davane
Warlord
Da' Vane's Mods (01/03/10)
Another slight delay (I really need to fix my House M.D. addiction), but it's a new month, so I have made up for it by starting on yet another area of Civ IV - Specialists! On with the mods...
The Great General
The Great General unit, also known as a Warlord, is obtained by winning battles against enemy civilizations. Like other Great People, the Great General can be used to start a Golden Age, can discover a Military technology, or be settled in a city as a Military Instructor. In addition, it can be assigned to any unit, providing 20 XP to be split between all the units in the same square, and free upgrades for the assigned unit, as normal. Finally, the Great General is a Melee units with a Combat Strength of 3, and starts with the Leadership promotion. The Great General can hold his own against most Ancient Era units, and can also be captured like other Great People should he be defeated. Note that the experience and promotions gained by a Great General are lost when they are assigned to a unit as a Warlord.
Update (28/04/10): The Great General can now explore rival territory like all Great People.
Update (13/05/10): The Great General is no longer to build the Military Academy.
The Privateer
The Privateer is a fast naval vessel that has hidden nationality, so that it can attack rivals without declaring war. It has a Combat Strength of 8, 0-1 First Strikes, and a 20% Withdrawal Rate. The Privateer can bombard coastal cities, reduncing their defences by 5% per turn. The Privateer requires the Astronomy and Gunpowder technologies to be constructed, and can be upgraded to Frigates and Ships of the Line.
The Ship of the Line
The Ship of the Line is the ultimate wooden ship. It has a Combat Strength of 12, 1-2 First Strikes, and a Withdrawal Rate of 20%. The Ship of the Line causes Collateral damage to up to 2 additional units, and can bombard coastal cities, reducing their defences by 15% per turn.
The Courthouse
The Courthouse reduces City Maintainance by -50%. It also reduces War Weariness in the city by 25%. Finally, with BTS, it also provides additional espeionage and allows for a single Spy specialist to be created.
Chichen Itza
Chichen Itza requires masonry to be built, making it an Ancient era World Wonder now. It provides free Walls in every city, and increases the city's Defence by +25%. With Warlords, it also increases the city's defence against bombardment by 25%, and with VTS, also increases the citiy's Espionage Defence by 25%. However, it does increase City maintainance by +20%. Like other World Wonders, it's Culture does not double with time, but neither is it reduced when captured, and it no longer obsoletes. This makes a city with Chichen Itza a great city to fight over with a rival, but because of the increased City Defence bonuses, sieges here will be a lot harder than normal.
The Market
The Market requires Currency to be built, and increases city wealth by +25%, and allows for 1 merchant specialist to be assigned to the city. In addition, it provides +5% Commerce and +1 Happiness with Fur, Silk, Ivory, and Whale. However, it increases City maintaince by +5%.
Commerce Change Increment Mod
This is a simple XML mod that changes the increments that you can change the commerce slider by to 1%. This allows for exceptional fine tuning of commerce sliders, which is most useful when dealing with larger empires.
Maximum City Buildings Mod
This is another simple XML mod which removes the city building limits. This means there can be an unlimited number of buildings, national wonders, team wonders, and world wonders in a single city.
Design Notes: Originally, the limit for national wonders was to help enforce city specialization. However, seeing as buildings now increase city maintainance, this arbitrary limit is no longer relevent, as the practical limits for the amount of buildings in a city is determined by the city maintainance costs, and the presence of buildings that reduce city maintainance, such as Courthouses. Thus, a city with a Courthouse can support up to 10 buildings, 5 national wonders, 2 World Wonders, or any combination thereof, and still break even as if they did not have a Courthouse.
Conscription Mod
This is yet another simple XML mod which changes the limitations for Conscription (aka Drafting). It reduces the Population limit to 1, but it requires at least 50% of your own culture in the city. This makes the culture within a city more important in the game, as border cities with less than 50% culture lose the ability to draft units, which may help turn the tide against you in the heat of battle.
Formation Promotion
The Formation promotion provides +50% strength against Mounted units.
Charge Promotion
The Charge promotion provides +50% strength against Siege units.
Ambush Promotion
The Ambush promotion provides +50% strength against Armor and Vehicle units.
Citizen Specialist
The citizen is the defaul specialist, and all cities can assign an unlimited number of citizens. Citizens provide basic labour and taxes, resulting in +1 Production and +1 Wealth per citizen.
