sound" />
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<trigger type="FTimedTriggerEffect" id="161" time="0.2597304" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_R_02" />
<trigger type="FTimedTriggerEffect" id="153" time="0.5078112" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_R_01" />
<trigger type="FTimedTriggerEffect" id="145" time="0.6803365" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_R_02" />
<trigger type="FTimedTriggerEffect" id="191" time="0.398743" duration="0.025" repeat="0" ec="1100" track="5" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_R_02" />
<trigger type="FTimedTriggerEffect" id="132" time="0.262154579" duration="0.085" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_R_01" />
<trigger type="FTimedTriggerTransfer" id="133" time="0.33814925" duration="0" repeat="0" ec="1100" track="3" refid="132" speed="0" tangent.x="-0.934914649" tangent.y="-2.35601348E-07" tangent.z="0.354872644" />
<trigger type="FTimedTriggerEffect" id="136" time="0.2734427" duration="0.025" repeat="0" ec="1100" track="5" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_R_01" />
<trigger type="FTimedTriggerSound" id="137" time="0.2678789" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_GUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="138" time="0.259560078" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_MISSILE_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="139" time="0.35824573" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_METAL_LARGE_RATTLE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="144" time="0.389935672" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_MISSILE_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="146" time="0.449195176" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_MISSILE_FIRE_END" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="20" time="0.264006436" duration="0.085" repeat="0" ec="1130" track="2" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_R_03" />
<trigger type="FTimedTriggerEffect" id="22" time="0.389306664" duration="0.085" repeat="0" ec="1130" track="2" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_L_01" />
<trigger type="FTimedTriggerEffect" id="46" time="0.2714703" duration="0.025" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_R_03" />
<trigger type="FTimedTriggerEffect" id="47" time="0.396770626" duration="0.025" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_L_01" />
<trigger type="FTimedTriggerEffect" id="49" time="0.5933949" duration="0.077" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_L_04" />
<trigger type="FTimedTriggerEffect" id="50" time="0.4346715" duration="0.095" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_L_02" />
<trigger type="FTimedTriggerEffect" id="53" time="0.602831244" duration="0.025" repeat="0" ec="1130" track="4" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_L_04" />
<trigger type="FTimedTriggerEffect" id="56" time="0.4421356" duration="0.025" repeat="0" ec="1130" track="4" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_L_02" />
<trigger type="FTimedTriggerTransfer" id="60" time="0.651610732" duration="0" repeat="0" ec="1130" track="3" refid="49" speed="0" tangent.x="0.7959109" tangent.y="-5.3394735E-05" tangent.z="0.605413854" />
<trigger type="FTimedTriggerSound" id="71" time="0.399157673" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_MISSILE_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="25" time="0.6462958" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="72" time="0.8493566" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerAction" id="74" time="0.6814815" duration="0" repeat="0" ec="1160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="75" time="0.890740752" duration="0" repeat="0" ec="1160" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="79" time="0.3826899" duration="0.05" repeat="0" ec="1180" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="80" time="0.6111106" duration="0.05" repeat="0" ec="1180" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerAction" id="86" time="0.416666657" duration="0" repeat="0" ec="1180" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="87" time="0.65" duration="0" repeat="0" ec="1180" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="88" time="0.09444422" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_L_01" />
<trigger type="FTimedTriggerEffect" id="89" time="0.1912119" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_L_02" />
<trigger type="FTimedTriggerEffect" id="90" time="0.4300334" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_L_01" />
<trigger type="FTimedTriggerEffect" id="91" time="0.5562624" duration="0" repeat="0" ec="2100" track="6" event="ART_DEF_VEFFECT_NF03P_SIDE_BEAM_RIFLE_RED_SM" bone="FX_Muzzel_L_02" />
<trigger type="FTimedTriggerEffect" id="93" time="0.2734427" duration="0.025" repeat="0" ec="2100" track="5" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_L_03" />
<trigger type="FTimedTriggerEffect" id="94" time="0.398743" duration="0.025" repeat="0" ec="2100" track="5" event="ART_DEF_VEFFECT_NF03P_LAUNCH_SMOKE_RED" bone="FX_Muzz_Proj_L_04" />
<trigger type="FTimedTriggerEffect" id="101" time="0.264006436" duration="0.085" repeat="0" ec="2100" track="2" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_L_03" />
<trigger type="FTimedTriggerEffect" id="102" time="0.391279042" duration="0.085" repeat="0" ec="2100" track="2" event="ART_DEF_VEFFECT_NF03P_MISSILE_PROJECTILE_RED" bone="FX_Missile_L_04" />
<trigger type="FTimedTriggerSound" id="103" time="0.42037046" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_GUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="104" time="0.268518478" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_MISSILE_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerTransfer" id="107" time="0.3314815" duration="0" repeat="0" ec="2100" track="3" refid="101" speed="0" tangent.x="0.934250832" tangent.y="-3.00890775E-07" tangent.z="0.356616557" />
<trigger type="FTimedTriggerTransfer" id="108" time="0.4648148" duration="0" repeat="0" ec="2100" track="3" refid="102" speed="0" tangent.x="0.9342509" tangent.y="0" tangent.z="0.356616557" />
