matrixDictator
Chieftain
- Joined
- Jun 4, 2012
- Messages
- 5
Hello,
I normally don't post much, but I'm having a rather infuriating time working on adding custom music to civilizations I have made and so I'm wondering if someone could help me. I've followed the custom music guide here completely, triple-checking my work, but haven't found why I'm getting a Crash To Desktop error every time I load my mod. There's three pieces of music I want to use across six leaders.
Below is the code I'm attempting to use:
AudioDefines.xml:
Audio2DScripts.xml:
And here's the relevant LeaderHeadInfos.xml:
I'd provide the full LeaderHeadInfos for the seven leaders, but I hit the character cap when I tried. Any help would be deeply appreciated.
I normally don't post much, but I'm having a rather infuriating time working on adding custom music to civilizations I have made and so I'm wondering if someone could help me. I've followed the custom music guide here completely, triple-checking my work, but haven't found why I'm getting a Crash To Desktop error every time I load my mod. There's three pieces of music I want to use across six leaders.
Below is the code I'm attempting to use:
AudioDefines.xml:
Spoiler :
<SoundData>
<SoundID>DIPLO_ScyPeace</SoundID>
<Filename>Sounds/Diplomacy/DIPLO_ScyPeace</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_PRCPeace</SoundID>
<Filename>Sounds/Diplomacy/DIPLO_PRCPeace</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_RFGSPeace</SoundID>
<Filename>Sounds/Diplomacy/DIPLO_RFGSPeace</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundID>DIPLO_ScyPeace</SoundID>
<Filename>Sounds/Diplomacy/DIPLO_ScyPeace</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_PRCPeace</SoundID>
<Filename>Sounds/Diplomacy/DIPLO_PRCPeace</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
<SoundData>
<SoundID>DIPLO_RFGSPeace</SoundID>
<Filename>Sounds/Diplomacy/DIPLO_RFGSPeace</Filename>
<LoadType>STREAMED</LoadType>
<bIsCompressed>1</bIsCompressed>
<bInGeneric>1</bInGeneric>
</SoundData>
Audio2DScripts.xml:
Spoiler :
<Script2DSound>
<ScriptID>AS2D_DIPLO_ScyPeace</ScriptID>
<SoundID>DIPLO_ScyPeace</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<Script2DSound>
<ScriptID>AS2D_DIPLO_PRCPeace</ScriptID>
<SoundID>DIPLO_PRCPeace</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<Script2DSound>
<ScriptID>AS2D_DIPLO_RFGSPeace</ScriptID>
<SoundID>DIPLO_RFGSPeace</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<ScriptID>AS2D_DIPLO_ScyPeace</ScriptID>
<SoundID>DIPLO_ScyPeace</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<Script2DSound>
<ScriptID>AS2D_DIPLO_PRCPeace</ScriptID>
<SoundID>DIPLO_PRCPeace</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
<Script2DSound>
<ScriptID>AS2D_DIPLO_RFGSPeace</ScriptID>
<SoundID>DIPLO_RFGSPeace</SoundID>
<SoundType>GAME_MUSIC</SoundType>
<iMinVolume>75</iMinVolume>
<iMaxVolume>75</iMaxVolume>
<iPitchChangeDown>0</iPitchChangeDown>
<iPitchChangeUp>0</iPitchChangeUp>
<iMinLeftPan>-1</iMinLeftPan>
<iMaxLeftPan>-1</iMaxLeftPan>
<iMinRightPan>-1</iMinRightPan>
<iMaxRightPan>-1</iMaxRightPan>
<bLooping>1</bLooping>
<iMinTimeDelay>0</iMinTimeDelay>
<iMaxTimeDelay>0</iMaxTimeDelay>
<bTaperForSoundtracks>0</bTaperForSoundtracks>
<iLengthOfSound>0</iLengthOfSound>
<fMinDryLevel>1.0</fMinDryLevel>
<fMaxDryLevel>1.0</fMaxDryLevel>
<fMinWetLevel>0.0</fMinWetLevel>
<fMaxWetLevel>0.0</fMaxWetLevel>
</Script2DSound>
And here's the relevant LeaderHeadInfos.xml:
Spoiler :
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
...
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
...
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_ScyPeace</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
...
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_RFGSPeace</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
...
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_PRCPeace</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
I'd provide the full LeaderHeadInfos for the seven leaders, but I hit the character cap when I tried. Any help would be deeply appreciated.