NP300
Prince
I think the one-unit-per-hex idea is wonderful. I have long thought that Civ would work better if the combat system were more like that of Panzer General. It eliminates unit spam and stacks of doom, improves strategy and introduces more tactical combat. It works well because a combat does not necessarily result in the death of a unit. In Panzer General most combats did not result in a destroyed unit, rather the units were weakened. If a unit was weakened enough, it was forced to retreat or be destroyed. Since most combats do not kill units, you don't need as many units.
The combat system as it exists in Civ IV can degenerate into a matter of who has the largest stack. To win in Panzer General you needed powerful units, combined arms, and proper tactics and strategy. To kill units, you needed to attack them with the proper units, bombard them and surround them. You would weaken a unit, then you would force it to retreat and then you would keep pounding it and/or force it into a place where it could not retreat until it was killed.
Szabolcs85, my suggestion is to not jump to conclusions about the one-unit-per-hex rule if you have never played a game like Panzer General. You might just love it.
The combat system as it exists in Civ IV can degenerate into a matter of who has the largest stack. To win in Panzer General you needed powerful units, combined arms, and proper tactics and strategy. To kill units, you needed to attack them with the proper units, bombard them and surround them. You would weaken a unit, then you would force it to retreat and then you would keep pounding it and/or force it into a place where it could not retreat until it was killed.
Szabolcs85, my suggestion is to not jump to conclusions about the one-unit-per-hex rule if you have never played a game like Panzer General. You might just love it.