Deity Is Insane

superslug

Still hatin' on Khan
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I haven't posted any public updates since the craziness that was my Deity20K game, but I've been playing a few more huge maps here and there.

I've been focusing on conquest. I'm open to whatever victory conditions come my way, but I'm still concerned about my ability to wage war on higher levels. To that end, I rolled a bunch of pangaea maps. To my dismay, I never found any opening spots with enough breathing room.

So I went back to archipelago. It's a counterintuitive choice for conquest, but it did buy me time to survive and grow until the Industrial Ages when I could access Communism, Steam Power, artillery, and my precious bombers.

I've exterminated the Americans with Mounted Warriors on my home continent. Overseas, I wiped out Egypt with cavalry, and the Inca got crushed under my tanks and bombers.

China has a continent to themselves and the tech lead. They've also built two spaceship parts and are working on a third. Since they're the imminent threat among the surviving AI, I've decided it's time to invade.

My spy tells me that they have ~600 military units. I'd probably face a counterattack of ~300 in the first turn.

I think my landing force is big enough to withstand the assault before going on offense, but getting them down there is making me build a bigger navy than I've ever done in Civ. I just built 60+ transports in a single turn by drafting several hundred mechanized infantry and then disbanding them for shields. I don't even want to think about how many people lost their lives rushing the rest.

I may post some pictures soon. This one is gonna be fun.
 
Pretty sure I set it for 60% water for maximum land tiles. I wanted room to build at least 60 cities.
 
Having you been getting gpt and lump sums of gold from these Deity AIs?

This thread might inspire me to play a Deity game, after I finish this Regent Arabian Huge game I have going.
 
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When I typically land on an AI island, worker units are the last thing I think I'd bring along outside of settler creep or pop rushing. This time was a unique opportunity with not one but two peninsulas ripe for the taking. At the time of that screenshot, I was still at peace and RoP with China, but the tanks were protecting a stack of workers who were clearing the marsh for a settler unit.
 
14 game turns and one real life week later, my forces have landed. ROP not renewed. All trade deals expired.

My sincerest apologies to the residents of 0 Bait. Your future is bleak.
 
The Chinese have settlements on multiple islands and continents. I also don't want them bribing anyone to join them against me. Dogpiling every AI against them solves both problems for now.
 
150 bomber runs later, and China's 300 Mech Infantry and 100 Modern Armor couldn't reach any of my forces in one-turn. I pulled my one defender out of Bait town on the eastern peninsula and sailed him off on a transport. China took the bait and concentrated several hundred forces there.

The town will obviously fall next turn, but those 400 Chinese vehicles will get hit several times by my bombers before they could even hope to get to the western peninsula. I've got nearly 100 artillery, a dozen armies, and hundreds of my own tanks and mechs waiting for them.

They're still three technologies away from building the final SS parts, and I'm confident Beijing will be an ashtray by then. Then, it's just a city-by-city grind.

Hopefully, my artillery stack can carry on the conquest. My bombers will need to come home to deal with the Zulu at some point. They're the only other AI to have built SS parts or have a nuclear arsenal.
 
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