Ok here's the log:
- Pre-turn: Switch DEEH back to Colossus. Embassy to Vikings. Trade with them Mas for IW+69g. We're lucky with Iron, we've got 2 in our backyard.
Granary in Nemesis . Our workers aren't being used that well IMO. Nemesis didn't need roads on all its FP tiles, better to connect S69. I let them finish though.
- IBT: Lord McCauley lists the most powerful nations:
1) The Glorious Inca
2) The Great Vikings
...........
7) The Hopeless Spanish
8) The Forgotten Aztecs. Ah well better Hopeless than Forgotten.
- T1- 1475: Warrior killed a barbarian but no promotion. Nemesis -> settler.
- T2- 1450: We discover CoL. Set to Philos. Just noticed curragh was fortified. Why?
- T3- 1425:
- T4- 1400:
- IBT: Ragnar demands Lit. Told him to get lost. War with the Vikings.
- T5- Settler who was moving towards furs bumps into barb horseman
At least I assumed that that settler was going to furs in far SE.
- IBT: Settler gets eaten
- T6- 1350-
- T7- 1325: Colossus built. DEEH-> library. Attacked some Vikings with our warriors. Loose them both.
- T8- 1300:
- T9- 1275: Built Santiago (sorry couldn't think any more Dr Evil names) next to horsies and iron.
- T10- 1250: We get Philo-Rep. Revolution! Lucky we've only 1 turn of Anarchy (duh! we're REL).
Here's the SAVE
A couple of things:
Curragh is on a suicide run.
Maybe should build military a bit.
Maybe get MA with Iro vs. Viks. They didn't have contact before.
- Pre-turn: Switch DEEH back to Colossus. Embassy to Vikings. Trade with them Mas for IW+69g. We're lucky with Iron, we've got 2 in our backyard.

- IBT: Lord McCauley lists the most powerful nations:
1) The Glorious Inca
2) The Great Vikings
...........
7) The Hopeless Spanish
8) The Forgotten Aztecs. Ah well better Hopeless than Forgotten.
- T1- 1475: Warrior killed a barbarian but no promotion. Nemesis -> settler.
- T2- 1450: We discover CoL. Set to Philos. Just noticed curragh was fortified. Why?
- T3- 1425:

- T4- 1400:

- IBT: Ragnar demands Lit. Told him to get lost. War with the Vikings.
- T5- Settler who was moving towards furs bumps into barb horseman

At least I assumed that that settler was going to furs in far SE.
- IBT: Settler gets eaten

- T6- 1350-

- T7- 1325: Colossus built. DEEH-> library. Attacked some Vikings with our warriors. Loose them both.

- T8- 1300:

- T9- 1275: Built Santiago (sorry couldn't think any more Dr Evil names) next to horsies and iron.
- T10- 1250: We get Philo-Rep. Revolution! Lucky we've only 1 turn of Anarchy (duh! we're REL).
Here's the SAVE
A couple of things:
Curragh is on a suicide run.
Maybe should build military a bit.
Maybe get MA with Iro vs. Viks. They didn't have contact before.