Death to the BFC!!!!

As we will choose expansion, the BFC is dead, rest in pieces
 
I remember reading naysayers that civ 4 is going to be dumbed down because they removed the pop-the mole pollution and mechanisms to prevent ICS (which I feel were successfully abolished). Settlers would not reduce city population. Hammers and beakers would roll over into the next one. Units having one combat stat...

Civ 3 was going to be dumbed down because zone of control was being removed, unified unit maintenance, hit points and firepower removed...
 
Big Fat Hex?

It won't be "fat" as the cross was, but it will have bumpy edges. Maybe the Big Bumpy Hex would be a better description.

I guess that the progressive expansion outlined will mean that the world view borders will only end up hex like under limited circumstances.

Even so, the city view that surely would exist in CV (but hasn't to date been revealed to the public) might well display all hexes in reach, even those unavailable to use, just as all prior versions of Civ show their tiles in reach.
 
Wow. That's a lot of tiles to work. I really hope they get rid of the "assign different citizens to work each tile" micromanagement nonsense.

Just add up the resources of all tiles in the radius, divide by that number of tiles, then multiply by the city size. That would really cut down on the annoying work we have to do.

As well as make it impossible to grow a city.

Consider even a basic Civ4 City with a source of food in its fatcross and everything else grass.

Food layout:
_222_
22222
22222
22622
_222_

2 * 20 + 6 = 46.

46/21 = 2.2 (approx)
2.2 * 1 = 2.2

2.2- 2 = 0.2, which rounds to 0 growth.


Consider the same, Civ4 system

Food layout:
_222_
22222
22222
22622
_222_

2 + 6 = 8 (working the 6 food tile)
8 - 2 = 6

This is 6 growth, because the workers aren't working junk tiles.
 
but it's not a hex, it'll be a 78 sided polygon - the big fat heptacontakaioctagon anyone?
it makes 42 sides according to the below attached png file.
View attachment civV city radius.zip
so we will have 18+12+6=36tiles to work+city center
Big Fat Hex?
It won't be "fat" as the cross was, but it will have bumpy edges. Maybe the Big Bumpy Hex would be a better description.
we can call it as a big fat hex (BFH) or a big bumby hex (BBH) because the shape still makes a hex roughly.
although the shape expands 1tile by 1tile, still the largest shape it can take will be a BFH. so the gamer will focus on 36neighbour tiles when he picks a plot for building the city.

but i also think game won't let us to invest and work a plot in 3rd layer if we have no tiles gained in 2nd layer. so that will make it hard to decide the city plot. will it be better to cover a very good 36 tiles combo or will it be better to have a food resource in the first layer instead of 2nd and 3rd layers? it will depend on the situation, i guess.

However, we also don't know if it will be possible to have 36 pop cities. maybe cities can practically be only 20-25 because of health caps? if so, that makes overlapping quite useful, maybe even decreasing distance maintenance this way? any ideas?
 
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