It appears that certain trades/gifts result in a peace treaty. I know that if the AI demands a gift from you it results in a peace treaty. I am not sure exactly what transactions result in a peace treaty. This seems like a HUGE change that should have been noted if it is intentional. No more trade/demand and then attack.
If you made a demand that is accepted, you can't attack that civ for ten turns due to "peace treaty."
I would assume the same happens when you cave into a demand.
Makes sense of course. Otherwise, you can extort techs/money/resources from a civ, and then kill them anyways. Which, I guess wouldn't be unrealistic, but is sorta cheap.
I've seen it happen exactly once - when I asked Ghandi to give me a tech for free, and he did. This was "Can you spare this for a good friend?" rather than a demand, in case it makes any difference.
Actually this occurs when you:
accept open borders
accept any deal for gold/turn
accept any deal for resources
get a forced peace by AP/UN
make peace yourself
accept or make a demand
In fact they just wanted to make sure you can't extract some money from the AI and attack the next turn. This is fine but instead of dublicating the doPeace routine and calling another message they just call the same routine which prints out this Peace treaty message. Since it is not documented anywhere this just causes confusion.
So it is once again a good change by the programmers and a total lack of communication to the customers
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