custom mega mod

eris23

Warlord
Joined
Oct 17, 2008
Messages
122
i was wondering if there are any tutorials on how to create your own mega mod. which is basically taking either a lot of modpacks and combining them to work together as one mod or taking an already huge mod and upgrading it with some feature.
like, if i wanted to combine RFC with super spies, or ROM with larger city radius...

and in case there arent, could someone make a tut for that?
 
It's unfortunately not a "Tutorial-friendly" subject, as everything is very dependant on what mods you are merging.

Tha basic proceeding is as you said yourself - choose one mod as base, add the others to it. (The one with the most new / hard to transfer features should be the base.)

Then you just need to rip the stuff you want from the other mods and add it to your base mod.

It's fairly easy with buildings, units etc. (Anything that is pure XML) - just refer to any "add building/unit/whatever" tutorial - it's the same, just easier, because you only need to copy.

Other features - that use Python or SDK changes - will be a lot harder to merge. Probably impossible, unless you are really familiar with both mods, so you can understand what parts to keep and which ones to replace.

Winmerge can help moving code around.
 
well, thats fairly difficult since most mods use a lot of both or even all of it (i.e. xml, python, or have even different dll files, which i have no idea how to alter or if i even have to alter them)...i tried to just add the additional city radius without the probably more complex new culture levels and so on, but couldnt identify the variables that do it. i must admit though, i m quite the noob in programming, even xml...although i created a new building once just to try if it works...well, mostly copypasted it.
 
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