Franz_van_der_Aaagh
Chieftain
- Joined
- Oct 18, 2019
- Messages
- 14
Hello all!
tl;dr
I'm looking for a modding partner/group who could help implementing Custom City Names to the Civ game.
Full
Once I've came upon @HandyVac 's mod. I've thought the idea of city name generation based on local terrain features is awesome and really imitate real life othonymic processes. Nonetheless, I've found the results often fairly disappointing. Not only the word list was quite short and, I suppose, not based on real locations nor real stems, the morphosytntactic order was mixed, not to tell about the morphology, or the names with mixed stems. It was a good place to start, but I believe we can excel it.
I've tried to create a simple name generator basing on Portuguese and Cabo Verde city and village names (with some additions). Attached preview has been created in Twine (usually used for another purposes). The goal was to make programme create possible (and sometimes actual) city names.
I know how the proper names should be created (more or less and in respect to some languages) but I don't know how they should be put in the code to make them pop out. I guess, it shall not be very tough as we would work on simple strings, variables or datamaps, not on AI behaviour nor any rocket science.
Also, as the works would progress, any sort of help from various languages users would be appreciated in order to validate the fruits or create a list of stems.
There's also one hidden benefit - once such generator is created it can be applied to another game series.
Long-term goals:
v.1 Creation of a general generation model for one language/civilization with the stem corpus and selected morphosyntactic rules.
v.2 Implementation of other language/civilization models.
v.3 Creation of "ethymology box" in the city previev box.
v.4 Establishing rules for literal translation between language families/Sprachbunds and implementation.
(optional v.5 - orthographic/phonetical transliterations/transformations between language families/Sprachbunds)
I'll much appreciate any sort of help, suggestions, comments etc.
tl;dr
I'm looking for a modding partner/group who could help implementing Custom City Names to the Civ game.
Full
Once I've came upon @HandyVac 's mod. I've thought the idea of city name generation based on local terrain features is awesome and really imitate real life othonymic processes. Nonetheless, I've found the results often fairly disappointing. Not only the word list was quite short and, I suppose, not based on real locations nor real stems, the morphosytntactic order was mixed, not to tell about the morphology, or the names with mixed stems. It was a good place to start, but I believe we can excel it.
I've tried to create a simple name generator basing on Portuguese and Cabo Verde city and village names (with some additions). Attached preview has been created in Twine (usually used for another purposes). The goal was to make programme create possible (and sometimes actual) city names.
I know how the proper names should be created (more or less and in respect to some languages) but I don't know how they should be put in the code to make them pop out. I guess, it shall not be very tough as we would work on simple strings, variables or datamaps, not on AI behaviour nor any rocket science.
Also, as the works would progress, any sort of help from various languages users would be appreciated in order to validate the fruits or create a list of stems.
There's also one hidden benefit - once such generator is created it can be applied to another game series.
Long-term goals:
v.1 Creation of a general generation model for one language/civilization with the stem corpus and selected morphosyntactic rules.
v.2 Implementation of other language/civilization models.
v.3 Creation of "ethymology box" in the city previev box.
v.4 Establishing rules for literal translation between language families/Sprachbunds and implementation.
(optional v.5 - orthographic/phonetical transliterations/transformations between language families/Sprachbunds)
I'll much appreciate any sort of help, suggestions, comments etc.
