Dealing with runaway AI

Germany, my vassal is willing to vote yay to sanction me. I have adopted iron rule so that liberation and rebellion is impossible, he is afraid of me and yet he can try to sanction me in the world congress? Is this how vassals are supposed to work.

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Sanction you means you can only trade with CS and your vassal, which works in your vassal favour (they want you to trade with them). So I guess it make sense.
 
You say that Carthage denounced you and that "made them a backstabber" - why? Did you have a DOF with them? If not, then they are not backstabbers.

Also, it seems that other nations' opinion of you decreased after that = this is exactly what denouncing is meant for.

... yet they ramained friendly = maybe they had liked you so much that they still remained friendly even after their opinion of you worsened - OR they are deceptive and just pretending to like you while they conspire against you.
 
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Re 3) I think the only benefit of not accepting an embassy is in the early game if you do not want to reveal your capital's locations. Also, embassy is a small positive diplo modifier, so if you are trying to damage a reputation with someone not accepting an embass would help slightly.

EDIT: Now that I think of it, do you need an embassy to send a diplomat to a rival capital? If yes, then in some case, you could want to deny this option to a rival civ
 
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I played some more and I have a few more questions

1. My vassal germany seems to be constantly voting for proposals I vote nay for. Bismarck spammed great diplomats and has more delegates than I do now while I've just put spies in there. He comes to me with deals that say I will vote exactly what you do not want and in return give me my cities back. Is that even normal.
Sometimes civs make weird offers that make no sense. In my current late game, I've been working on my relationship with the Iroquois, and they've started pitching deals where I pay them to vote against a proposal I just made two turns prior. It's like, no, you don't get it, I want Casus Belli. I'm the one proposing it! No, I'm not giving you Lapis to vote against it. Go home, Hiawatha, you're drunk. Damn fire water.

2. Is Eiffel tower a bad wonder. I built it because I needed a negative boredom modifier in all my cities and it gave me a meagre -5%, meanwhile pocatello builds the brandenburg which would given me a free great general that would have synergised nicely with my UA (japan).
I never chase Eiffel as Japan. If I can grab it easy with a few turns, sure. But otherwise, much better things to do by that point.

3. Austria keeps asking me to accept their embassy for 1gpt and I've always refused. Is there any point in an embassy? I can not get open borders or send diplomats there and manipulate world congress. It also means no DoF but is there an advantage to not accepting embassies?
Early on, it's about revealing your capital and letting rivals know too much about what you're doing and capable of. Late game, it's still about cutting off access to information, but it's also about pissing them off. Current game, I've spent centuries intentionally refusing an embassy to the Mayans because I didn't like the company they kept (they were too chummy with Spain for my tastes). The Mayans finally DOWed me when they should have known much, much better: I'm 15 techs ahead of them, 200000+ faith with 800 faith per turn, and Zealotry. They're about to join the Japanese Empire, it's going to be swift and disgusting, and they did it to themselves.

4. Should I go for Iron fist as I have 2 vassals now or lebensraum because I have 4 great generals and would likely build citadels in a war with russia. I might still go for science victory or diplomatic because I'm also considering getting the cs bullying tenets later. Also is 60 a good cap for 190 population and 9 cities or should I start spamming some citadels and armories?
I like Iron Fist on general principle, but by then my vassals aren't going anywhere anyway. I've burned their cities, crushed their populations, brainwashed their children, sold them jeans and have them all paying too much to watch my movies by then. IF is a nice little insurance policy, though, if rebellion/liberation is a potential risk.

Running Japan, unit cap is lifeblood. It can't ever be high enough, due to war weariness. When you're late in a crucial meatgrinder war, you don't want WW to ruin things for you. So if you have the safe opportunity to bump the cap up, do it whenever possible.

While I was warring with venice every AI kept spamming the ban luxury proposals, world religion and scholars in residence. God I underestimated scholars in residence, people who were in industrial instantly went modern. They have now banned tea, cocoa, ivory, spices, jade, silk and I have one of everything.
Diplomacy and espionage. Train as diplomats, send to CSes, divide civs against each other whenever you can. What I enjoy doing is having diplomats in the lead civ capitals, and shopping that civ every time they sneak attack someone. Sow mistrust and dissension. Intrigue everywhere. Play on fears. Then use those advantages in the Congress.