<trigger type="FTimedTriggerAction" id="110" time="0.2689665" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="115" time="0.4668138" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="120" time="0.6814815" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="121" time="0.890740752" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="129" time="0.2351847" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="135" time="0.4289862" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="142" time="0.6462958" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="147" time="0.8493566" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="149" time="0.382689863" duration="0.05" repeat="0" ec="2180" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="169" time="0.6111106" duration="0.05" repeat="0" ec="2180" track="2" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerAction" id="170" time="0.416666657" duration="0" repeat="0" ec="2180" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="172" time="0.65" duration="0" repeat="0" ec="2180" track="4" action="2" />
<trigger type="FTimedTriggerSound" id="382" time="0.377777874" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_GUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="14" time="0.3611111" duration="0" repeat="0" ec="1200" track="6" event="ART_DEF_VEFFECT_MECHINFANTRY_EXPLOSION_DEATH" bone="FX_Explosion_04" />
<trigger type="FTimedTriggerEffect" id="328" time="0.448193848" duration="0" repeat="0" ec="1200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_SM_01" bone="FX_Explosion_03" />
<trigger type="FTimedTriggerEffect" id="327" time="0.133333" duration="0" repeat="0" ec="1200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="Bone_RightTurrent_Rot01" />
<trigger type="FTimedTriggerEffect" id="175" time="0" duration="0" repeat="0" ec="1200" track="2" event="ART_DEF_VEFFECT_TANK_DEATH_01" bone="Bone_Root" />
<trigger type="FTimedTriggerEffect" id="30" time="0.2921144" duration="0" repeat="0" ec="1200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="FX_Muzz_Proj_R_02" />
<trigger type="FTimedTriggerEffect" id="183" time="0.283264965" duration="0.2" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_STEAM_SPARKS_RED_C04P" bone="FX_Explosion_03" />
<trigger type="FTimedTriggerEffect" id="184" time="0.0574075133" duration="0.05" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_STEAM_SPARKS_RED_C04P" bone="Bone_Cannon_R_02" />
<trigger type="FTimedTriggerEffect" id="185" time="0.4698909" duration="0.03" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_STEAM_SPARKS_RED_C04P" bone="AIM_MisslesB_DR" />
<trigger type="FTimedTriggerEffect" id="187" time="0.1818402" duration="0.15" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_STEAM_SPARKS_RED_C04P" bone="FX_Explosion_03" />
<trigger type="FTimedTriggerEffect" id="188" time="0.151851758" duration="0" repeat="0" ec="2200" track="6" event="ART_DEF_VEFFECT_MECHINFANTRY_EXPLOSION_DEATH" bone="Bone_LeftTurrent_Rot02" />
<trigger type="FTimedTriggerEffect" id="189" time="0.4007073" duration="0" repeat="0" ec="2200" track="6" event="ART_DEF_VEFFECT_AIR_DEATH_01" bone="FX_Explosion_02" />
<trigger type="FTimedTriggerEffect" id="192" time="0.087036714" duration="0" repeat="0" ec="2200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="Bone_Cannon_R_02" />
<trigger type="FTimedTriggerEffect" id="195" time="0.5461745" duration="0" repeat="0" ec="2200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="FX_Explosion_00" />
<trigger type="FTimedTriggerEffect" id="48" time="0.132170171" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="73" time="0.3311592" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="41" time="0.545133" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="42" time="0.7496778" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="78" time="0.284862816" duration="0.15" repeat="0" ec="1180" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="81" time="0.511799634" duration="0.15" repeat="0" ec="1180" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="3" time="0.511799634" duration="0.15" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="4" time="0.284862816" duration="0.15" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="5" time="0.132170171" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="11" time="0.3311592" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="17" time="0.545133" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="21" time="0.7496778" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="26" time="0.0848628059" duration="0.2" repeat="0" ec="1180" track="6" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="27" time="0.08216994" duration="0.2" repeat="0" ec="1180" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="33" time="0.0848628059" duration="0.2" repeat="0" ec="2180" track="6" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="31" time="0.08216994" duration="0.2" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="35" time="0" duration="0.13" repeat="0" ec="2160" track="6" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="34" time="0" duration="0.13" repeat="0" ec="2160" track="4" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="66" time="0" duration="0.13" repeat="0" ec="1160" track="6" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="63" time="0" duration="0.13" repeat="0" ec="1160" track="4" event="ART_DEF_VEFFECT_NF03P_FRONT_CANNON_MUZ_RED_ENERGY" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerSound" id="82" time="0.8425926" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_GUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="85" time="0.231481537" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_GUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="92" time="0.435959637" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03P_GUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="1" time="0" duration="3.33333349" repeat="0" ec="1000" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="62" time="0" duration="0.6666667" repeat="0" ec="1280" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="77" time="0" duration="0.6666667" repeat="0" ec="1580" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="122" time="0" duration="0.6666667" repeat="0" ec="1600" track="2" event="ART_DEF_VEFFECT_IDLE_WATER_WAKE_LONG_NF03P" bone="World_Center" />
</triggers>
</trigger_system>


