Custom unit model, Blender frustration

Vicevirtuoso

The Modetta Man
Joined
May 14, 2013
Messages
775
Location
The Wreckage, Brother
I've been trying for about a week straight to convert a modified version of the Civ 4 Wolf unit to .gr2 to import into Civ 5, and I have yet to be successful. I have no experience with 3D modeling, so this has been a rather frustrating undertaking. It's gotten me to the point of screaming anger at Blender, so I've decided to ask for a little extra help.

So far, I've tried exporting my .blend file to .nif, .fbx, and .nb2 using various tutorials from these forums. .nif gives me this Python error:

Code:
ValueError: cannot assign an active object outside the scene

I have no other scenes and no other objects but my mesh and my skeleton.

.fbx doesn't give a Blender error message, but when I try to import it and view it in NexusBuddy, it gives me an error there and nothing appears.

.nb2 export using Deliverator's scripts gives me this:

Code:
AttributeError: 'NoneType' object has no attribute 'name'

I can't use the most recent tutorial which suggests to copy Civ 4 meshes to Civ 5 templates, as there is no appropriate skeleton for wolves or other wild animals in Civ 5.

I will attach my .blend file and the .dds texture, and pray someone can take a look at it and figure out what the issue is.
 

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