Sto
Should i code today ...
I want to give more information to the player when selecting a worker or a unit that can alter the terrain by using different PlotStyles . ex: a circle for a tile not improved , a square for a tile with a bonus not improved and not owned etc...
So after a few tests , there is a lot of things i don't understand :
1 : Where does this is implemented ? I can't achieve to found where this is basicaly implemented for workers, fishing boats and settler ...
2 : what's the meening of iLayer ( ex
lotLandscapeLayers.PLOT_LANDSCAPE_LAYER_WORLD_BUILDER , PlotLandscapeLayers.PLOT_LANDSCAPE_LAYER_REVEALED_PLOTS etc ...) and where can i find a list of them . i found no note about that into the API .
3 : with the structure of the function ,i don't understand how that's goes in multiplayer games . it seems you need to use clearColoredPlots(INT iLayer) to erase all sign and then redraw all added feature for each player each time you select another unit ( but this should depend on the answer of the 2 first question , i guess
)
thanks for any help
Tcho !
So after a few tests , there is a lot of things i don't understand :
1 : Where does this is implemented ? I can't achieve to found where this is basicaly implemented for workers, fishing boats and settler ...
2 : what's the meening of iLayer ( ex

3 : with the structure of the function ,i don't understand how that's goes in multiplayer games . it seems you need to use clearColoredPlots(INT iLayer) to erase all sign and then redraw all added feature for each player each time you select another unit ( but this should depend on the answer of the 2 first question , i guess

thanks for any help

Tcho !