Spoiler Here's the edited version, with civ v effects :

<trigger_system type="FGrannyTimedTriggerSystem">
<event_tracks>
<event_track ec="1160">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
<track id="5" name="Effect" />
<track id="6" name="Effect" />
</event_track>
<event_track ec="1800">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
<event_track ec="1580">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
<event_track ec="2220">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
<event_track ec="1200">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
<event_track ec="1520">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
<event_track ec="2160">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
<track id="5" name="Effect" />
<track id="6" name="Effect" />
</event_track>
<event_track ec="1620">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
<event_track ec="1400">
<track id="1" name="Sound" />
<track id="2" name="Effect" />
<track id="3" name="Transfer" />
<track id="4" name="Action" />
</event_track>
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<trigger type="FTimedTriggerSound" id="285" time="0.197742254" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="287" time="0.572275341" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
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<trigger type="FTimedTriggerEffect" id="299" time="0.329509646" duration="0.05" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_MECH_GUN_MUZZLE" bone="Point_PROJECTILE10" />
<trigger type="FTimedTriggerEffect" id="300" time="0.307288" duration="0.095" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE" bone="Point_PROJECTILE10" />
<trigger type="FTimedTriggerEffect" id="301" time="0.5301076" duration="0.115" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE" bone="Point_PROJECTILE04" />
<trigger type="FTimedTriggerEffect" id="302" time="0.5578848" duration="0.05" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_MECH_GUN_MUZZLE" bone="Point_PROJECTILE04" />
<trigger type="FTimedTriggerEffect" id="303" time="0.650717258" duration="0.12" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE" bone="Point_PROJECTILE12" />
<trigger type="FTimedTriggerEffect" id="304" time="0.6833929" duration="0.05" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_MECH_GUN_MUZZLE" bone="Point_PROJECTILE12" />
<trigger type="FTimedTriggerEffect" id="305" time="0.297430843" duration="0.06" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE_REAR_EXHAUST" bone="FX_Rear_Exhaust_Front_R" />
<trigger type="FTimedTriggerEffect" id="306" time="0.3185706" duration="0" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_NF03S_LAUNCH_RINGOUT" bone="AIM_MisslesA_DR" />
<trigger type="FTimedTriggerEffect" id="307" time="0.513201654" duration="0.06" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE_REAR_EXHAUST" bone="FX_Rear_Exhaust_Back_L" />
<trigger type="FTimedTriggerEffect" id="308" time="0.5388078" duration="0" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_NF03S_LAUNCH_RINGOUT" bone="AIM_MisslesB_DR" />
<trigger type="FTimedTriggerEffect" id="309" time="0.6408601" duration="0.06" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_MECH_ROCKET_PROJECTILE_REAR_EXHAUST" bone="FX_Rear_Exhaust_Front_R" />
<trigger type="FTimedTriggerEffect" id="310" time="0.6589258" duration="0" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_NF03S_LAUNCH_RINGOUT" bone="AIM_MisslesA_DR" />
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<trigger type="FTimedTriggerSound" id="314" time="0.5362604" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="315" time="0.302747965" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="316" time="0.020907985" duration="0" repeat="0" ec="1200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="317" time="0.131481558" duration="0" repeat="0" ec="1200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="FX_MG_Bone_02" />
<trigger type="FTimedTriggerEffect" id="318" time="0.2728197" duration="0" repeat="0" ec="1200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="FX_Rear_Exhaust_Back_L" />
<trigger type="FTimedTriggerEffect" id="319" time="0.366726577" duration="0" repeat="0" ec="1200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="FX_Rear_Exhaust_Front_R" />
<trigger type="FTimedTriggerEffect" id="320" time="0.6133215" duration="0" repeat="0" ec="1200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Bone_FrntTurret_Rot" />
<trigger type="FTimedTriggerEffect" id="321" time="0.009259269" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="322" time="0.118518524" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Bone_Cannon_L_02" />
<trigger type="FTimedTriggerEffect" id="323" time="0.437037051" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="FX_Rear_Exhaust_Back_L" />
<trigger type="FTimedTriggerEffect" id="324" time="0.1648148" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Bone_Cannon_L_01" />
<trigger type="FTimedTriggerEffect" id="325" time="0.635185242" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Point_PROJECTILE08" />
<trigger type="FTimedTriggerEffect" id="326" time="0.370685577" duration="0" repeat="0" ec="1200" track="3" event="ART_DEF_VEFFECT_HARMONY_DEATH_HIT_SM" bone="Bone_Hull" />
<trigger type="FTimedTriggerEffect" id="327" time="0.133333" duration="0" repeat="0" ec="1200" track="3" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="Bone_Cannon_R_01" />
<trigger type="FTimedTriggerEffect" id="328" time="0.166712344" duration="0" repeat="0" ec="1200" track="3" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_SM_01" bone="Bone_Cannon_R_02" />
<trigger type="FTimedTriggerEffect" id="329" time="0.4206857" duration="0" repeat="0" ec="2200" track="3" event="ART_DEF_VEFFECT_HARMONY_DEATH_HIT_SM" bone="FX_Rear_Exhaust_Back_L" />
<trigger type="FTimedTriggerEffect" id="330" time="0.087036714" duration="0" repeat="0" ec="2200" track="3" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="Bone_Cannon_L_02" />
<trigger type="FTimedTriggerEffect" id="331" time="0.333140284" duration="0" repeat="0" ec="2200" track="3" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_SM_01" bone="Bone_Cannon_R_02" />
<trigger type="FTimedTriggerEffect" id="33" time="0.616666734" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="AIM_MisslesA_DR" />
<trigger type="FTimedTriggerEffect" id="34" time="0.5925926" duration="0" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_SUPREMACY_DEATH_HIT_MD" bone="Point_PROJECTILE07" />
