loppnessmonsta
Chieftain
- Joined
- Nov 27, 2013
- Messages
- 19
So I've been working on a custom civ using Keniisu's tutorial and template.
It's been working reasonably well. The civ shows up, the basic stuff I'm just ripping directly from existing civs works fine (Great Wall, Crouching Tigers, etc). Having some trouble sorting out civ icons, but that's small potatoes.
What I'm really struggling with is creating anything new.
Here's what I've got for my unique ability.
What I'm trying to do pulls heavily from Poland and Inca. Workable mountains, adjacencies from forts and walls. Forts and Roman Forts culture bomb, with forts actually having some yields.
Adding the wall and crouching tiger to the civ works just fine. Everything else just fails. I feel like there's some important keystone that just needs to be set in place to make the rest work. What am I missing?
It's been working reasonably well. The civ shows up, the basic stuff I'm just ripping directly from existing civs works fine (Great Wall, Crouching Tigers, etc). Having some trouble sorting out civ icons, but that's small potatoes.
What I'm really struggling with is creating anything new.
Here's what I've got for my unique ability.
Code:
-----------------------------------------------
-- Types
-----------------------------------------------
INSERT INTO Types
(Type, Kind )
VALUES ('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'KIND_TRAIT' );
-----------------------------------------------
-- Traits
-----------------------------------------------
INSERT INTO Traits
(TraitType, Name, Description )
VALUES ('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'LOC_TRAIT_CIVILIZATION_LOPP_HADAKKA_UA_NAME', 'LOC_TRAIT_CIVILIZATION_LOPP_HADAKKA_UA_DESCRIPTION' );
-----------------------------------------------
-- CivilizationTraits
-----------------------------------------------
INSERT INTO CivilizationTraits
(CivilizationType, TraitType )
VALUES ('CIVILIZATION_LOPP_HADAKKA', 'TRAIT_CIVILIZATION_LOPP_HADAKKA_UA' ),
('CIVILIZATION_LOPP_HADAKKA', 'TRAIT_CIVILIZATION_UNIT_CHINESE_CROUCHING_TIGER' ),
('CIVILIZATION_LOPP_HADAKKA', 'TRAIT_CIVILIZATION_IMPROVEMENT_GREAT_WALL' );
-----------------------------------------------
-- TraitModifiers
-----------------------------------------------
INSERT INTO TraitModifiers
(TraitType, ModifierId )
VALUES
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_CULTURE_BOMB_TRIGGER_FORT' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MISC_FORT_YIELDS' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_CULTURE_BOMB_TRIGGER_ENCAMPMENT' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_WORK_GRASS_MOUNTAIN' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_WORK_PLAINS_MOUNTAIN' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_WORK_DESERT_MOUNTAIN' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_WORK_TUNDRA_MOUNTAIN' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_WORK_SNOW_MOUNTAIN' ),
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MOUNTAIN_YIELD_BASE' ), -- Mountain Base Yield
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MISC_GRASS_MOUNTAIN' ), -- Mountain Adjacency
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MISC_PLAINS_MOUNTAIN' ), -- Mountain Adjacency
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MISC_DESERT_MOUNTAIN' ), -- Mountain Adjacency
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MISC_TUNDRA_MOUNTAIN' ), -- Mountain Adjacency
('TRAIT_CIVILIZATION_LOPP_HADAKKA_UA', 'TRAIT_MISC_SNOW_MOUNTAIN' ), -- Mountain Adjacency
-----------------------------------------------
-- EmergencyBuffs
-----------------------------------------------
-----------------------------------------------
-- EmergencyRewards
-----------------------------------------------
-----------------------------------------------
-- DynamicModifiers
-----------------------------------------------
-----------------------------------------------
-- Modifiers
-----------------------------------------------
INSERT INTO Modifiers
(ModifierId, ModifierType, OwnerRequirementSetId, SubjectRequirementSetId, RunOnce, Permanent )
VALUES
('TRAIT_MOUNTAIN_YIELD_BASE', 'MODIFIER_PLAYER_ADJUST_PLOT_YIELD', NULL, 'REQUIREMENTS_PLOT_IS_MOUNTAIN', 0, 0 ),
('TRAIT_MISC_GRASS_MOUNTAIN','MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS',NULL, NULL, 0, 0 ),
('TRAIT_MISC_PLAINS_MOUNTAIN','MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS',NULL, NULL, 0, 0 ),
('TRAIT_MISC_DESERT_MOUNTAIN','MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS',NULL, NULL, 0, 0 ),
('TRAIT_MISC_TUNDRA_MOUNTAIN','MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS',NULL, NULL, 0, 0 ),
('TRAIT_MISC_SNOW_MOUNTAIN','MODIFIER_PLAYER_CITIES_ADJUST_TERRAIN_YIELD_FROM_ADJACENT_IMPROVEMENTS',NULL, NULL, 0, 0 ),
('TRAIT_MISC_FORT_YIELDS', 'MODIFIER_PLAYER_ADJUST_PLOT_YIELD', NULL, 'REQSET_LOPP_HADAKKA_UA_PLOT_HAS_FORT', 0, 0 );
-----------------------------------------------
