. [Deleted]

Status
Not open for further replies.
Love the initial look of this.

Do you believe this mod adequately helps the melee classes enough (melee and anti-cav)? It's pretty widely agreed upon that they're awful and basically always inferior to calvary just due to the 2 movement and how terrain works in Civ 6. Do you think this mod helps close that gap a bit? If not, is that something you are even trying to address in this mod?
 
My poor Improved Military Engineer mod. ;)

This looks quite good. A few initial comments:
1. I'm skeptical about the "Drill" promotion for the anti-cavalry line. I can see its utility in trying to reposition anti-cavalry when they're poorly placed in flat terrain, but if you're carefully positioning your units anyways it will have very limited usefulness, as any units well-placed for defense will not benefit from it. Have you thought about a promotion which allows them to ignore ZOC perhaps?
2. Any plans to redo the Recon promotion tree? Commando might actually have a good home there...
 
Well it's a start. I've got a smaller criticism and a much, much bigger one.

Most of the new promotion lines look pretty good, but I wonder why the anti-cavalry's last promotion, Hold the Line, is gone. Giving it's anti-cavalry bonus to other units is awesome and a really cool reward for getting an anti-cav to lvl 5. Similary thing for ranged units, yeah double-attacking was OP but replacing it with a measly +7 strength is kinda lame.

The big thing here is... my god. The metagame has been incredibly misread here. Ranged units are not a problem, horses are. Light and heavy cavalry just have better strength and mobility for their cost compared to everything else, and enough of them attacking together completely annihilate a line of ranged units. The nerf to ranged units should be undone, and instead look at nerfing all the horses instead.
 
Interesting idea but i dont agree at all about the changes, sure archers are decent until horsmen comes along. But the real problem are the cavalry line, the strength, mobility and how quickly you can get horsmen and knights in the tech tree.
I think an alternative way of balancing the combat is to increase the strength and maybe a mobility promotion of melee and anti cavalry units, this would indirectly nerf archers while not leaving them useless against cavalry.
The changes you listed would be a great addition and i would like to try the mod if these get implemented.
 
Thanks Olleus for this mod and your pacing mod. My only suggestion is maybe to change the frenzy promotion on the melee units, if only because its a useless promotion for the Samurai as I believe it already has the same innate ability.
 
Question for @Olleus..Is the number of available promotions capped?

ie Hypothetically could you have a larger promotion tree say your promotions and the vanilla? Assuming they were all different.
 
Idea: Could you try to add generic (empty) promotion when all other promotions are earned, so we can heal unit after it reaches 7th level?
 
I dont think the number of promotions is capped, but I haven't tried. You should be able to make them wider or deeper. I may do this myself in the future, but it's a lot of work and I haven't got any ideas about what to add.....

Thank you for the response Olleus, the answer was mostly what I was looking for. :thumbsup:
 
Slingers are getting the -5 strength so it looks like "AND (UnitType != "UNIT_SLINGER" OR UnitType != "UNIT_BARBARIAN_HORSE_ARCHER");" is not working. There is not a combat preview or visible experience gain for slingers which looks like it is caused by the 0 combat strength. I added + 5 to strength to offset this and the combat preview and experience gains returned.

-- Work around for slinger and barbarian horse archer
UPDATE Units
SET Combat = Combat + 5, RangedCombat = RangedCombat + 5
WHERE (UnitType = "UNIT_SLINGER" OR UnitType = "UNIT_BARBARIAN_HORSE_ARCHER");

Other than that it looks good so far. Thanks for the mod.
 
When getting the promotion I see code strings text instead of english text in the panel...

EDIT:
re-enabling the mod made it OK :)
 
Last edited:
Anyone know if this mod is compatible with 8 Ages of War?
G0Zf8yi.jpg
 
I know I asked somewhere else on one of the forums, but have you came across anyway to change scythia so that she doesn't get a free horse, but maybe something like a 50% boost to the next one?? I too agree that horses are pretty full on
 
When getting the promotion I see code strings text instead of english text in the panel...

EDIT:
re-enabling the mod made it OK :)
Did you just uncheck and check the mod in additional content?
I still see code strings instead of English in the promotion panel. I've tried that and tried exiting to desktop and restarting the game but it doesn't fix it.

EDIT: The text is fine in single player. Just doesn't work in hotseat. Anyone know of a way to fix this?
 
Last edited:
The molded units descriptions were appearing as code strings when I played Hotseat so I moved your text file into the assets\text\en_US folder in the Game Directory. Now all non-modded unit descriptions are in German (or Dutch?).

I also did this with another mod so not sure if it's because of yours or not.
 
The way the game handles modded unit strings is badly implemented. If you see capitals with lots of underscores, save, quit to desktop, and relaunch. Loading a savefile from within a game leads to this problem. No idea what happening with the German text though... Haven't seen this issue since Civ5
The code strings were appearing when I started a hotseat game straight after launching Civ 6. Copying my mods text files to the steamaps directory fixed it but made all non-modded unit descriptions German. If I'm the only one here who had this problem, I'm guessing it was from another mod.

Anyway, cutting and pasting the non-modded unit's descriptions from the game's text files in eng_us folder to a mod's text file fixed the problem!
Now to cancel my German lessons.
 
This mod looks great! Any idea when you might add mortar and paratrooper units? Or more upgrade paths for the Scout > Ranger ?
 
Good idea. Unit Rebalance Mod 1.1 gives anti-cav units +20 bonus against cav. I'll have to decide between the 2.
 
Status
Not open for further replies.
Back
Top Bottom