<trigger type="FTimedTriggerSound" id="58" time="0.431481481" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="59" time="0.3333334" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_MECH_RAILGUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="62" time="0.025925925" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_MECH_RAILGUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="76" time="0.17592594" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_MECH_RAILGUN_FIRE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="77" time="0.0462962948" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="92" time="0.559259236" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="95" time="0.59074074" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET_END" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="96" time="0.607407331" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_SWEETENER" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="97" time="0.19629629" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_WATER_SWISH_RUN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="98" time="0.6446832" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="99" time="0.0574074052" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="100" time="1.05370367" duration="0" repeat="0" ec="1160" track="1" event="AS3D_IMPACT_LASERLG_CITY" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="101" time="0.25" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_METAL_LARGE_RATTLE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="102" time="0.08148154" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="103" time="0.25" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_METAL_LARGE_RATTLE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="107" time="0.438888878" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="127" time="0.8018519" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="128" time="0.8407407" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET_END" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="150" time="0.00185185182" duration="0" repeat="0" ec="1290" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="151" time="0.0333333351" duration="0" repeat="0" ec="1290" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_WATER_SWISH" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="152" time="0.490740746" duration="0" repeat="0" ec="1400" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_WATER_SWISH_RUN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="154" time="0" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_LOAD" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="155" time="0.122222222" duration="0" repeat="0" ec="1580" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_SERVO_LARGE_DOWN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="156" time="0.244444445" duration="0" repeat="0" ec="1580" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="157" time="0" duration="0" repeat="0" ec="1580" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="158" time="0.025925925" duration="0" repeat="0" ec="1580" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_WATER_SWISH" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="159" time="0.201851845" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_MOVE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="160" time="0" duration="0" repeat="0" ec="1640" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="163" time="0.025925925" duration="0" repeat="0" ec="1640" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_WATER_SWISH" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="204" time="0.240740746" duration="0" repeat="0" ec="1640" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="205" time="0.124074079" duration="0" repeat="0" ec="1640" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_SERVO_LARGE_DOWN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="206" time="0" duration="0" repeat="0" ec="1800" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="207" time="0.025925925" duration="0" repeat="0" ec="1800" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_WATER_SWISH" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="208" time="0.237037063" duration="0" repeat="0" ec="1800" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="209" time="0.133333325" duration="0" repeat="0" ec="1800" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_SERVO_LARGE_DOWN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="210" time="0.5703703" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_SWEETENER" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="211" time="1.0370369" duration="0" repeat="0" ec="2160" track="1" event="AS3D_IMPACT_LASERLG_CITY" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="47" time="0.701851845" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="49" time="0.3074074" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="50" time="0.711111069" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="56" time="0.3074074" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="69" time="0.227777779" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_EXPLOSION" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="109" time="0.109259263" duration="0" repeat="0" ec="1580" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="117" time="0.109259263" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="118" time="0.244444445" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="131" time="0.109259263" duration="0" repeat="0" ec="1640" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="134" time="0.109259263" duration="0" repeat="0" ec="1800" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="137" time="0.712963" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="212" time="0.305555552" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="213" time="0.711111069" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="214" time="0.305555552" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="215" time="0.111111112" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_EXPLOSION" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="216" time="0.174074069" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_METAL_LARGE_RATTLE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="219" time="0.305555552" duration="0" repeat="0" ec="2100" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="220" time="0.305555552" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="221" time="0.0537037" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_CAVALRY_03S_CANNON_ATTACK" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="222" time="0" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="223" time="0.25" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="224" time="0.1574074" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="226" time="0.148148149" duration="0" repeat="0" ec="1500" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="227" time="0.055555556" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_HYDRAULIC_SHORT" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="228" time="0.109259263" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="229" time="0.125925928" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="231" time="0.244444445" duration="0" repeat="0" ec="1560" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_PANEL" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="234" time="0" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_LOAD" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="235" time="0.201851845" duration="0" repeat="0" ec="1600" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_GUN_MOVE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="236" time="0.0777777955" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_POWER_DOWN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="237" time="0.0777777955" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_NAVAL_FIGHTER_03S_POWER_DOWN" bone="" tier="0" />
</triggers>
</trigger_system>
 