One Congress tip that took me years to realize: when a civ votes for one proposal, that's a vote they can't put to another one. Just because the tooltip says that such-and-such proposal has 25 yeas, that doesn't mean it does, because those votes may get put on another proposal. So play priority proposals off against each other. I've actually scored World Religion before that way when everyone was busy arguing over some sanction or other.

I played this game for years and only recently have I really started to take note of the diplomacy game. It's an incredibly, incredibly big deal. Manipulate, backstab, hold grudges, give payback, lie, cheat, steal. It's true what they say, you really can steal more money with a briefcase than with a gun. So pay close attention to those relationships and developing vote blocs.

6. How do people use great scientists in vox populi? I am making 850 science a turn and the great scientist's instant yield is only 2800 and this after the rationalism tenet that boosts popping yields by 25%. In general I think great person improvements are better in vp.
I still follow the old vanilla rule: academy until public schools, then bulb every one after that. Works for me.
 
Russia researched the manhattan project first and I had not started it because I was rushing for bletchley park. I did have atomic theory though. I did not know that the first civ to finish the manhattan project gets a free nuke. The next turn or so my diplomat in moscow tells me that she is planning a sneak attack on osaka. All my troops were stationed at kyoto and none at osaka, so i moved half of them. She started the war on T405 when she finished manhattan project and used an atomic bomb. Half my troops all, stationed for a bloodbath and shogunate glory were gone. Germany as my vassal took fire instead of osaka because dusseldorf was in the way and russia eventually captured it. Brussels was allied with me at the time and it fell to russian hands. I was barely defending kyoto because my formations sucked as I could not keep track of my samurai with great generals II and quick study, and some of them were not even upgraded beyond tercio because of an empty treasury back when I was losing 200gpt when i warred against venice because I overlooked citizen management and had all my cities on food focus. I had some of my samurai die in a horsehockey way. It did not help that my army was mostly upgraded samurai and an ironclad for every 4 cruisers and did not have more than one field gun, 1 musketman for ranged land units. Meanwhile she had cossacks and paratroopers. Her paratroopers pillaged my tobacco and I lost my monopoly and her assaults were kind of brutal. Since I was busy defending my mainland russia managed to take samarkand from me, which I had for coal and aluminium. I purchased some GS with faith and rushed some military techs to get machine guns and got bazookas around the end. Fighting russia became much easier once I got some machine guns. I did get a few great generals out of it so not that bad. I used a couple bombers and a cruiser to keep the units at bay in osaka and had the workers scrub fallout. She offered peace on T422 and i captured stuttgart and accept peace with a warscore of -18.

Patronage of the daimyo is really good in the early game, not so much in late game. When I did get a free GW i went for instant culture and got air supremacy. I signed peace with russia on the same turn. It was very helpful in fighting carthage when she declared war on me 3 turns later and was attacking a puppet colombo, all I had to do was send some bazookas. Razed one of her crappy cities, captured hippo regius and got my warscore to 70 thanks to martial spirit from autocracy.

The turn after carthage declared war on me, austria did because pocatello bribed her. 2 or so turns later the shoshone and ethiopia declare war. Even after my war with russia I was number 3 in military though. Austria cannot reach me. Ethiopia has not attacked me. I wrecked the initial wave of shoshone and pillaged their uranium tiles. It is a stalemate now with barely any units across the place but has captured riga from venice. I am thinking of signing peace with carthage because war weariness has started to kick in at -2, but unfortunately her city Utique is in the way of my troop movement between colombo and hippo regius which I intend to use to attack the shoshone and liberate riga.

Is it not possible to get open borders from a peace deal without capitulation?

I'm afraid another war with russia is inevitable if I get another vassal especially with Iron fist and I do NOT want to war with her in this game. The last one was brutal and stressed me so hard. I didn't think losing would feel so bad in a game, but this feels like letting down a whole bunch of people instead of just failing a level in other games.

