Kehgrehdid
Chieftain
Recently I came up with a few custom factions for SMAC (I have the Sold Out version) that I'd appreciate community input on. What do you think?
SAURON'S FORCES
Basically imagining what it would be like for Sauron, the main enemy in Lord of the Rings, to make it to Planet with his orcs & other armies. Meant to be somewhat overpowered, too strong for any single faction to stand, so it would take at least two other factions joined together to defeat him.
++IND
+POLICE
+PROBE
--PLANET
IND BASE
FREE PERIMETER DEFENSE
AGGRESSIVE
LIKES POWER, POLICE STATE
HATES GREEN, DEMOCRACY
MAXIMIZE POLICE
HQ MOUNT DOOM
PRIORITY: CONQUER
LORD SAURON
RAVEN COALITION
Started out imagining a faction that started out with Doctrine: Air Power and nothing else, no preferences, but it kind of grew into this, meant to be a coalition of former fighter pilots, commercial pilots, and hobbyists that care more about flying than anything else.
+SUPPORT (pilots used to getting by on as little as they bring with them)
+EFFICIENCY
-POLICE
-GROWTH (too busy flying to take care of families)
-1 HAB (hangars take up a lot of living space)
FREE UNITY SCOUT CHOPPER
DOCTRINE: AIR POWER
ERRATIC
NO SOCIAL PREFERENCES
MAXIMIZE SUPPORT
HQ AIRBASE ONE
PRIORITY: EXPLORE
NAVIGATOR SUNSET MOON
Wondering whether I should add -1 research, since if they already know how to fly, they may not care to learn about much else, or if that would make them too weak overall. Also wondering about +2 support instead, if they are weak as is. Trying to keep in mind that Doc: Air Power on its own is a big jump - at least until someone sends a probe team.
DOBSON FAMILY COOPERATIVE
Basically, a faction where family, specifically the nuclear family is valued above almost all else.
+RESEARCH(inquisitive children encouraged)
+MORALE (remembering who they're fighting for gives focus)
+GROWTH (Families highly valued)
--ECON (single-income households, wealth seen as tool to be used, not treasure to be hoarded.)
+1 HAB
APPLIED PHYSICS (chosen really b/c it was the only level 1 tech the original 7 didn't share)
FREE CHILDREN'S CRECHE
PACIFISTIC
HATES POLICE STATE
MAXIMIZE GROWTH
HQ PANERA BREAD
PRIORITY: EXPLORE, BUILD
ELDER GRAHAM DOBSON
Debating giving a free colony pod or +2 growth instead of just one. I just don't want to to grow so fast they can't defend themselves, and instead become a bunch of big bases that are easy targets.
PTMWYK - Thanks!
Also, is there a good free way out there to make or edit pcx files? right now for custom facs I'll just copy then rename one of the original pcx files from one of the original teams that I feel most closely matches the custom one, but I'd like to make them more unique in the future. Any help would be appreciated. Thanks!
SAURON'S FORCES
Basically imagining what it would be like for Sauron, the main enemy in Lord of the Rings, to make it to Planet with his orcs & other armies. Meant to be somewhat overpowered, too strong for any single faction to stand, so it would take at least two other factions joined together to defeat him.
++IND
+POLICE
+PROBE
--PLANET
IND BASE
FREE PERIMETER DEFENSE
AGGRESSIVE
LIKES POWER, POLICE STATE
HATES GREEN, DEMOCRACY
MAXIMIZE POLICE
HQ MOUNT DOOM
PRIORITY: CONQUER
LORD SAURON
RAVEN COALITION
Started out imagining a faction that started out with Doctrine: Air Power and nothing else, no preferences, but it kind of grew into this, meant to be a coalition of former fighter pilots, commercial pilots, and hobbyists that care more about flying than anything else.
+SUPPORT (pilots used to getting by on as little as they bring with them)
+EFFICIENCY
-POLICE
-GROWTH (too busy flying to take care of families)
-1 HAB (hangars take up a lot of living space)
FREE UNITY SCOUT CHOPPER
DOCTRINE: AIR POWER
ERRATIC
NO SOCIAL PREFERENCES
MAXIMIZE SUPPORT
HQ AIRBASE ONE
PRIORITY: EXPLORE
NAVIGATOR SUNSET MOON
Wondering whether I should add -1 research, since if they already know how to fly, they may not care to learn about much else, or if that would make them too weak overall. Also wondering about +2 support instead, if they are weak as is. Trying to keep in mind that Doc: Air Power on its own is a big jump - at least until someone sends a probe team.
DOBSON FAMILY COOPERATIVE
Basically, a faction where family, specifically the nuclear family is valued above almost all else.
+RESEARCH(inquisitive children encouraged)
+MORALE (remembering who they're fighting for gives focus)
+GROWTH (Families highly valued)
--ECON (single-income households, wealth seen as tool to be used, not treasure to be hoarded.)
+1 HAB
APPLIED PHYSICS (chosen really b/c it was the only level 1 tech the original 7 didn't share)
FREE CHILDREN'S CRECHE
PACIFISTIC
HATES POLICE STATE
MAXIMIZE GROWTH
HQ PANERA BREAD
PRIORITY: EXPLORE, BUILD
ELDER GRAHAM DOBSON
Debating giving a free colony pod or +2 growth instead of just one. I just don't want to to grow so fast they can't defend themselves, and instead become a bunch of big bases that are easy targets.
PTMWYK - Thanks!
Also, is there a good free way out there to make or edit pcx files? right now for custom facs I'll just copy then rename one of the original pcx files from one of the original teams that I feel most closely matches the custom one, but I'd like to make them more unique in the future. Any help would be appreciated. Thanks!