@Electric_Gamers If you have Nexus Buddy 2 running there is action in there called "Reorder FTSXML Triggers" which makes working with Sounds/Effects triggers much easier. It will sort the entries by ec (event code) with headings so that you can see what is going on better. There is more info in the NB2 2.2.4 release description.
 
@Electric_Gamers If you have Nexus Buddy 2 running there is action in there called "Reorder FTSXML Triggers" which makes working with Sounds/Effects triggers much easier. It will sort the entries by ec (event code) with headings so that you can see what is going on better. There is more info in the NB2 2.2.4 release description.
Oh great! Thanks for the tip! Going to test it out.
 
Oh great! Thanks for the tip! Going to test it out.
So I replaced every effect/sound with civ ones and still nothing, even after sorted out. I then used the supremacy's ftsxml files as a copy for this one, but some effects are glitched. Here's the trigger part of the ordered ftsxml:
Spoiler see :

<triggers>
<trigger type="FTimedTriggerEffect" id="0" time="0" duration="3.33333349" repeat="0" ec="1000" track="2" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="1" time="0" duration="4.5" repeat="0" ec="1040" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerSound" id="2" time="0.2678789" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="3" time="0.259560078" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="4" time="0.35824573" duration="0" repeat="0" ec="1100" track="1" event="ART_DEF_PEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="5" time="0.389935672" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="6" time="0.449195176" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="7" time="0.5038383" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="8" time="0.6824243" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="9" time="0.126700372" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="10" time="0.7229966" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="11" time="0.262154579" duration="0.085" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_R_01" />
<trigger type="FTimedTriggerEffect" id="12" time="0.391279042" duration="0.085" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_R_02" />
<trigger type="FTimedTriggerTransfer" id="13" time="0.463603735" duration="0" repeat="0" ec="1100" track="3" refid="12" speed="0" tangent.x="-0.9349147" tangent.y="-1.73535142E-07" tangent.z="0.354872435" />
<trigger type="FTimedTriggerTransfer" id="14" time="0.33814925" duration="0" repeat="0" ec="1100" track="3" refid="13" speed="0" tangent.x="-0.934914649" tangent.y="-2.35601348E-07" tangent.z="0.354872644" />
<trigger type="FTimedTriggerEffect" id="15" time="0" duration="1.33333337" repeat="0" ec="1100" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerAction" id="16" time="0.168821543" duration="0" repeat="0" ec="1100" track="4" action="1" />
<trigger type="FTimedTriggerAction" id="17" time="0.541245759" duration="0" repeat="0" ec="1100" track="4" action="1" />
<trigger type="FTimedTriggerAction" id="18" time="0.7231649" duration="0" repeat="0" ec="1100" track="4" action="1" />
<trigger type="FTimedTriggerAction" id="19" time="0.306262285" duration="0" repeat="0" ec="1100" track="4" action="1" />
<trigger type="FTimedTriggerEffect" id="20" time="0.2734427" duration="0.025" repeat="0" ec="1100" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_R_01" />
<trigger type="FTimedTriggerEffect" id="21" time="0.398743" duration="0.025" repeat="0" ec="1100" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_R_02" />
<trigger type="FTimedTriggerEffect" id="22" time="0.1296294" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_01" />
<trigger type="FTimedTriggerEffect" id="23" time="0.6803365" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_02" />
<trigger type="FTimedTriggerEffect" id="24" time="0.5078112" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_01" />
<trigger type="FTimedTriggerEffect" id="25" time="0.2597304" duration="0" repeat="0" ec="1100" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_R_02" />
<trigger type="FTimedTriggerSound" id="26" time="0" duration="0.67" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="27" time="0" duration="0.67" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_RUN" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="28" time="0.194444433" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_SPRAY_RUN" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="29" time="0" duration="0.6666667" repeat="0" ec="1120" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="30" time="0" duration="0.6666667" repeat="0" ec="1120" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerSound" id="31" time="0" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="32" time="0.542233" duration="0" repeat="0" ec="1130" track="1" event="ART_DEF_PEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="33" time="1.0018518" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="34" time="1.29444468" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="35" time="0.12777783" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="36" time="0.6354239" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="37" time="0.43353197" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="38" time="0.2698201" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="39" time="0.399157673" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="40" time="0.598353148" duration="0" repeat="0" ec="1130" track="1" event="AS3D_UNIT_HELICOPTER_GUNSHIP_MECH_ROCKET" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="41" time="0.264006436" duration="0.085" repeat="0" ec="1130" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_R_03" />
<trigger type="FTimedTriggerEffect" id="42" time="0.389306664" duration="0.085" repeat="0" ec="1130" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_01" />
<trigger type="FTimedTriggerTransfer" id="43" time="0.328949243" duration="0" repeat="0" ec="1130" track="3" refid="42" speed="0" tangent.x="-0.743063748" tangent.y="-7.9757956E-05" tangent.z="0.6692206" />
<trigger type="FTimedTriggerTransfer" id="44" time="0.45953396" duration="0" repeat="0" ec="1130" track="3" refid="43" speed="0" tangent.x="0.795255959" tangent.y="-3.89992529E-05" tangent.z="0.60627383" />
<trigger type="FTimedTriggerTransfer" id="45" time="0.5143305" duration="0" repeat="0" ec="1130" track="3" refid="44" speed="0" tangent.x="-0.9040775" tangent.y="-0.002192168" tangent.z="0.427363127" />
<trigger type="FTimedTriggerEffect" id="46" time="0" duration="1.33333337" repeat="0" ec="1130" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerTransfer" id="47" time="0.651610732" duration="0" repeat="0" ec="1130" track="3" refid="46" speed="0" tangent.x="0.7959109" tangent.y="-5.3394735E-05" tangent.z="0.605413854" />
<trigger type="FTimedTriggerEffect" id="48" time="0.602831244" duration="0.025" repeat="0" ec="1130" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_04" />
<trigger type="FTimedTriggerEffect" id="49" time="0.4421356" duration="0.025" repeat="0" ec="1130" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_02" />
<trigger type="FTimedTriggerEffect" id="50" time="0.2714703" duration="0.025" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_R_03" />
<trigger type="FTimedTriggerEffect" id="51" time="0.396770626" duration="0.025" repeat="0" ec="1130" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Muzz_Proj_L_01" />
<trigger type="FTimedTriggerEffect" id="52" time="0.5933949" duration="0.077" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_04" />
<trigger type="FTimedTriggerEffect" id="53" time="0.4346715" duration="0.095" repeat="0" ec="1130" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_ROCKET_PROJECTILE" bone="FX_Missile_L_02" />
<trigger type="FTimedTriggerSound" id="54" time="0.179629639" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_SPRAY" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="55" time="0.00185185194" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_MISSILE_CRUISER_STOP" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="56" time="0.0574074052" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_END" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="57" time="0" duration="0.533333361" repeat="0" ec="1140" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerSound" id="58" time="1.05370367" duration="0" repeat="0" ec="1160" track="1" event="AS3D_IMPACT_LASERLG_CITY" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="59" time="0" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="60" time="0.238888979" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="61" time="0.429629773" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="62" time="0.642592669" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="63" time="0.8518518" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="64" time="0.0629629642" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="65" time="0.8425926" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="66" time="0.231481537" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="67" time="1.11851859" duration="0" repeat="0" ec="1160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="68" time="0.2351847" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="69" time="0.6462958" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="70" time="0.4289862" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="71" time="0.8493566" duration="0.05" repeat="0" ec="1160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="72" time="0" duration="1.33333337" repeat="0" ec="1160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="73" time="0" duration="1.33333337" repeat="0" ec="1160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="74" time="0" duration="0.13" repeat="0" ec="1160" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerAction" id="75" time="0.6814815" duration="0" repeat="0" ec="1160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="76" time="0.890740752" duration="0" repeat="0" ec="1160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="77" time="0.2689665" duration="0" repeat="0" ec="1160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="78" time="0.4668138" duration="0" repeat="0" ec="1160" