swilhelm73
Chieftain
- Joined
- Sep 9, 2003
- Messages
- 47
I was thinking while playing the other day, that Civ 4 uses an interesting model for comparing the value of offense and defense.
On the strategic level, defense is clearly superior. When someone invades your lands, they can't use your roads or forts, and they heal much slower. This makes it difficult in some cases to reinforce stacks of doom, and gives the defender, if he has cultural depth, several turns to organize his defense.
However, on the tactical level, offense rules. You can get some nice defensive bonuses from cities and terrain and you do get the best defender for each attack. However, the sheer fact that the attacker determines the fight order overwhelms this. You make have a bunch of good defense troops in a city with a high defense value, but given enough siege units or time, and you will lose...
This has prompted me to focus much more on active defense. When at war with a roughly equal foe, be prepared to attack their stack of doom in your lands, and then go after their cities...
On the strategic level, defense is clearly superior. When someone invades your lands, they can't use your roads or forts, and they heal much slower. This makes it difficult in some cases to reinforce stacks of doom, and gives the defender, if he has cultural depth, several turns to organize his defense.
However, on the tactical level, offense rules. You can get some nice defensive bonuses from cities and terrain and you do get the best defender for each attack. However, the sheer fact that the attacker determines the fight order overwhelms this. You make have a bunch of good defense troops in a city with a high defense value, but given enough siege units or time, and you will lose...
This has prompted me to focus much more on active defense. When at war with a roughly equal foe, be prepared to attack their stack of doom in your lands, and then go after their cities...