How do you use the tyranny tenet from autocracy. Does bullying mean asking for tribute? Does it mean asking for tribute actually increases influence and decreases others' influence? Combined with hall of honour I think it could inch me closer to a diplomatic level ground. Germany still insists on voting against me.

How does one even use Japan's UA. It needs war, consecutive GG and GAs are harder to get and the golden age points do not seem to scale with era which makes the boost colossal in early game.

How long do your games take? Mine is now 436 turns and 17 hours 35 minutes. Standard pace

TLDR: Autocracy is awesome with tenets like elite forces, third alternative, air supremacy (I have not even started building zeroes yet), order comes close probably, but with the aggressiveness of VP AI, i think autocracy is better
 
I like Iron Fist on general principle, but by then my vassals aren't going anywhere anyway.

It also increases vassal yields which I found to be quite useful. An instant +150 culture and some science, gold is very useful, more than a 5% decrease in cost of buildings or whatever.

sold them jeans and have them all paying too much to watch my movies by then

Lol. I did not really look into influencing them. The different religions alone make it a bit harder and I also missed out on the open borders modifier from aesthetics.
 
Russia researched the manhattan project first and I had not started it because I was rushing for bletchley park. I did have atomic theory though. I did not know that the first civ to finish the manhattan project gets a free nuke. The next turn or so my diplomat in moscow tells me that she is planning a sneak attack on osaka. All my troops were stationed at kyoto and none at osaka, so i moved half of them. She started the war on T405 when she finished manhattan project and used an atomic bomb. Half my troops all, stationed for a bloodbath and shogunate glory were gone. Germany as my vassal took fire instead of osaka because dusseldorf was in the way and russia eventually captured it. Brussels was allied with me at the time and it fell to russian hands. I was barely defending kyoto because my formations sucked as I could not keep track of my samurai with great generals II and quick study, and some of them were not even upgraded beyond tercio because of an empty treasury back when I was losing 200gpt when i warred against venice because I overlooked citizen management and had all my cities on food focus. I had some of my samurai die in a ****** way. It did not help that my army was mostly upgraded samurai and an ironclad for every 4 cruisers and did not have more than one field gun, 1 musketman for ranged land units. Meanwhile she had cossacks and paratroopers. Her paratroopers pillaged my tobacco and I lost my monopoly and her assaults were kind of brutal. Since I was busy defending my mainland russia managed to take samarkand from me, which I had for coal and aluminium. I purchased some GS with faith and rushed some military techs to get machine guns and got bazookas around the end. Fighting russia became much easier once I got some machine guns. I did get a few great generals out of it so not that bad. I used a couple bombers and a cruiser to keep the units at bay in osaka and had the workers scrub fallout. She offered peace on T422 and i captured stuttgart and accept peace with a warscore of -18.

Patronage of the daimyo is really good in the early game, not so much in late game. When I did get a free GW i went for instant culture and got air supremacy. I signed peace with russia on the same turn. It was very helpful in fighting carthage when she declared war on me 3 turns later and was attacking a puppet colombo, all I had to do was send some bazookas. Razed one of her crappy cities, captured hippo regius and got my warscore to 70 thanks to martial spirit from autocracy.

The turn after carthage declared war on me, austria did because pocatello bribed her. 2 or so turns later the shoshone and ethiopia declare war. Even after my war with russia I was number 3 in military though. Austria cannot reach me. Ethiopia has not attacked me. I wrecked the initial wave of shoshone and pillaged their uranium tiles. It is a stalemate now with barely any units across the place but has captured riga from venice. I am thinking of signing peace with carthage because war weariness has started to kick in at -2, but unfortunately her city Utique is in the way of my troop movement between colombo and hippo regius which I intend to use to attack the shoshone and liberate riga.

Is it not possible to get open borders from a peace deal without capitulation?

I'm afraid another war with russia is inevitable if I get another vassal especially with Iron fist and I do NOT want to war with her in this game. The last one was brutal and stressed me so hard. I didn't think losing would feel so bad in a game, but this feels like letting down a whole bunch of people instead of just failing a level in other games.