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="79" time="0.545133" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="80" time="0.7496778" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="81" time="0.132170171" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="82" time="0.3311592" duration="0.15" repeat="0" ec="1160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="83" time="0" duration="0.13" repeat="0" ec="1160" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerSound" id="84" time="0.377777874" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="85" time="0.385185272" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="86" time="0.6055556" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="87" time="0.61296314" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="88" time="1.00370431" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="89" time="0.0629629642" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="90" time="0.00185185182" duration="0" repeat="0" ec="1180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="91" time="0.3826899" duration="0.05" repeat="0" ec="1180" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="92" time="0.6111106" duration="0.05" repeat="0" ec="1180" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="93" time="0" duration="1.33333337" repeat="0" ec="1180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="94" time="0" duration="1.33333337" repeat="0" ec="1180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerAction" id="95" time="0.416666657" duration="0" repeat="0" ec="1180" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="96" time="0.65" duration="0" repeat="0" ec="1180" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="97" time="0.08216994" duration="0.2" repeat="0" ec="1180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="98" time="0.284862816" duration="0.15" repeat="0" ec="1180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="99" time="0.511799634" duration="0.15" repeat="0" ec="1180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="100" time="0.0848628059" duration="0.2" repeat="0" ec="1180" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerSound" id="101" time="0" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_IMPACT_$(WEAPON)" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="102" time="0.355555624" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_UNDERWATER" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="103" time="0.07962965" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="104" time="0.0101553136" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_EXPLODE" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="105" time="0.135244474" duration="0" repeat="0" ec="1200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_CARAVEL_SINK" bone="" tier="-1" />
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<trigger type="FTimedTriggerSound" id="214" time="0.6462964" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="215" time="0.838888943" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="216" time="0.849999964" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="217" time="1.05370367" duration="0" repeat="0" ec="2160" track="1" event="AS3D_IMPACT_LASERLG_CITY" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="218" time="1.11851859" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="219" time="0.75555557" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="220" time="1.21296287" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="221" time="0.0759258941" duration="0" repeat="0" ec="2160" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="222" time="0.2351847" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="223" time="0.4289862" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="224" time="0.6462958" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="225" time="0.8493566" duration="0.05" repeat="0" ec="2160" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="226" time="0" duration="1.33333337" repeat="0" ec="2160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="227" time="0" duration="1.33333337" repeat="0" ec="2160" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerAction" id="228" time="0.2689665" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="229" time="0.4668138" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="230" time="0.6814815" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="231" time="0.890740752" duration="0" repeat="0" ec="2160" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="232" time="0" duration="0.13" repeat="0" ec="2160" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="233" time="0.3311592" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="234" time="0.545133" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="235" time="0.7496778" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="236" time="0.132170171" duration="0.15" repeat="0" ec="2160" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="237" time="0" duration="0.13" repeat="0" ec="2160" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerSound" id="238" time="0.9314814" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="239" time="0.848148167" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_A" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="240" time="0.774074137" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="241" time="0.6074077" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="242" time="0.598148346" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="243" time="0.349999964" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="244" time="0.385185331" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="245" time="0.377777874" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_INFANTRY_RIFLE_FIRE_T1" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="246" time="0.0629629642" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="247" time="0" duration="0" repeat="0" ec="2180" track="1" event="AS3D_UNIT_MISSILE_CRUISER_TANK_TURRET_MOVE_B" bone="" tier="0" />
<trigger type="FTimedTriggerEffect" id="248" time="0.382689863" duration="0.05" repeat="0" ec="2180" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon" />
<trigger type="FTimedTriggerEffect" id="249" time="0.6111106" duration="0.05" repeat="0" ec="2180" track="2" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="FX_Muzzel_Front_Cannon01" />
<trigger type="FTimedTriggerEffect" id="250" time="0" duration="1.33333" repeat="0" ec="2180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerEffect" id="251" time="0" duration="1.33333" repeat="0" ec="2180" track="3" event="ART_DEF_VEFFECT_WAKE_TRAIL_SM_01" bone="World_Center" />
<trigger type="FTimedTriggerAction" id="252" time="0.416666657" duration="0" repeat="0" ec="2180" track="4" action="2" />
<trigger type="FTimedTriggerAction" id="253" time="0.65" duration="0" repeat="0" ec="2180" track="4" action="2" />
<trigger type="FTimedTriggerEffect" id="254" time="0.511799634" duration="0.15" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="255" time="0.08216994" duration="0.2" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun01" />
<trigger type="FTimedTriggerEffect" id="256" time="0.284862816" duration="0.15" repeat="0" ec="2180" track="5" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerEffect" id="257" time="0.0848628059" duration="0.2" repeat="0" ec="2180" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_MACHINE_GUN_MUZZLE" bone="Bone_FrntTurret_Gun" />
<trigger type="FTimedTriggerSound" id="258" time="0.00740687363" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_IMPACT_$(WEAPON)" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="259" time="0.342592657" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_UNDERWATER" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="260" time="0.111111112" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_EXPLODE" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="261" time="0.0537037" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MODERN_ARMOR_MDRN_ARMR_CANNON" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="262" time="0.0777777955" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_OCEAN_LOOP" bone="" tier="0" />
<trigger type="FTimedTriggerSound" id="263" time="0.02281958" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_EXPLODE" bone="" tier="-1" />
<trigger type="FTimedTriggerSound" id="264" time="0.249462" duration="0" repeat="0" ec="2200" track="1" event="AS3D_UNIT_MISSILE_CRUISER_CARAVEL_SINK" bone="" tier="-1" />
<trigger type="FTimedTriggerEffect" id="265" time="0.009259259" duration="0" repeat="0" ec="2200" track="2" event="ART_DEF_PEFFECT_EXP_METAL_SHIP_DEATH_MD_01" bone="Bone_Root" />
<trigger type="FTimedTriggerEffect" id="266" time="0.205854326" duration="0.75" repeat="0" ec="2200" track="2" event="ART_DEF_VEFFECT_BOAT_SINKING_LONG_DESTROYER" bone="Bone_Root" />
<trigger type="FTimedTriggerEffect" id="267" time="0.283264965" duration="0.2" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Explosion_03" />
<trigger type="FTimedTriggerEffect" id="268" time="0.0574075133" duration="0.05" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="Bone_Cannon_R_02" />
<trigger type="FTimedTriggerEffect" id="269" time="0.4698909" duration="0.03" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="AIM_MisslesB_DR" />
<trigger type="FTimedTriggerEffect" id="270" time="0.1818402" duration="0.15" repeat="0" ec="2200" track="4" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_LAUNCH_SMOKE" bone="FX_Explosion_03" />
<trigger type="FTimedTriggerEffect" id="271" time="0.087036714" duration="0" repeat="0" ec="2200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="Bone_Cannon_R_02" />
<trigger type="FTimedTriggerEffect" id="272" time="0.5461745" duration="0" repeat="0" ec="2200" track="5" event="ART_DEF_VEFFECT_EXP_METAL_SHIP_DEATH_XSM_01" bone="FX_Explosion_00" />
<trigger type="FTimedTriggerEffect" id="273" time="0.151851758" duration="0" repeat="0" ec="2200" track="6" event="ART_DEF_VEFFECT_MECHINFANTRY_EXPLOSION_DEATH" bone="Bone_LeftTurrent_Rot02" />
<trigger type="FTimedTriggerEffect" id="274" time="0.4007073" duration="0" repeat="0" ec="2200" track="6" event="ART_DEF_VEFFECT_ROCKET_ARTILLERY_EXPLOSION_DEATH" bone="FX_Explosion_02" />
</triggers>
 
