chiefpaco
Emperor
I've decided that Communism is pretty well useless in my games. I can not make it work more efficiently than a Monarchy with a Forbidden Palace in place. The AI mishandles it largely in wartime, the self-destructing, poprushing, and the poor corruption model (well, maybe the AI gets more out of it with a poor FP location than I would...).
My main question is:
Would there be any adverse affects of taking it out of the game?
Then:
Would the AI switch to Monarchy when their Democracy gets so war wearied?
If the answers are "no" and "yes" to the above, then I think I will take it out. I see no advantage to keeping it in. I guess all I would have to do is delete the government in the editor on a mod. Maybe I would then move the police station to espionage or Nationalism, so as to streamline things a bit. Then just changing the preferred/shunned governments.
My main question is:
Would there be any adverse affects of taking it out of the game?
Then:
Would the AI switch to Monarchy when their Democracy gets so war wearied?
If the answers are "no" and "yes" to the above, then I think I will take it out. I see no advantage to keeping it in. I guess all I would have to do is delete the government in the editor on a mod. Maybe I would then move the police station to espionage or Nationalism, so as to streamline things a bit. Then just changing the preferred/shunned governments.