CyberChrist said:
I never spoke in favor of a randomly implemented Dark Age(reverse Golden Age), but civs should be able to loose techs if they paint themselves into a corner by researching/accuiring techs faster than they can safely sustain them by means of education/recordings - and possibly in dire circumstances on a cataclysmic scale that could be seen as the entry into a Dark Age (though still not by any firm period of sudden lesser production).
Yes, I know you didn't, but you did support the losing techs idea with a realism-based argument, just after saying you didn't understand why people argue against it. I was merely pointing out that fun, not realism, is the motivation for many people's arguments.
Myself, I don't entirely agree that dark ages or losing techs would automatically be un-fun: I think a properly implemented mechanism for dark ages or potential to lose tech could add to the fun of the game (emphasis on
properly implemented, of course). That's why I said "especially if the occurence... was random and uncontrollable." I think some mechanism to model decline could add fun, but only if you had some control over it. I think we agree on this. But its worth considering that there are people out there who don't think it would be fun, even if it
wasn't random. To convince them, you'll need to argue more about how
fun losing tech (or having it be possible, anyway) would be, not merely argue that it's logical that knowledge could be lost "sooner or later."
In other words, I wasn't arguing against you, just addressing your comment that you couldn't understand what the argument against losing tech was. In your reply, you addressed this somewhat by saying that keeping a balance between speed and sustainability would add to your fun... I agree, which is why I proposed the idea of "minimum beakers to sustain your current tech level" in the first place (You made a good point, though, that switching governments would be problematic with my idea).