Dale
Mohawk Games Developer
- Joined
- Mar 14, 2002
- Messages
- 7,849
@ Dale - - Would you mind if I include this mod in a Modpack? Full credits will be given.
Sure thing.
@ Dale - - Would you mind if I include this mod in a Modpack? Full credits will be given.
Yes, but this one globally changes the number of units allowed per tiles and this have always caused weird behaviors (in Civ5). Sometimes it was a nice side effect such as being able to move civilians, sometimes a real annoyance like military units stacked with other civilizations military units prompting multiple "Are you sure you want to declare war?" every turn.So I've yet to find out why , but this mod allowed that !
http://forums.civfanatics.com/threads/multiple-units-per-tile.603861/#post-14547775
That still edits ALL units to be stackable. If you want to enable it for religious units only you have to do something like:UPDATE Units SET Stackable = 1
There you are, courtesy of gyogen2. Throw that into an .sql mod
This.Untested of course, the "Stackable"-column is only used to allow stacking of air units in the unmodded game - who knows what happens if you allow units to stack that aren't supposed to be stackable.
Hi there.
FYI, it looks like your mod has the same mod id that GDG's Lower War Weariness for Warmongers. Because of it, both mods can't work together (yours doesn't even show up in the mod list in game).
Dunno who used the mod id of the other as they have been both released same day.
I did change the mod id myself in your mod, but not everyone would know how to do it.
Just thought you should know. I'll advise GDG as well.
Cheers
I really like this idea. It doesn't stop them from getting a religious victory but certainly prevents them from rolling over your territory like a herd of buffalo.This was an interesting idea, but the consequence was that I'd have a veritable army of missionaries surrounding each of my cities and nothing able to go in or out. I didn't like the stackable adjustment either, but what I did do was something much simpler. I doubled the religious unit costs and reduced the missionary spread charge to 1. Made a huge difference in religious unit spam in the 4 games I've played since.