Judge_Deadd
No, I'm not back
What do you think about "dead-end" techs (that don't give you any more technologies?
I think that:
Chivalry: Knights aren't THAT bad, really...
Conscription: While you wait for Mech Inf, Riflemen will defend your cities very well.
Fusion Power: Mmm... If you're psychotic about your Nuclear Plants, get it.
Genetic Engineering: Forget it. Cure for Cancer is just modern Hanging Gardens.
Labor Union: Go for it. Mech. Inf. is the best defense unit. (But I don't know what labor union has to do with mechanized infantry)
Pottery: Well, Granaries can be useful. And maybe Gardens too.
Recycling: If you have problems with pollution - take this. If you don't (like me), stay away from it.
Robotics: Go for it. It gives you Artillery and Mfg Plant. And for Space Ship-ers it gives SS Module.
I think that:
Chivalry: Knights aren't THAT bad, really...
Conscription: While you wait for Mech Inf, Riflemen will defend your cities very well.
Fusion Power: Mmm... If you're psychotic about your Nuclear Plants, get it.
Genetic Engineering: Forget it. Cure for Cancer is just modern Hanging Gardens.
Labor Union: Go for it. Mech. Inf. is the best defense unit. (But I don't know what labor union has to do with mechanized infantry)
Pottery: Well, Granaries can be useful. And maybe Gardens too.
Recycling: If you have problems with pollution - take this. If you don't (like me), stay away from it.
Robotics: Go for it. It gives you Artillery and Mfg Plant. And for Space Ship-ers it gives SS Module.