Another slight delay (I really need to fix my House M.D. addiction), but it's a new month, so I have made up for it by starting on yet another area of Civ IV - Specialists! On with the mods...
The Great General
The Great General unit, also known as a Warlord, is obtained by winning battles against enemy civilizations. Like other Great People, the Great General can be used to start a Golden Age, can discover a Military technology, or be settled in a city as a Military Instructor. In addition, it can be assigned to any unit, providing 20 XP to be split between all the units in the same square, and free upgrades for the assigned unit, as normal. Finally, the Great General is a Melee units with a Combat Strength of 3, and starts with the Leadership promotion. The Great General can hold his own against most Ancient Era units, and can also be captured like other Great People should he be defeated. Note that the experience and promotions gained by a Great General are lost when they are assigned to a unit as a Warlord.
Update (28/04/10): The Great General can now explore rival territory like all Great People.
Update (13/05/10): The Great General is no longer to build the Military Academy.
The Privateer
The Privateer is a fast naval vessel that has hidden nationality, so that it can attack rivals without declaring war. It has a Combat Strength of 8, 0-1 First Strikes, and a 20% Withdrawal Rate. The Privateer can bombard coastal cities, reduncing their defences by 5% per turn. The Privateer requires the Astronomy and Gunpowder technologies to be constructed, and can be upgraded to Frigates and Ships of the Line.
The Ship of the Line
The Ship of the Line is the ultimate wooden ship. It has a Combat Strength of 12, 1-2 First Strikes, and a Withdrawal Rate of 20%. The Ship of the Line causes Collateral damage to up to 2 additional units, and can bombard coastal cities, reducing their defences by 15% per turn.
The Courthouse
The Courthouse reduces City Maintainance by -50%. It also reduces War Weariness in the city by 25%. Finally, with BTS, it also provides additional espeionage and allows for a single Spy specialist to be created.
Chichen Itza
Chichen Itza requires masonry to be built, making it an Ancient era World Wonder now. It provides free Walls in every city, and increases the city's Defence by +25%. With Warlords, it also increases the city's defence against bombardment by 25%, and with VTS, also increases the citiy's Espionage Defence by 25%. However, it does increase City maintainance by +20%. Like other World Wonders, it's Culture does not double with time, but neither is it reduced when captured, and it no longer obsoletes. This makes a city with Chichen Itza a great city to fight over with a rival, but because of the increased City Defence bonuses, sieges here will be a lot harder than normal.
The Market
The Market requires Currency to be built, and increases city wealth by +25%, and allows for 1 merchant specialist to be assigned to the city. In addition, it provides +5% Commerce and +1 Happiness with Fur, Silk, Ivory, and Whale. However, it increases City maintaince by +5%.
Commerce Change Increment Mod
This is a simple XML mod that changes the increments that you can change the commerce slider by to 1%. This allows for exceptional fine tuning of commerce sliders, which is most useful when dealing with larger empires.
Maximum City Buildings Mod
This is another simple XML mod which removes the city building limits. This means there can be an unlimited number of buildings, national wonders, team wonders, and world wonders in a single city.
Design Notes: Originally, the limit for national wonders was to help enforce city specialization. However, seeing as buildings now increase city maintainance, this arbitrary limit is no longer relevent, as the practical limits for the amount of buildings in a city is determined by the city maintainance costs, and the presence of buildings that reduce city maintainance, such as Courthouses. Thus, a city with a Courthouse can support up to 10 buildings, 5 national wonders, 2 World Wonders, or any combination thereof, and still break even as if they did not have a Courthouse.
Conscription Mod
This is yet another simple XML mod which changes the limitations for Conscription (aka Drafting). It reduces the Population limit to 1, but it requires at least 50% of your own culture in the city. This makes the culture within a city more important in the game, as border cities with less than 50% culture lose the ability to draft units, which may help turn the tide against you in the heat of battle.
Formation Promotion
The Formation promotion provides +50% strength against Mounted units.
Charge Promotion
The Charge promotion provides +50% strength against Siege units.
Ambush Promotion
The Ambush promotion provides +50% strength against Armor and Vehicle units.
Citizen Specialist
The citizen is the defaul specialist, and all cities can assign an unlimited number of citizens. Citizens provide basic labour and taxes, resulting in +1 Production and +1 Wealth per citizen.