Ok here's the log:
- Pre-turn: Switch DEEH back to Colossus. Embassy to Vikings. Trade with them Mas for IW+69g. We're lucky with Iron, we've got 2 in our backyard.
Granary in Nemesis . Our workers aren't being used that well IMO. Nemesis didn't need roads on all its FP tiles, better to connect S69. I let them finish though.
- IBT: Lord McCauley lists the most powerful nations:
1) The Glorious Inca
2) The Great Vikings
...........
7) The Hopeless Spanish
8) The Forgotten Aztecs. Ah well better Hopeless than Forgotten.
- T1- 1475: Warrior killed a barbarian but no promotion. Nemesis -> settler.
- T2- 1450: We discover CoL. Set to Philos. Just noticed curragh was fortified. Why?
- T3- 1425:
- T4- 1400:
- IBT: Ragnar demands Lit. Told him to get lost. War with the Vikings.
- T5- Settler who was moving towards furs bumps into barb horseman
At least I assumed that that settler was going to furs in far SE.
- IBT: Settler gets eaten
- T6- 1350-
- T7- 1325: Colossus built. DEEH-> library. Attacked some Vikings with our warriors. Loose them both.
- T8- 1300:
- T9- 1275: Built Santiago (sorry couldn't think any more Dr Evil names) next to horsies and iron.
- T10- 1250: We get Philo-Rep. Revolution! Lucky we've only 1 turn of Anarchy (duh! we're REL).
Here's the SAVE
A couple of things:
Curragh is on a suicide run.
Maybe should build military a bit.
Maybe get MA with Iro vs. Viks. They didn't have contact before.
- Pre-turn: Switch DEEH back to Colossus. Embassy to Vikings. Trade with them Mas for IW+69g. We're lucky with Iron, we've got 2 in our backyard.
Granary in Nemesis . Our workers aren't being used that well IMO. Nemesis didn't need roads on all its FP tiles, better to connect S69. I let them finish though.- IBT: Lord McCauley lists the most powerful nations:
1) The Glorious Inca
2) The Great Vikings
...........
7) The Hopeless Spanish
8) The Forgotten Aztecs. Ah well better Hopeless than Forgotten.
- T1- 1475: Warrior killed a barbarian but no promotion. Nemesis -> settler.
- T2- 1450: We discover CoL. Set to Philos. Just noticed curragh was fortified. Why?
- T3- 1425:
- T4- 1400:
- IBT: Ragnar demands Lit. Told him to get lost. War with the Vikings.
- T5- Settler who was moving towards furs bumps into barb horseman
At least I assumed that that settler was going to furs in far SE.
- IBT: Settler gets eaten
- T6- 1350-
- T7- 1325: Colossus built. DEEH-> library. Attacked some Vikings with our warriors. Loose them both.
- T8- 1300:
- T9- 1275: Built Santiago (sorry couldn't think any more Dr Evil names) next to horsies and iron.
- T10- 1250: We get Philo-Rep. Revolution! Lucky we've only 1 turn of Anarchy (duh! we're REL).
Here's the SAVE
A couple of things:
Curragh is on a suicide run.
Maybe should build military a bit.
Maybe get MA with Iro vs. Viks. They didn't have contact before.

Cheers, Disenfrancised.
he is, attacking a poor defenceless man in white. he is wounded but i promote him to encourage the other yokels. he is now called SheerKhan the warrior.
aims but misses. the settler notices and decides to toe the line. and trains some more school teachers here.