I’m a huge strategy game fan and I’d love civilization to be even better than it already is. I’m not sure if the developers are still looking to develop a new game or look to make any more expansions however, I’d be happy to buy another civilization game or expansion. I tried to keep things compact, so I’ll keep it to a top 5 wishlist of new features that I'd absolutely love to see.
I’d love to see a sort of DLC that adds a ton of horrifying last stand of humanity apocalypse map evolutions. With an appropriate soundtrack to really play into the depressing world ending or heroic last stand theme.
1. Waterworld
I am an absolute HUGE fan of the climate mechanic in civ6, however I thought it was very tame so I added a mod that makes the water level submerge the entire planet, which felt amazing to play and I'm obsessed with this style of civ6 endgame. In this version standard flood walls are not allowed. Meaning you get waterworld. The idea is that there is no more land, and the world has turned into one huge ocean.
This event enables the construction of unique flood walls that only protect your districts from flooding. These look like offshore drilling platform tiles under your district and cities.
2. Post nuclear fallout world
Another event I’d love to see is post nuclear war world. Which is basically RED DEATH, but then as a map evolution, meaning if enough people launch nukes, the entire map starts to turn into a wasteland desert and each tile gives 1 less food with each escalation, and there are 3 escalations, meaning the maximum is 3 less food per tile. The idea is that the world is genuinely coming to its end and survival must be extremely difficult.
This event enables the construction of the fallout bunker district that provides food and cannot be damaged with nukes.
3. Zombie apocalypse
A zombie apocalypse event would be awesome too, which means at a certain point in the lategame every unit that dies spawns a zombie unit. Zombies replace barbarians and spawn at a very high rate. Zombies also regenerate fully at the end of each turn, meaning they are extremely difficult to get rid of. Zombies are naturally highly aggressive and are extremely slow. It would be cool if the zombies leave a dark stain behind where they go, meaning a world overrun by zombies looks darker, until the event ends.
This event enables the construction of the zombie walls, which are standard city walls, just for the modern era, being more powerful.
4. Alien invasion
Aliens will deploy UFO's (reskinned barbarian camps) around the globe that spawn very dangerous units, attacking cities. I hope they are themed in the stereotypical alien style, so little green men and tripods. They’re basically super-barbarians hell bent on destroying your cities. It would also be cool if aliens left some kind of alien ground stains where they go, meaning if the world is overrun, the world also looks more alien, until the event ends.
This event enables the construction of the XCOM project (building), which allows the recruitment of XCOM units, which have bonus damage against aliens. This building also makes it so you get into an alliance with others who have built this building, for as long as the alien invasion lasts.
5. Second ice age
This event develops very slowly and give a warning that the second ice age is coming, which gradually turns the map into one big ice planet. Slowly every tile becomes colder, meaning desert tiles eventually become tundra tiles, grassland tiles become snow tiles and snow tiles become glacier tiles (sea ice on top of snow tiles). This map evolution gradually builds up from the poles. This means the world will starve.
This event enables the construction of the seed vault district (Svalbard Global Seed Vault), which provides a large amount of food.
I’d love to see a sort of DLC that adds a ton of horrifying last stand of humanity apocalypse map evolutions. With an appropriate soundtrack to really play into the depressing world ending or heroic last stand theme.
1. Waterworld
I am an absolute HUGE fan of the climate mechanic in civ6, however I thought it was very tame so I added a mod that makes the water level submerge the entire planet, which felt amazing to play and I'm obsessed with this style of civ6 endgame. In this version standard flood walls are not allowed. Meaning you get waterworld. The idea is that there is no more land, and the world has turned into one huge ocean.
This event enables the construction of unique flood walls that only protect your districts from flooding. These look like offshore drilling platform tiles under your district and cities.
2. Post nuclear fallout world
Another event I’d love to see is post nuclear war world. Which is basically RED DEATH, but then as a map evolution, meaning if enough people launch nukes, the entire map starts to turn into a wasteland desert and each tile gives 1 less food with each escalation, and there are 3 escalations, meaning the maximum is 3 less food per tile. The idea is that the world is genuinely coming to its end and survival must be extremely difficult.
This event enables the construction of the fallout bunker district that provides food and cannot be damaged with nukes.
3. Zombie apocalypse
A zombie apocalypse event would be awesome too, which means at a certain point in the lategame every unit that dies spawns a zombie unit. Zombies replace barbarians and spawn at a very high rate. Zombies also regenerate fully at the end of each turn, meaning they are extremely difficult to get rid of. Zombies are naturally highly aggressive and are extremely slow. It would be cool if the zombies leave a dark stain behind where they go, meaning a world overrun by zombies looks darker, until the event ends.
This event enables the construction of the zombie walls, which are standard city walls, just for the modern era, being more powerful.
4. Alien invasion
Aliens will deploy UFO's (reskinned barbarian camps) around the globe that spawn very dangerous units, attacking cities. I hope they are themed in the stereotypical alien style, so little green men and tripods. They’re basically super-barbarians hell bent on destroying your cities. It would also be cool if aliens left some kind of alien ground stains where they go, meaning if the world is overrun, the world also looks more alien, until the event ends.
This event enables the construction of the XCOM project (building), which allows the recruitment of XCOM units, which have bonus damage against aliens. This building also makes it so you get into an alliance with others who have built this building, for as long as the alien invasion lasts.
5. Second ice age
This event develops very slowly and give a warning that the second ice age is coming, which gradually turns the map into one big ice planet. Slowly every tile becomes colder, meaning desert tiles eventually become tundra tiles, grassland tiles become snow tiles and snow tiles become glacier tiles (sea ice on top of snow tiles). This map evolution gradually builds up from the poles. This means the world will starve.
This event enables the construction of the seed vault district (Svalbard Global Seed Vault), which provides a large amount of food.
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