How do you use the tyranny tenet from autocracy. Does bullying mean asking for tribute? Does it mean asking for tribute actually increases influence and decreases others' influence? Combined with hall of honour I think it could inch me closer to a diplomatic level ground. Germany still insists on voting against me.

How does one even use Japan's UA. It needs war, consecutive GG and GAs are harder to get and the golden age points do not seem to scale with era which makes the boost colossal in early game.

How long do your games take? Mine is now 436 turns and 17 hours 35 minutes. Standard pace

TLDR: Autocracy is awesome with tenets like elite forces, third alternative, air supremacy (I have not even started building zeroes yet), order comes close probably, but with the aggressiveness of VP AI, i think autocracy is better
Sounds like you are having fun. My games last 20 to 25 hours in standard, when I'm disciplined enough to finish them.
 
Russia researched the manhattan project first and I had not started it because I was rushing for bletchley park. I did have atomic theory though. I did not know that the first civ to finish the manhattan project gets a free nuke.

There are certain technologies that are worth racing like hell for. I'd put nukes at the top of the list, followed by Combined Arms (tanks are pillage beasts if the other side doesn't have them). Remember that in any war, the fastest way to win is to break the enemy's will and destroy their economy, because then they can't replenish their forces.

Your Russia situation is exactly what you want to avoid (but not always can) with diplomacy, and more importantly, a strong religion. If Russia knew that they'd suffer happiness, diplomatic and economic losses by attacking you, Cathy would have considered attacking someone else. Religion with Zealotry means that in late game, you can endlessly crank out land units with faith alone, while the enemy has to do it with money and hammers. Meanwhile you're putting up buildings and wonders. Seriously: religion with Japan. Make it your top priority in your next game.

I am thinking of signing peace with carthage because war weariness has started to kick in at -2, but unfortunately her city Utique is in the way of my troop movement between colombo and hippo regius which I intend to use to attack the shoshone and liberate riga.

WW -2 isn't bad at all. It's more a warning than a red alarm, the point where you should be figuring out what your victory in that war will look like. I've done WW in the -40 range for the big mid-game meat grinder that forces me to push all my chips in. If Carthage isn't worth the hassle, sue for peace; otherwise, take one of her cities and push a peace that's more in your favor. If nothing else, pillage them wholesale. Cripple them hard and then walk away.

Is it not possible to get open borders from a peace deal without capitulation?
I don't know, but I doubt it. Any peace deal I've seen that isn't a vassal deal is almost always a no-fault offer or a gold-luxury payoff.

I'm afraid another war with russia is inevitable if I get another vassal especially with Iron fist and I do NOT want to war with her in this game. The last one was brutal and stressed me so hard. I didn't think losing would feel so bad in a game, but this feels like letting down a whole bunch of people instead of just failing a level in other games.
Welcome to Civ. :) Start figuring out who else hates Russia and what you have to offer those civs. Wheel and deal. Make friends. If you have some diplo swing, consider even kissing Russia's backside for a bit or feeding them someone else.

This really is a game that, at its heart, is all about vicious, bloodthirsty, cold backstabbing. If you're not doing it to them, rest assured that they're doing it to you. Friendships last only as long as they need to. So figure out how to use war, diplomacy, religion and the works to sneak behind Russia and slash their Achilles tendon when it's least convenient for them.

How long do your games take? Mine is now 436 turns and 17 hours 35 minutes. Standard pace
Mine probably run about that long. Standard, Japan, typically Prince, three-city start with an early religion rush.

TLDR: Autocracy is awesome with tenets like elite forces, third alternative, air supremacy (I have not even started building zeroes yet), order comes close probably, but with the aggressiveness of VP AI, i think autocracy is better
Oh, Autocracy all the way. The only time I don't go for Autocracy is when the Big Baddie (Russia in your current game) has already gone Auto and taken the free tenet. Then I'll opt for Order. If both have already been claimed, then I screwed up my culture game somewhere along the line, and I'll then join up the ideology that makes the most sense in terms of diplomacy and war relationships.
 
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