Deity War Advise for a Specific Scenario

Stalker0

Baller Magnus
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Dec 31, 2005
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I am currently engaged in a war on a tough complex battlefront and could use some thoughts and advice.

Spoiler :

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So in trying to hit Rome, I tried to occupy the Antium strait, but that turned into a death trap, with him slaughtering ship after ship and eventually retaking the strait itself. Even with all the machine gun fire I layed out his ships are too numerous in the strait, and I can't hold it.

I've pushed on the north side of Rome, and have had some successes there but I don't think its a long turn hold.

My biggest success has been on the eastern front, I have managed to take out all his citadels and now have a decent front into his main. I've taking more attrition than I like but at least I have a foothold now.

So my thoughts now are to abandon the strait and the north of Rome, pull back and set up my navy to obliterate anything that comes out of the strait. Meanwhile all of my attention is spent on the eastern front and a slow push towards Neapolis.

Do you like that plan or do you think there is a better strategy that I am not seeing?
 
Having a Great Admiral die sucks a bit. But that does look sort of like a death-trap. Those three riflemen north of Rome are probably dead unless they can be evacuated and protected by ships as they embark.

Judging from the picture mainly.

But I would abandon all ideas of the current northern invasion towards Rome. I believe that the key to success here is capturing Neapolis.

I would not send anything down the strait towards Antium. I would have the navy hold at the inlet, or I would send the navy towards that Roman island to the west if that seems like a good distraction.

You have three spare iron so room for more siege units. If you can get those up to range promotion you should be able to quite safely bombard both Neapolis and later Antium.

Once that, Neapolis, is secured, I would probably keep it since it has a wonder, you have secured your side of the straight you can safely bombard Antium and then try and go for Rome both from the north and from the west.

Until that time just position along the strait and kill everything he sends to the coast or tries to embark towards your side. I wouldn't push there.

Is there a Roman city south of Neapolis? If so either take that and burn it or if it's good capture it. Either way send some units to make sure there are not reinforcements that way. There is at least one roman city in the fog to I gather. It could be intresting to know where that is if it's coastal or not.

It's a bit hard to see due to the fog there if that side is connected to the Roman side or if that side is on your side or the strait. Are the Romans coming from the south or are they trying to cross the strait?

Depending on if you like it you and you have a lot of spare great generals you could do the citadel swap where you remove your placed citadels and put down a new one right in the same space. It's cheesy and I find it kind of annoying and almost a bit like cheating but sometimes it is what it takes. It becomes more interested if you later have lebensraum but that isn't the case now. -- (edit) never mind there is no good spot on the map to do that at the moment anyway.

Is the island behind Rome (on the map) -- the one with two city states interesting? As in are you allied with the city states and could you help them perhaps to war vs Rome there as a distraction?

Or could you have China or someone declare on Rome from the opposite directions? Just to divert some forces from your front.

(edit) Shouldn't you have access to zeppelins by now or soon? A few of those on the mountain tops to get a good view should be really helpful.There are at least three mountain tops on your side that seem suitable for such surveillance.

Doesn't Rome have any machine guns? Only siege and melee? and cavalry. That would even suggest even more that you should just fall back and have some kind of kill line where you just kill everything he sends towards you.
 
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100% push into Neapolis while holding the strait exit. Once you have it you can control the inner strait easily.
 
Stalker, can you share the save file so we can take a more in-depth look? Any special mods besides the main VP?
 
Stalker, can you share the save file so we can take a more in-depth look? Any special mods besides the main VP?

I think this one is right before that war. Yes you'll need a few things from the Mod Mod Forum.

1) Late Game War Rebalance (which requires Logistics Skirmishers and ENW, links are in that thread).
2) I do use EUI.
 

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