Arkatakor
King
After successfully compiling the DLL for a mod, I have been trying to debug the dll in visual C++ 2010 express.
I imported an existing project; when I press F5 to debug the mod, I get a window popup with the text:
Unable to start program '<PATH_TO_SOLUTION_DIRECTORY>\CvGameCoreDLL.dll'
It is somehow expecting that the DLL should be in the same directory as the solution and source files themselves. The only place that the DLL should be in is the debug folders of the solution (when its compiled), then it should be copied ASSETS directory of the mod. I get as far as this.
So what I would like to do is to tell the visual C++ 2010 express that I would like to debug the DLL in the ASSETS directory of the mod which is in a completely different directory than that of my source files / solution.
TLDR; I would like to instruct the compiler that the DLL its trying to debug is in another directory than that of my source / solutions files. How do I do that?
I imported an existing project; when I press F5 to debug the mod, I get a window popup with the text:
Unable to start program '<PATH_TO_SOLUTION_DIRECTORY>\CvGameCoreDLL.dll'
It is somehow expecting that the DLL should be in the same directory as the solution and source files themselves. The only place that the DLL should be in is the debug folders of the solution (when its compiled), then it should be copied ASSETS directory of the mod. I get as far as this.
So what I would like to do is to tell the visual C++ 2010 express that I would like to debug the DLL in the ASSETS directory of the mod which is in a completely different directory than that of my source files / solution.
TLDR; I would like to instruct the compiler that the DLL its trying to debug is in another directory than that of my source / solutions files. How do I do that?