okay, firstly I'd like to apologise if this has already been mentioned.
Okay, I don't know about you guys but I've always felt is was rather dumb that every nation had the same units (except of course for the special units which weren't *that* much different than the rest).
In the real world the British Swiftsure SSN is different than the Russian Akula which is in turn different than the PLAN's Han SSN. Same goes for surface ships, the Canadian Halfiax FFH has different capabilities and different design specs than the Australian Anzac FFH.
I've been thinking why not introduce this into the game, where you get to design (well, to a certain extent) the type of major unit you build.
For instance if you develop a DDG you could design it to lauch cruise missles, which would then affect something else (say the overall movement of the vessel).
Or you could build a class DDG with a primary role of Fleet Defense (like the American Arleigh Burke AEGIS ships).
I'm not a programmer so I have absolutely no idea how, or even this would be feasible.
Okay, I don't know about you guys but I've always felt is was rather dumb that every nation had the same units (except of course for the special units which weren't *that* much different than the rest).
In the real world the British Swiftsure SSN is different than the Russian Akula which is in turn different than the PLAN's Han SSN. Same goes for surface ships, the Canadian Halfiax FFH has different capabilities and different design specs than the Australian Anzac FFH.
I've been thinking why not introduce this into the game, where you get to design (well, to a certain extent) the type of major unit you build.
For instance if you develop a DDG you could design it to lauch cruise missles, which would then affect something else (say the overall movement of the vessel).
Or you could build a class DDG with a primary role of Fleet Defense (like the American Arleigh Burke AEGIS ships).
I'm not a programmer so I have absolutely no idea how, or even this would be feasible.