Last edited:
Have you also replaced the Bone names with bones that actually exist in the Beyond Earth model?

Edit: Ignore this - I didn't appreciate that you've taken the BE .ftsxml and replaced all the values with Civ 5 VFX.
 
Also is there a file where you have installed Nexus Buddy 2 called animCodes.txt? Because the ordered .ftsxml should have headings above each section with the name of the animation.
 
Also is there a file where you have installed Nexus Buddy 2 called animCodes.txt? Because the ordered .ftsxml should have headings above each section with the name of the animation.
Yes, I have the code file, containing all descriptions, but the thing is that I have to see which code corresponds to what manually. It will be best explained if I post here a video, stay tuned for edits...

EDIT:
Spoiler SHOW VIDEO :
 
Last edited:
Nexus Buddy 2 should output them in this format but I think there may be a few animation codes missing from animCodes.txt:

Code:
    <!-- ec="1100" AttackA -->
    <trigger type="FTimedTriggerSound" id="0" time="0.142592549" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLEMAN_RIFLE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="1" time="0.04074121" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="2" time="0.142592534" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLE_FIRE_T1" bone="" tier="1" />
    <trigger type="FTimedTriggerSound" id="3" time="0.1444444" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLE_FIRE_T2" bone="" tier="2" />
    <trigger type="FTimedTriggerEffect" id="4" time="0.1422222" duration="0" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_CAROLEAN_RIFLE_SMOKE" bone="gun_bone" />
    <trigger type="FTimedTriggerAction" id="5" time="0.177777737" duration="0" repeat="0" ec="1100" track="4" action="1" />

    <!-- ec="1120" Charge_Run -->
    <trigger type="FTimedTriggerSound" id="6" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="7" time="0.311111" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="8" time="0.022222" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="9" time="0.333333" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="10" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RUN_CHRG_VOX_T1" bone="" tier="1" />
    <trigger type="FTimedTriggerSound" id="11" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RUN_CHRG_VOX_T2" bone="" tier="2" />

    <!-- ec="1140" Charge_Attack -->
    <trigger type="FTimedTriggerSound" id="12" time="0.6" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLEMAN_RIFLE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="13" time="0.447037" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="14" time="0.303704" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="15" time="0.022223" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="16" time="0.6" duration="0" repeat="0" ec="1140" track="2" event="ART_DEF_VEFFECT_CAROLEAN_RIFLE_SMOKE" bone="gun_bone" />
    <trigger type="FTimedTriggerAction" id="17" time="0.651852" duration="0" repeat="0" ec="1140" track="4" action="1" />
 
Nexus Buddy 2 should output them in this format but I think there may be a few animation codes missing from animCodes.txt:

Code:
    <!-- ec="1100" AttackA -->
    <trigger type="FTimedTriggerSound" id="0" time="0.142592549" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLEMAN_RIFLE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="1" time="0.04074121" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="2" time="0.142592534" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLE_FIRE_T1" bone="" tier="1" />
    <trigger type="FTimedTriggerSound" id="3" time="0.1444444" duration="0" repeat="0" ec="1100" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLE_FIRE_T2" bone="" tier="2" />
    <trigger type="FTimedTriggerEffect" id="4" time="0.1422222" duration="0" repeat="0" ec="1100" track="2" event="ART_DEF_VEFFECT_CAROLEAN_RIFLE_SMOKE" bone="gun_bone" />
    <trigger type="FTimedTriggerAction" id="5" time="0.177777737" duration="0" repeat="0" ec="1100" track="4" action="1" />

    <!-- ec="1120" Charge_Run -->
    <trigger type="FTimedTriggerSound" id="6" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="7" time="0.311111" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="8" time="0.022222" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="9" time="0.333333" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="10" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RUN_CHRG_VOX_T1" bone="" tier="1" />
    <trigger type="FTimedTriggerSound" id="11" time="0" duration="0" repeat="0" ec="1120" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RUN_CHRG_VOX_T2" bone="" tier="2" />

    <!-- ec="1140" Charge_Attack -->
    <trigger type="FTimedTriggerSound" id="12" time="0.6" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_RIFLEMAN_RIFLE" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="13" time="0.447037" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="14" time="0.303704" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_FOOT_$(TERRAIN)" bone="" tier="0" />
    <trigger type="FTimedTriggerSound" id="15" time="0.022223" duration="0" repeat="0" ec="1140" track="1" event="AS3D_UNIT_U_SWEDISH_CAROLEAN_SOLDIER_FOLEY" bone="" tier="0" />
    <trigger type="FTimedTriggerEffect" id="16" time="0.6" duration="0" repeat="0" ec="1140" track="2" event="ART_DEF_VEFFECT_CAROLEAN_RIFLE_SMOKE" bone="gun_bone" />
    <trigger type="FTimedTriggerAction" id="17" time="0.651852" duration="0" repeat="0" ec="1140" track="4" action="1" />
Oh, yeah, mine didn't do that, for some reason, and instead gave me an unhandled exception... But it still ordered the id's

"System.Collections.Generic.KeyNotFoundException in System.Collections.Generic.Dictionary`2.get_Item"
 
Yeah the exception is because it doesn't have missing animation codes elegantly.

Copy paste this updated list into your animCodes.txt and it might resolve it as I've added some more codes in there.

Code:
1000 IdleA   
1020 IdleA_Trans_IdleB   
1040 FidgetA   
1100 AttackA   
1120 Charge_Run   
1140 Charge_Attack   
1160 Attack_City 
1180 Bombardment
1195 Unknown
1200 Death_A   
1220 Death_A_Idle   
1280 Bombard_Defense   
1285 Bombard_Defense_Idle   
1290 Bombard_Defense_Trans_IdleA   
1400 Run
1420 Unknown
1440 Stop_Run   
1450 Shuffle   
1460 TurnRunRight
1480 TurnRunLeft
1500 Fortify   
1520 Fortify_Idle   
1540 Fortify_Idle_Fidget   
1560 Fortify_Idle_Trans_Combat_Ready_Idle   
1580 Fortify_Idle_Trans_IdleA   
1600 Combat_Ready   
1620 Combat_Ready_Idle   
1640 Combat_Ready_Idle_Trans_IdleA   
1800 Victory   
1990 Build
1995 Build_Activate_Idle
2000 IdleB   
2020 IdleB_Trans_IdleA   
2040 FidgetB   
2100 AttackB   
2200 Death_B   
2220 Death_B_Idle 
2440 Run_Stop_IdleB
3200 Unknown
 
Yeah the exception is because it doesn't have missing animation codes elegantly.

