I can see where you could interpret that as being criticism or being preached at. Actually, it wasn't meant that way at all. More of a statement of fact. They have supplied us with several difficulty levels, the hardest of which is deliberately unfair. I certainly don't look down on anyone who doesn't choose to play on the deity level. I'm usually not that masochistic myself. Sorry I came off so arrogant.
I don't consider myself a know-it-all. Maybe a know-it-some. I thought you might like to know that although the manual doesn't tell us which "factors" they tweak to make the difficulties harder (except the "general discontent" of your citizens and the "average craftiness and intelligence of the AI leaders") you can see for yourself the production advantage by using espionage to look at any enemy city.
And I suspect it's not really everyone against you. It's everyone against everyone else. They trade stuff between themselves, and when you get something to trade, they'll trade with you as well. It just takes you longer due to your higher production requirements.
I don't consider myself a know-it-all. Maybe a know-it-some. I thought you might like to know that although the manual doesn't tell us which "factors" they tweak to make the difficulties harder (except the "general discontent" of your citizens and the "average craftiness and intelligence of the AI leaders") you can see for yourself the production advantage by using espionage to look at any enemy city.
And I suspect it's not really everyone against you. It's everyone against everyone else. They trade stuff between themselves, and when you get something to trade, they'll trade with you as well. It just takes you longer due to your higher production requirements.