Dan Quayle

rocket

Chieftain
Joined
Apr 10, 2006
Messages
2
In my game all I ever get is Dan Quayle ....how many points to I need to get past this guy when the game ends ..... Do I have to actually win a game to get past Quayle ... whats wrong ... with this??
 
Beat the game and you should part company with J. Danforth. Try playing at the next easiest skill level and see if you can get a win there. If not, drop down another notch until you have enough challenge to enjoy the game but you can still manage to win.
 
So you are saying i must win to get past Mr Quayle..?

CIV I/II and III gave you some credit for getting so far and so many points!!

After the first win will it credit me if I loose thereafter??
 
I'm not sure, I started at lowest level and have been working my way up very gradually. But if you do beat the game I think it's safe to say you'll be at least one slot above Mr. Quayle. :-)

As far as I know each score is ranked individually so your past win/loss history ought not to affect present or future games.

This isn't proven info, just how it seems to me things work. I could be wrong. Anyone else got more soundly based info than mine?
 
You're probably getting time victories and such, the longer a game goes on the more points you lose (A LOT of points). Try winning sooner, usually before 1950 and have an objective in mind, don't just let yourself win whenever.
 
Dan Quayle was Vice President of the USA under George H.W. Bush (daddy). He had a way of saying really dumb things; some of those dumb things have reasonable explanations but others were just really dumb. He's still very good at raising big money for his political party, the Republicans, but has little or no chance of holding a significant office again.

[edit] For quick info:
http://de.wikipedia.org/wiki/Dan_Quayle
http://en.wikipedia.org/wiki/Dan_Quayle
... or google for other sources.
 
My favorite Quayle moment was the spelling bee kid.
 
Two of my favorite "Quaylisms":

"If we don't succeed, we run the risk of failure."

"The Holocaust was an obscene period in our nation's history. I mean in this century's history. But we all lived in this century. I didn't live in this century."
 
Crighton said:
POTATOE!!!!!

with an E

poor little kid looked up at him

and the expression on his face said it all:

"huh?"


though in all irony he's actually a fairly bright fellow

Yeah, I guess public speaking and publicity in general just isn't his thing.
 
"A brain... that has been wasted... ummm... can be a terrible thing."

I still chuckle over this one everytime I think about it.

A staunch conservative Republican, he was once asked by media what he would do if his daughter was pregnant and considering an abortion. He stammered and hesitated, a typical characteristic his. The press smelled blood (again) and pushed him on it. He finally admitted, "I guess it would be her decision."

OOOOPS!
 
Getting back to the topic, recently I had never won a cultural victory. Last week I set up a settler level game and easily achieved a cultural win. Just wanted to see what I'd need to do. Even though I won, I got Dan Quayle because the level was so easy.
 
If you ask me the scoring system is pointless and flawed, play for yourself, the fun and sense of accomplishment is reward enough.
 
:agree:

That is why I suggested to improve it! It wouldn't be hard, and the game would be much more fun - at least if you have a competitive edge.

The idea is to give points differently depending on the type of victory. For instance, if you win space race or diplomatic, you should get more points if you have a smaller civ, since this is a bigger challenge. Instead of counting population and area positively as for conquest and domination (and the way it is now for all victory types), it would be a penalty! Or, if you wanted to win a cultural victory, wonders would count much more than population! It would be easy and it wouldn't be as obvious who was about to win!
 
Kerrang said:
"If we don't succeed, we run the risk of failure."

Wow, that was deep and original!:lol:
 
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