Darius Completes Manhattan Project... in 1877!

BammBamm

President of Bammsylvania
Joined
Jan 16, 2008
Messages
138
Location
Wichita, Kansas


:lol:

I shoulda stayed in school & learned my letters. This Persian guy is outta control! Remind not to piss him off, now that he can build and deliver nukes.

Mind you, this is Version 1.0.1.135, and I'm on 'Prince' difficulty. From a purely historical perspective, 1877 seems a tad early to be toyin' around with fissile material, does it not?

I may hafta crank it down to 'Court Jester' difficulty, or whatever's directly below 'Prince', because some of these nerdy AIs are makin' me look downright styoopid!

 
Heh, that's Civ. I pulled off many a space race victory in Civ IV well before the 1900's.

But, just keep trying. Learn from your mistakes, and you'll be moving up in difficulty before you know it - no need to move down from what seems like a relatively close game! My general rule for late game losses is, if I was even in the running when I lose, there's no need to move down ;)
 
oh man, thats the funniest thing i've seen all day.

dont feel bad though, prince-the diffculty setting for "normal" often makes me feel inferior and a backwards civilization to the others. im getting better at it though. reminds me of a previous game in which i despised catherine for being an entire era ahead myself and the other AI players and became unstoppable. I will never let her gain so much land ever again.
 
Tech progression rate is way off. Notice how every unit type goes obsolete super fast, eras just breeze through. Personally, I'll pick up a mod to adress this, maybe turn off RAs.

Playing my first post-patch game on Emperor, I can build tanks at about 1650. Mind you I did not beeline, I also got Battleships and soon Flight.
 
Try playing a higher difficulty level. I'm in the 1600's on diety now, and there's three players in the future era.

Fortunately, I'm playing archipelago, and everyone else is going for science victory. So I keep sinking space ship parts as they try to move them around.

Edit: It's actually a continuation of a game started pre-patch.
 
Try playing a higher difficulty level. I'm in the 1600's on diety now, and there's three players in the future era.

Fortunately, I'm playing archipelago, and everyone else is going for science victory. So I keep sinking space ship parts as they try to move them around.

Edit: It's actually a continuation of a game started pre-patch.

That's hilarious, space ship sabotage. :lol:
Seriously though, don't you agree tech goes too fast?
I'm gonna run Immortal next since I allways win on Emperor but I cringe at the thought that tech will race even faster...
 
Gotta love the ICS Borg collectives. Yeah tech needs slowing down .. the US civil war era is usually filled with ICBMs.

Rat
 


:lol:

I shoulda stayed in school & learned my letters. This Persian guy is outta control! Remind not to piss him off, now that he can build and deliver nukes.

Mind you, this is Version 1.0.1.135, and I'm on 'Prince' difficulty. From a purely historical perspective, 1877 seems a tad early to be toyin' around with fissile material, does it not?

I may hafta crank it down to 'Court Jester' difficulty, or whatever's directly below 'Prince', because some of these nerdy AIs are makin' me look downright styoopid!


If you consider that this game spans 4000 years of human history, and in this case the guy was only some 70 years early for it, it isn't that off realy...
 
Anybody else think that a 50% increase to tech costs would be good? I did that to Civ 4 because I didnt like tanks in the 17th century.
 
Anybody else think that a 50% increase to tech costs would be good? I did that to Civ 4 because I didnt like tanks in the 17th century.

Yes, I advocated that when everyone went on and on about tech overflow not being in the game. I said the only you can put that in there is to drastically increase the tech costs (with a combination of reducing GS and specialists). They only went part ways to appease those that cried that no tech overflow was a bug.

But I do disagree with techs matching up to history. One should not have anything to do with the other, it's just number of turns.

Glad to see an AI civ racing ahead to get nukes that early. Now play again and beat them to the punch.
 
Yes, I advocated that when everyone went on and on about tech overflow not being in the game. I said the only you can put that in there is to drastically increase the tech costs (with a combination of reducing GS and specialists). They only went part ways to appease those that cried that no tech overflow was a bug.

But I do disagree with techs matching up to history. One should not have anything to do with the other, it's just number of turns.

Glad to see an AI civ racing ahead to get nukes that early. Now play again and beat them to the punch.

I agree, but having insane tech jumps like platoons of mechenized infantry supporting your knights in 1430 is a bit crazy :crazyeye: :lol:
 
In my first post-patch game (on King), Siam completed the Manhattan project around the same time. Later, Hiawatha and Ptolemy (as well as Russia, which I was playing) also finished their own Manhattan Projects.

But the most surprising event in this game occurred in 1931, when Budapest completed the Manhattan Project.
Spoiler :

It's the first time I've seen a city-state do this. In this case, Budapest had no uranium, so it's hard to understand why they bothered. But it does seem to imply that it is theoretically possible for a city-state to use nukes. Has anyone ever seen that?
 
It's the first time I've seen a city-state do this. In this case, Budapest had no uranium, so it's hard to understand why they bothered. But it does seem to imply that it is theoretically possible for a city-state to use nukes. Has anyone ever seen that?

Haha, that is quite funny. But it raises another question; does CSs have any resources of their own left when they gift their stuff to allies? Else their advanced units would be rather weak due to resource shortage penalty I reckon.
 
In my first post-patch game (on King), Siam completed the Manhattan project around the same time. Later, Hiawatha and Ptolemy (as well as Russia, which I was playing) also finished their own Manhattan Projects.

But the most surprising event in this game occurred in 1931, when Budapest completed the Manhattan Project.
Spoiler :

It's the first time I've seen a city-state do this. In this case, Budapest had no uranium, so it's hard to understand why they bothered. But it does seem to imply that it is theoretically possible for a city-state to use nukes. Has anyone ever seen that?

I had a puppet city build my Utopia Pyramid. That's definitely not as cool as yours though.
 
In my first post-patch game (on King), Siam completed the Manhattan project around the same time. Later, Hiawatha and Ptolemy (as well as Russia, which I was playing) also finished their own Manhattan Projects.

But the most surprising event in this game occurred in 1931, when Budapest completed the Manhattan Project.

It's the first time I've seen a city-state do this. In this case, Budapest had no uranium, so it's hard to understand why they bothered. But it does seem to imply that it is theoretically possible for a city-state to use nukes. Has anyone ever seen that?

I've seen the exact same thing - and I think it was either Budapest or Bucharest that built the Manhattan Project. Funny thing though is that I don't think it had the uranium to build it. :crazyeye:
 
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