Dawn of Man image "Unable to load texture"

CivHawk

Chieftain
Joined
Dec 29, 2017
Messages
55
Hello,

I've been having a problem with a mod I've been making.

Every time I try to test my mod by clicking 'Start Game', I get an "Unable to load texture [filename.dds]" error message. The game then replace the Dawn of Man image I created with a red block

I have set the image to VFS and have referenced it in my Civilization.xml file

I know that GIMP has problems sometimes with exporting DDS files, but am I missing something?
 
Are you sure your DOM image is the correct size? Check the data for that here: FramedArchitect's Icon and Screen Pixel Dimension Reference tutorial

I'm not very expert with the GIMP settings either, but I do use GIMP and I just use the default settings for the "Export as DDS". So far I don't remember having any trouble doing things that way.
 
Thanks for the reply. I've actually managed to get it working, I think it was a problem with GIMP itself.

I basically exported the image as a .png file first, setting it with no compression.

I then re-exported that .png file to a .dds file with GIMP.

There must be something glitchy with the way plug-ins with GIMP are ran, especially with compression.

The irony is that there's an 'art' to using GIMP for this kind of thing.........
 
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