cut down on bad events please

artyom

Warlord
Joined
Feb 5, 2011
Messages
283
hi guys so i came back to playing SOI and started a game with yemen in which iam very frustrated.
Only 100 years has passed but i had a hurricane twice destroy my lighthouse in taizz , had 3 revolts which dropped my city population by 2 and caused 1 turn of disorder (two revolts in saana and one in maccah), like 4 instances where I had to pay 20 gold to not lose my growth, and then had a pasture destroyed by smth i cant
remember.

and this is in a span of like 20 min game playing.
needless to say, not a single good event happened.

its already annoying enough that you have barbs coming randomly, but this brings annoyance to a whole new level
 
Yemen's start is specific:
- jewish's refugees settled in your capital(100% in Sana'a, other city randomly),
- starvation 3 to 2 in city after found, except coast city with 3 sea titles,
- barbs spawn with "cactus" promotion like your units:mad: so need prevent attack or lose your plantation/camp until first 30 turns,then promotion deff.units(archers) near Sana and al-Mukalla to Guerilla^2, hold in hills and beduins units died in combat with 99%chance.

Сivil unrest:
- check your civic's,
- build Jewish quarter and shia mosque in Sana'a,
- trade marble to luxury,
- build plantation(incense), mine(gold) work boat(pearl) in Yemen and near Mekkah,
- expand to Mereb Mellash and Aksum - silver, spices, gold, cow.
 
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