So, i know lots of you will say search this, use that program. Well i already searched the forum, couldnt find what i need. There are some threads about utilites, about how each unit has rounds of attacks, bla bla bla. To keep it simple i want to know exacly, how to make cost effective defenders and how to make defence of injured units when attacking. When i have 20 troops in enemy territory i dont think its handy to use calculator and put all values 20 times per turn...
So to split it in strong points:
1) Defence modifiers.
a) How much prercent actually have "fortified"? I think there was one time when i found it in game, but i have tryed to find it again dozens of times and cant find anywhere. If i'm not wrong its supposed to be 25 or 50% right?
b) What are town/city/metro defence values? Does town have any bonus defence modifier? Then you can build walls only in towns and in cities they dissapear so i'm guessing its 50%? And most logic for metro would be 100% same as mountain?
(Also a little noobish, but cant find it in game and too lazy to make 2nd post in newb questions thread so just asking here - when does those bonuses kick in city at pop 6 or 7 and metro at 12 or 13?)
c) How much def modifier had the "fighting-over-river had"? Also cant find anywhere.
2) Calculation
a) How exacly are defence modifiers calculated? I'm not english so i always keep messing up words cumulative and that other one
So for example you are on mountain and fortified. Are they just mountain defence bonus+fortified bonus or somehow differently, like some of my friends had ideas that maybe its Mdef*Fdef or Mdef*Fdef+Mdef, so biggest one is always multiplied? For example, how much defence has hill+barricade+fortified? And how exacly do they sum up to the answer? I dunno so i just wanna be sure
b) How much total defencive power unit has compared to attacking unit, if for example:
Its a knight with 3 def, veteran mean 4 hp, and standing on jungle 25%. And hes
facing knight with 4 attack power and 4hp.
If i'm not wrong it should be one of two:
b.1) 3def*4hp*1.25(jungle bonus)=15 against 4offence*4hp=16. So that
makes 15/16.
b.2) 3def*4hp+3def*1.25(jungle bonus)=12+3*1.25(if they round up then its 4
if round down then 3)=[15 or 16] def against 16 offence.
Maybe its not the best example cos of 1 point of strenght difference, but you understand
what i mean right?
So two more examples to sum it all up, so theories have some hard examples behind it:
How much total defencive power has veteran(4 hp) musketman(def 4), being fortified(+?%) on a mountain(+100%) in a barricade(+100%) and being attacked across the river(+?%)?
How much total defencive power has fortified veteran or fortified regular Enkindu warrior(my game right now and stupid ancient cavalries are killing them off like they are nothing
) protecting town of size 7?
So regarding second question:
What do you think is it wise to protect injured units wich has no movement points to run away themselves with a knight and fortify on other side on a river? I mean if archer or another knight or something has like 1 hp left and i have veteran knight wich can fortify, get 10% or something terrain bonus and over the river bonus. Thats pretty strong or no?
And also is it worth to try to cut opponents roads by fortifying a single spearman on a hill?
P.S. Most of my games, even when i'm going for space race or culture - end up in domination victory, opponents are usually just so agressive. I so often get to play against iraquois or inca or zulu or maya. They just try to bully you without any regrets
I usually were playing monarch level and just yesterday gathered my strenght to try emperor and i WON it(yoohoo!!) with chinise by guess what - domination
As always. So i wanna try and ease the pressure by learning defencive game. It seems so hard for me;/ Also note - i never get elected as diplomatic leader
((((((((( everyone is furious with me=]

So to split it in strong points:
1) Defence modifiers.
a) How much prercent actually have "fortified"? I think there was one time when i found it in game, but i have tryed to find it again dozens of times and cant find anywhere. If i'm not wrong its supposed to be 25 or 50% right?
b) What are town/city/metro defence values? Does town have any bonus defence modifier? Then you can build walls only in towns and in cities they dissapear so i'm guessing its 50%? And most logic for metro would be 100% same as mountain?
(Also a little noobish, but cant find it in game and too lazy to make 2nd post in newb questions thread so just asking here - when does those bonuses kick in city at pop 6 or 7 and metro at 12 or 13?)
c) How much def modifier had the "fighting-over-river had"? Also cant find anywhere.
2) Calculation
a) How exacly are defence modifiers calculated? I'm not english so i always keep messing up words cumulative and that other one


b) How much total defencive power unit has compared to attacking unit, if for example:
Its a knight with 3 def, veteran mean 4 hp, and standing on jungle 25%. And hes
facing knight with 4 attack power and 4hp.
If i'm not wrong it should be one of two:
b.1) 3def*4hp*1.25(jungle bonus)=15 against 4offence*4hp=16. So that
makes 15/16.
b.2) 3def*4hp+3def*1.25(jungle bonus)=12+3*1.25(if they round up then its 4
if round down then 3)=[15 or 16] def against 16 offence.
Maybe its not the best example cos of 1 point of strenght difference, but you understand
what i mean right?

So two more examples to sum it all up, so theories have some hard examples behind it:
How much total defencive power has veteran(4 hp) musketman(def 4), being fortified(+?%) on a mountain(+100%) in a barricade(+100%) and being attacked across the river(+?%)?
How much total defencive power has fortified veteran or fortified regular Enkindu warrior(my game right now and stupid ancient cavalries are killing them off like they are nothing

So regarding second question:
What do you think is it wise to protect injured units wich has no movement points to run away themselves with a knight and fortify on other side on a river? I mean if archer or another knight or something has like 1 hp left and i have veteran knight wich can fortify, get 10% or something terrain bonus and over the river bonus. Thats pretty strong or no?
And also is it worth to try to cut opponents roads by fortifying a single spearman on a hill?
P.S. Most of my games, even when i'm going for space race or culture - end up in domination victory, opponents are usually just so agressive. I so often get to play against iraquois or inca or zulu or maya. They just try to bully you without any regrets



