Debugging thread

Scrap that, I just tested this and the citygraphics showed in every era, even when not defined.

Which xml file has the tech labels? I can't find it. I did find a file where the tech explanation is but that's it.
 
Scrap that, I just tested this and the citygraphics showed in every era, even when not defined.

Wierd. I wonder what my problem is.

Which xml file has the tech labels? I can't find it. I did find a file where the tech explanation is but that's it.

Is there a Text file for Techs? I saw that you had some details in the first few techs, but didn't know where you did that prior.
 
Sorry that I have not been able to help out more recently. :(
This week has been a very busy week and I actually won't be available at all to help with anything till next week.

So much to do but so little time.......
 
No problem, matt. There's still plenty to do at the groundworks which is a waste of your talents anyway.

Just finished labeling the techs in CIV4GameText_Objects_BTS.xml, at least the tech tree is readable now. :)
 
Any advice on cleaning up terrain/features matt? Is that something you want us to wait on for you to finish?
 
Any advice on cleaning up terrain/features matt? Is that something you want us to wait on for you to finish?
You can go ahead add fix this. If is mainly just the art references that need to reference the moon artwork instead of vanilla.
 
Atm I first plan to put custom era's in the mod (Settlement -> Colonization -> Exploration if everybody agrees with those names) and relink the techs/cityart to them. And link the city-audio to the Final Frontier mp3's. It's a bit sidework, I know, but since a number of those features are still on representation graphics I don't see a hurry for doing it. You can try to tackle it if you want, and see if the attrition on those features disappears with it.
 
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