-- ModifierArguments
-----------------------------------------------
INSERT INTO ModifierArguments
(ModifierId, Name, Value )
VALUES
-- Culture Bomb Buff
('TRAIT_CULTURE_BOMB_TRIGGER_FORT', 'ImprovementType', 'IMPROVEMENT_ROMAN_FORT' ),
-- Fort Base Yields
('TRAIT_MISC_FORT_YIELDS', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_FORT_YIELDS', 'YieldType', 'YIELD_SCIENCE' ),
('TRAIT_MISC_FORT_YIELDS', 'Amount', 2 ),
('TRAIT_MISC_FORT_YIELDS', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_FORT_YIELDS', 'YieldType', 'YIELD_PRODUCTION' ),
('TRAIT_MISC_FORT_YIELDS', 'Amount', 2 ),
-- Mountain Base Yield
('TRAIT_MOUNTAIN_YIELD_BASE', 'YieldType', 'YIELD_PRODUCTION' ),
('TRAIT_MOUNTAIN_YIELD_BASE', 'Amount', 2 ),
('TRAIT_MOUNTAIN_YIELD_BASE', 'YieldType', 'YIELD_FOOD' ),
('TRAIT_MOUNTAIN_YIELD_BASE', 'Amount', 2 ),
-- Mountain Adjacencies
-- Great Wall
-- Gold
('TRAIT_MISC_GRASS_MOUNTAIN', 'TerrainType', 'TERRAIN_GRASS_MOUNTAIN' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'TerrainType', 'TERRAIN_PLAINS_MOUNTAIN' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'TerrainType', 'TERRAIN_DESERT_MOUNTAIN' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'TerrainType', 'TERRAIN_TUNDRA_MOUNTAIN' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'TerrainType', 'TERRAIN_SNOW_MOUNTAIN' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'Amount', 2 ),
-- Faith
('TRAIT_MISC_GRASS_MOUNTAIN', 'TerrainType', 'TERRAIN_GRASS_MOUNTAIN' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'TerrainType', 'TERRAIN_PLAINS_MOUNTAIN' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'TerrainType', 'TERRAIN_DESERT_MOUNTAIN' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'TerrainType', 'TERRAIN_TUNDRA_MOUNTAIN' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'TerrainType', 'TERRAIN_SNOW_MOUNTAIN' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_GREAT_WALL' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'Amount', 2 ),
-- Fort
-- Gold
('TRAIT_MISC_GRASS_MOUNTAIN', 'TerrainType', 'TERRAIN_GRASS_MOUNTAIN' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'TerrainType', 'TERRAIN_PLAINS_MOUNTAIN' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'TerrainType', 'TERRAIN_DESERT_MOUNTAIN' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'TerrainType', 'TERRAIN_TUNDRA_MOUNTAIN' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'TerrainType', 'TERRAIN_SNOW_MOUNTAIN' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'YieldType', 'YIELD_GOLD' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'Amount', 2 ),
-- Faith
('TRAIT_MISC_GRASS_MOUNTAIN', 'TerrainType', 'TERRAIN_GRASS_MOUNTAIN' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_GRASS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'TerrainType', 'TERRAIN_PLAINS_MOUNTAIN' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_PLAINS_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'TerrainType', 'TERRAIN_DESERT_MOUNTAIN' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_DESERT_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'TerrainType', 'TERRAIN_TUNDRA_MOUNTAIN' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_TUNDRA_MOUNTAIN', 'Amount', 2 ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'TerrainType', 'TERRAIN_SNOW_MOUNTAIN' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'ImprovementType', 'IMPROVEMENT_FORT' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'YieldType', 'YIELD_FAITH' ),
('TRAIT_MISC_SNOW_MOUNTAIN', 'Amount', 2 );
-----------------------------------------------
-- RequirementSets
-----------------------------------------------
INSERT INTO RequirementSets
(RequirementSetId, RequirementSetType )
VALUES
('REQSET_LOPP_HADAKKA_UA_PLOT_HAS_FORT', 'REQUIREMENTSET_TEST_ALL' );
-----------------------------------------------
-- RequirementSetRequirements
-----------------------------------------------
INSERT INTO RequirementSetRequirements
(RequirementSetId, RequirementId )
VALUES
('REQSET_LOPP_HADAKKA_UA_PLOT_HAS_FORT', 'REQ_PLOT_HAS_FORT' );
-----------------------------------------------
-- Requirements
-----------------------------------------------
INSERT INTO Requirements
(RequirementId, RequirementType, Inverse )
VALUES
('REQ_PLOT_HAS_FORT', 'REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES', 0 );
-----------------------------------------------
-- RequirementArguments
-----------------------------------------------
INSERT INTO RequirementArguments
(RequirementId, Name, Value )
VALUES ('REQ_PLOT_HAS_FORT', 'ImprovementType', 'IMPROVEMENT_FORT' );
What I'm trying to do pulls heavily from Poland and Inca. Workable mountains, adjacencies from forts and walls. Forts and Roman Forts culture bomb, with forts actually having some yields.
Adding the wall and crouching tiger to the civ works just fine. Everything else just fails. I feel like there's some important keystone that just needs to be set in place to make the rest work. What am I missing?