Copy paste this updated list into your animCodes.txt and it might resolve it as I've added some more codes in there.

Code:
1000 IdleA 
1020 IdleA_Trans_IdleB 
1040 FidgetA 
1100 AttackA 
1120 Charge_Run 
1140 Charge_Attack 
1160 Attack_City
1180 Bombardment
1195 Unknown
1200 Death_A 
1220 Death_A_Idle 
1280 Bombard_Defense 
1285 Bombard_Defense_Idle 
1290 Bombard_Defense_Trans_IdleA 
1400 Run
1420 Unknown
1440 Stop_Run 
1450 Shuffle 
1460 TurnRunRight
1480 TurnRunLeft
1500 Fortify 
1520 Fortify_Idle 
1540 Fortify_Idle_Fidget 
1560 Fortify_Idle_Trans_Combat_Ready_Idle 
1580 Fortify_Idle_Trans_IdleA 
1600 Combat_Ready 
1620 Combat_Ready_Idle 
1640 Combat_Ready_Idle_Trans_IdleA 
1800 Victory 
1990 Build
1995 Build_Activate_Idle
2000 IdleB 
2020 IdleB_Trans_IdleA 
2040 FidgetB 
2100 AttackB 
2200 Death_B 
2220 Death_B_Idle
2440 Run_Stop_IdleB
3200 Unknown
Welp, I guess I'm a bit unlucky, as it still shows the exception.
I'm going to paste here the exception in portuguese (windows language) but the paths are in english:

Spoiler here :

Consulte o fim desta mensagem para obter detalhes sobre como invocar a depuração
JIT (just-in-time) em vez desta caixa de diálogo.

************** Texto da excepção **************
System.Collections.Generic.KeyNotFoundException: A chave indicada não estava presente no dicionário.
em System.Collections.Generic.Dictionary`2.get_Item(TKey key)
em NexusBuddy.NexusBuddyApplicationForm.cleanFTSXMLButtonClick(Object sender, EventArgs e) em C:\Civ5Mod\IndieStoneDev\NexusBuddy\NexusBuddy\NexusBuddyApplicationForm.cs:line 1113
em System.Windows.Forms.Control.OnClick(EventArgs e)
em System.Windows.Forms.Button.OnClick(EventArgs e)
em System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
em System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
em System.Windows.Forms.Control.WndProc(Message& m)
em System.Windows.Forms.ButtonBase.WndProc(Message& m)
em System.Windows.Forms.Button.WndProc(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
em System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
em System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblagens carregadas **************
mscorlib
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
NexusBuddy2.3.3
Versão da assemblagem: 0.0.0.0
Versão Win32: 0.0.0.0
CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/NexusBuddy2.3.3.exe
----------------------------------------
System.Windows.Forms
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Firaxis.Framework.Granny
Versão da assemblagem: 1.0.0.0
Versão Win32: 1.0.0.0
CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.Granny.DLL
----------------------------------------
System.Core
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3081.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
Firaxis.Framework
Versão da assemblagem: 1.0.0.0
Versão Win32: 1.0.0.0
CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.DLL
----------------------------------------
System.Configuration
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
System.DirectoryServices
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.DirectoryServices/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.DirectoryServices.dll
----------------------------------------
System.DirectoryServices.resources
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.DirectoryServices.resources/v4.0_4.0.0.0_pt_b03f5f7f11d50a3a/System.DirectoryServices.resources.dll
----------------------------------------
Firaxis.Framework.Granny.ImplWin32
Versão da assemblagem: 1.0.0.0
Versão Win32:
CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.Granny.ImplWin32.DLL
----------------------------------------
Firaxis.Framework.FirePlace
Versão da assemblagem: 1.0.0.0
Versão Win32: 1.0.0.0
CodeBase: file:///E:/Programas%20(x86)/Steam/steamapps/common/Sid%20Meier's%20Civilization%20V%20SDK/Nexus/x86/Firaxis.Framework.FirePlace.DLL
----------------------------------------
msvcm90
Versão da assemblagem: 9.0.30729.6161
Versão Win32: 9.00.30729.6161
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
System.resources
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/System.resources.dll
----------------------------------------
Microsoft.GeneratedCode
Versão da assemblagem: 1.0.0.0
Versão Win32: 4.7.3062.0 built by: NET472REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Versão da assemblagem: 4.0.0.0
Versão Win32: 4.7.2053.0 built by: NET47REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_pt_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------

************** Depuração JIT **************
Para activar a depuração just-in-time (JIT), o ficheiro .config para esta
aplicação ou computador (machine.config) tem de ter o
valor jitDebugging definido na secção system.windows.forms.
A aplicação também tem de ser compilada com a depuração
activada.

Por exemplo:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

Quando a depuração JIT está activada, qualquer excepção não processada
será enviada para o depurador JIT registado no computador
em vez de ser processada por esta caixa de diálogo.


 
Last edited:
Quick Update, so that animation issue seems to be a purity problem, because the Dreadnought also has it. Besides,
Okay everyone, I got some important things to do this week so I can only continue to work on the mod after wednesday. Oh and BTW yesterday I was having problems with the Warden(4th tier purity ranger) where, unlike the other tier 4 affinities, I wasn't able to make it fire it's rockets(rocket animation/effects that I set to it didn't trigger) , only the rifles... Maybe I forgot to copy that specific animation file, bit that's unlikely since when I added the files to the unit's art folder, I added all the existing ones on the directory...
Remember this? Well those were also units that fired purity rockets, that one didn't loop, but the rocket animation wasn't shown. So far, the only purity thing with rockets that worked was the artillery...
 
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