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I know I asked somewhere else on one of the forums, but have you came across anyway to change scythia so that she doesn't get a free horse, but maybe something like a 50% boost to the next one?? I too agree that horses are pretty full on

That would have to be something like 33% cheaper cavalry then, because a 50% boost to the next one is in gameplay actually the same as the current way for every unit after the first:

Imagine a unit costing 60 production:

Current: 60 production => 2 units, 60 production => 2 units, etc. (so basically 30 production per unit)
Your proposal: 60 production => 1 unit + 50% of the next unit. 30/60 to 60 production => 1 unit + 50% of the next unit, etc. (first unit 60 production, every unit after 30 production)
 
I see what you're getting at.. Although I don't know if it's a mod or vanilla, but I find soon enough horses only costing 4 turns.. Having two horses in 6 turns is still pretty good
 
Horses really need tweaked... Lame sumerian war carts are 1 maintenance, and like 30 odd strength, and 3-4 moves and probably don't require any resource because they're unique??

Lame!

Lol, I don't even know if that's accurate.. I just got raped by him demanding a suprise war by turn 50 with like, 5 of those carts and murdering everything :p
 
I love the work you have done here. It makes me want to work on my own mods. I've made mods for XCOM-2 but never for CIV what is a good way to go about learning the process?
Also in your update you mention "Fixes return to main menu when launching game.". I have been experiencing this with other mods, is there a simple fix?
 
So, in Hotseat (we haven't tried other multiplayer because Civ VI is pricey), 8 Ages of Wars promotions are all reduced to strings of code. =( I'd love to play with 8 ages of war with my office mates!

Any thoughts on how to fix this?
 
So, in Hotseat (we haven't tried other multiplayer because Civ VI is pricey), 8 Ages of Wars promotions are all reduced to strings of code. =( I'd love to play with 8 ages of war with my office mates!

Any thoughts on how to fix this?
As Olleus pointed out above, try saving, quit to desktop and relaunch.
But if that doesn't work, try copying the TextChanges.xml file from the mod into the folder: \Steam\SteamApps\common\Sid Meier's Civilization VI\Base\Assets\Text\en_US
And don't delete the file from the mod folder. This has worked for me.
 
I just want to say thank you. I installed and tried your mod today for the first time, having beaten the game on Deity with all possible mods to make it harder, and it made it fun again! Finally 3 Archers won't win you the game! Back to the drawing board... thanks! :D
 
I dont think the number of promotions is capped, but I haven't tried. You should be able to make them wider or deeper. I may do this myself in the future, but it's a lot of work and I haven't got any ideas about what to add.

Frenzy is a problem for the samurai (like amphibious is for redcoats and berzerkers, to a lesser degree). Any suggestions for what to change it to?

Regarding the unique units, would it possible that when you produce them, they simply already have the relevant promotion in their promotion tree? That removes the redundancy in ablities. On the other hand, it lets those unique units skip over a promotion and get to their final promotion faster, which makes them stronger than otherwise.

And regarding the samurai, could you make them upgrade from the warrior? It bugs me enormously that they're the only unique unit that I know which has to be produced from scratch instead of upgrading from you existing and experienced units.
 
Looked good til I saw the heal thing for melee units. That's as OP as double attacking ranged.
 
archer is usles unit here and is so bad cut so this make me run wey from this mod to roken
 
archer is usles unit here and is so bad cut so this make me run wey from this mod to roken
That is the exact reason why i love this mod. Maybe they're a bit too bad, but without this mod i can win a game with 3 Archers and a Warrior. By taking 5+ cities/city states in the beginning and because of that having an enormous lead.
 
a bit bad lol he is pure and usles qq
i reali like and need this mod but archer is have 2 broken arms WTH and i realy like ranged unit in civ so hope we to get some fix on this pls
 
Archers work exactly as intended IMO. They weaken units (and by focusing fire can do so critically) but cannot form an army on their own. Good in defence when placed in cities, but vulnerable out in the open when there are no units to protect them.
Exactly. Your mod and this change have given the game a new life for me. If not for this "nerf". i'd had stopped playing by now for sure.
 
so like thismod go in bin is to much idiot here qq
Use the mod or don't, but don't be a jerk about it either way.

Moderator Action: Please do not feed trolls. If a post upsets you, then report it and move on. Posts like this only derail threads. leif
 
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hope some one to made mod like this bit no 2 broken arm for arsher qq pls note me uf is some oder mod like this
 
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Exactly. Your mod and this change have given the game a new life for me. If not for this "nerf". i'd had stopped playing by now for sure.
Agree completely. It was no fun being able to dominate the map with 3 Archers. The archer nerf in this mod makes combat much more enjoyable, not to mention realistic.
 
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