photophor
Chieftain
- Joined
- Dec 21, 2008
- Messages
- 48
I'm playing Brennuss and Napoleon is giving me some problems with espionage. He has destroyed buildings and my espionage slider is at 20% just to keep damage to the minimum.
As a short term solution I'm making spies for defensive espionage. This idea comes from the manual which states that spies can see and intercept enemy spies.
Other units such as a horse archer would be set to sentry mode and would awake if an opposing unit were to come into range. So, on the basis of the manual's assertion, I'm placing three spies in cities that have been affected by espionage. [Edit: That's one spy in each of three cities]
Spies do not have a sentry mode!?
If I put the spy to sleep I imagine that it will not detect an enemy spy and that would defeat my objective.
On the other hand, if I leave the spy awake awaiting orders then I'm going to have to deal with three spies every turn forever. That just doesn't seem to fit with the way the game is designed.
So what am I doing wrong?
As a short term solution I'm making spies for defensive espionage. This idea comes from the manual which states that spies can see and intercept enemy spies.
Other units such as a horse archer would be set to sentry mode and would awake if an opposing unit were to come into range. So, on the basis of the manual's assertion, I'm placing three spies in cities that have been affected by espionage. [Edit: That's one spy in each of three cities]
Spies do not have a sentry mode!?
If I put the spy to sleep I imagine that it will not detect an enemy spy and that would defeat my objective.
On the other hand, if I leave the spy awake awaiting orders then I'm going to have to deal with three spies every turn forever. That just doesn't seem to fit with the way the game is designed.
So what am I doing wrong?