dealing with corruption

Chris_b_89

Chieftain
Joined
Jun 26, 2002
Messages
60
Is it just me, or did Firaxis go way overboard with regards to corruption in this game. I'm playing a standard size earth map, I have a democracy (which is the government with the least amount of corruption), a forbidden palace, and courthouses in all my cities. But still any city not on my home continent (N and S America) has corruption for all but one. I have cities with 35 production and 64 trade, yet they produce only one of each.

With this much corruption these cities are basically useless, it takes them over 100 turns to build a unit. So all my cities in Europe, Aisa, Africa, or Australia are completely useless, it seems kind of a waste.

Is there any way to deal with this that I haven't thought of, or is that the amount of corruption they intended? I played both Civ I and Civ II and corruption was not this bad once you built a courthouse.
 
That amount of corruption is intentional. After a certain number of cities and distance from the capital and forbidden palace, there'll be cities that will only ever produce 1 uncorrupted shield. All you'll ever be able to expect of those cities is to use them for cultural landholding, by rush-building temple/libraries in them, and generation of additional workers, settlers.
 
You can try communism. It works okay for far-flung empires.

The other option is to change the rules.
 
How do I change the rules? I haven't tried edit yet. Is it pretty straightforward, or does it become complex; and is there any way to change the rules in the middle of a game?
 
Changing the rules can be as simple or as complex as you like it. ;)

And you can't change the rules in the middle of the game. You can only do that if you are using 1.16f or earlier I believe.
 
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